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	<id>https://arsmagica.andrewgronosky.us/index.php?action=history&amp;feed=atom&amp;title=Abilities</id>
	<title>Abilities - Revision history</title>
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	<updated>2026-10-26T12:52:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://arsmagica.andrewgronosky.us/index.php?title=Abilities&amp;diff=3188&amp;oldid=prev</id>
		<title>AndrewG: Moved New Abilities to the top</title>
		<link rel="alternate" type="text/html" href="https://arsmagica.andrewgronosky.us/index.php?title=Abilities&amp;diff=3188&amp;oldid=prev"/>
		<updated>2015-10-17T14:19:00Z</updated>

		<summary type="html">&lt;p&gt;Moved New Abilities to the top&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left diff-editfont-monospace&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:19, 17 October 2015&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot; &gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do not have a specialty in an Ability, and want to add one, you may do so at the end of any season or any game session. Once you&amp;#039;ve chosen a specialty, you can&amp;#039;t change it unless the storyguide agrees to make an exception for you.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If you do not have a specialty in an Ability, and want to add one, you may do so at the end of any season or any game session. Once you&amp;#039;ve chosen a specialty, you can&amp;#039;t change it unless the storyguide agrees to make an exception for you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== New Abilities ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&amp;#039;re leery of adding many new Abilities, but there is one omission from the ArM5 core book we want to correct:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Crossbows&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt;+&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:We&amp;#039;re using the crossbow statistics from &amp;#039;&amp;#039;Lords of Men&amp;#039;&amp;#039;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consolidated Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Consolidated Abilities ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l47&quot; &gt;Line 47:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 53:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As an action, the leader may give all allies a +1 to Attack or Defense for one round. The number of allies affected may be up to the leader&amp;#039;s Leadership score.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* As an action, the leader may give all allies a +1 to Attack or Defense for one round. The number of allies affected may be up to the leader&amp;#039;s Leadership score.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After an ally has failed a Brave roll, the leader may make a stress die + {Prs or Com} + Leadership roll against the original Ease Factor to make that ally pass the roll instead. This requires an action.&lt;/div&gt;&lt;/td&gt;&lt;td class=&#039;diff-marker&#039;&gt; &lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* After an ally has failed a Brave roll, the leader may make a stress die + {Prs or Com} + Leadership roll against the original Ease Factor to make that ally pass the roll instead. This requires an action.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== New Abilities ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;We&amp;#039;re leery of adding many new Abilities, but there is one omission from the ArM5 core book we want to correct:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;;Crossbows&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&#039;diff-marker&#039;&gt;−&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;:We&amp;#039;re using the crossbow statistics from &amp;#039;&amp;#039;Lords of Men&amp;#039;&amp;#039;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt; &lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>AndrewG</name></author>
	</entry>
	<entry>
		<id>https://arsmagica.andrewgronosky.us/index.php?title=Abilities&amp;diff=3187&amp;oldid=prev</id>
		<title>AndrewG: Created by consolidating content from two other pages of house rules</title>
		<link rel="alternate" type="text/html" href="https://arsmagica.andrewgronosky.us/index.php?title=Abilities&amp;diff=3187&amp;oldid=prev"/>
		<updated>2015-10-17T14:18:05Z</updated>

		<summary type="html">&lt;p&gt;Created by consolidating content from two other pages of house rules&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;[[Category:House Rules]]&lt;br /&gt;
In general, there are too many Abilities in ArM5, especially for magi. Our house rules for Abilities are meant to reduce the pressure on magi to invest a lot of seasons into Abilities at the expense of their Arts and laboratory work, and to reduce the tendency of grogs and companions to accrue lengthy lists of Abilities.&lt;br /&gt;
&lt;br /&gt;
== Specialties ==&lt;br /&gt;
Specialties in an Ability are optional. (The ArM5 rule book implies they&amp;#039;re mandatory.) You can invent your own specialties, but the storyguide can veto any specialties that are overly broad or ambiguous.&lt;br /&gt;
&lt;br /&gt;
If you do not have a specialty in an Ability, and want to add one, you may do so at the end of any season or any game session. Once you&amp;#039;ve chosen a specialty, you can&amp;#039;t change it unless the storyguide agrees to make an exception for you.&lt;br /&gt;
&lt;br /&gt;
== Consolidated Abilities ==&lt;br /&gt;
Some Abilities in the ArM5 rule books overlap considerably. We&amp;#039;re eliminating some of the narrowly-defined Abilities and replacing them with more common Abilities with broader scope.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|&amp;#039;&amp;#039;&amp;#039;Ability&amp;#039;&amp;#039;&amp;#039;||&amp;#039;&amp;#039;&amp;#039;Replaced by&amp;#039;&amp;#039;&amp;#039;&lt;br /&gt;
|-&lt;br /&gt;
|Code of Hermes || Order of Hermes Lore&lt;br /&gt;
|-&lt;br /&gt;
|Etiquette || Charm, Area Lore, or Org. Lore&lt;br /&gt;
|-&lt;br /&gt;
|Profession:Apothecary||Mythic Herbalism&lt;br /&gt;
|-&lt;br /&gt;
|Profession:Merchant||Bargain&lt;br /&gt;
|-&lt;br /&gt;
|Profession:Scribe||Artes Liberales&lt;br /&gt;
|-&lt;br /&gt;
|Theology||Dominion Lore or Philosophiae&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Modified Abilities ==&lt;br /&gt;
We&amp;#039;ve also modified the descriptions of some Abilities to make them more useful.&lt;br /&gt;
=== Area Lore ===&lt;br /&gt;
Area Lore includes knowledge of who&amp;#039;s who, local customs, and politics. If you have a score in Area Lore, you can recognize the knights, nobles, priests, and other prominent people in the area and know their reputations and so on.&lt;br /&gt;
&lt;br /&gt;
Area Lore also includes knowledge of the legends, supernatural creatures, and mystical places in the area.&lt;br /&gt;
&lt;br /&gt;
The area for which you know Area Lore may not be larger than a county. You can choose a major city as the area you&amp;#039;re familiar with, and that grants more detailed knowledge of the complex social fabric of the city.&lt;br /&gt;
&lt;br /&gt;
Organization Lore: Nobles is still a valid Ability, and it provides knowledge of the knights and nobles of a larger area, such as a whole country. Area Lore can function like Organization Lore: Nobles, ableit in a more local area.&lt;br /&gt;
&lt;br /&gt;
=== Heartbeast ===&lt;br /&gt;
The Heartbeast Ability may be used while in animal form to substitute for any Ability that species would normally possess. So if a magus&amp;#039;s heartbeast is a wolf and he has no score in Hunt, he may still hunt using his score in Heartbeast in lieu of his Hunt score.&lt;br /&gt;
&lt;br /&gt;
The intent of this rule is both to make the Heartbeast Ability more relevant, and to minimize the number of skills a Bjornaer magus needs in order to live a normal life in beast form.&lt;br /&gt;
&lt;br /&gt;
=== Leadership ===&lt;br /&gt;
We don&amp;#039;t use the group combat rules, which diminishes the value of Leadership quite a bit. Therefore we have two other, new uses for Leaderhip:&lt;br /&gt;
&lt;br /&gt;
* As an action, the leader may give all allies a +1 to Attack or Defense for one round. The number of allies affected may be up to the leader&amp;#039;s Leadership score.&lt;br /&gt;
* After an ally has failed a Brave roll, the leader may make a stress die + {Prs or Com} + Leadership roll against the original Ease Factor to make that ally pass the roll instead. This requires an action.&lt;br /&gt;
&lt;br /&gt;
== New Abilities ==&lt;br /&gt;
We&amp;#039;re leery of adding many new Abilities, but there is one omission from the ArM5 core book we want to correct:&lt;br /&gt;
&lt;br /&gt;
;Crossbows&lt;br /&gt;
:We&amp;#039;re using the crossbow statistics from &amp;#039;&amp;#039;Lords of Men&amp;#039;&amp;#039;&lt;/div&gt;</summary>
		<author><name>AndrewG</name></author>
	</entry>
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