Difference between revisions of "Stranggore Mundane Resources"

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(Expanded kennel and stable)
(Updated who has the Expensive mundane arms)
 
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;Manor House
 
;Manor House
:The main manor house is two stories high (with towers three stories high) and contains space that was once used for 12 sancta.
+
:The main manor house is two stories high (with towers three stories high) and contains space that was once used for 12 sancta. See [[Stranggore manor]] for floor plans.
 
;Rampart
 
;Rampart
 
:The rampart is an ancient earthwork that has been maintained in good condition. The palisade that once crowned it is gone, but the rampart is steep enough to deter cavalry and to be easily defensible.
 
:The rampart is an ancient earthwork that has been maintained in good condition. The palisade that once crowned it is gone, but the rampart is steep enough to deter cavalry and to be easily defensible.
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:There are two habitable cottages in the courtyard. One is inhabited by Junior, the other by [[George the Bastard]] and his wife [[Valera]].
 
:There are two habitable cottages in the courtyard. One is inhabited by Junior, the other by [[George the Bastard]] and his wife [[Valera]].
 
;Stable
 
;Stable
:The stable is under repair and has enough usable space for the covenant's [[#Animals_and_Transport|animals]].
+
:The stable has been rebuilt and has enough usable space for the covenant's [[#Animals_and_Transport|animals]].
 +
 
 +
== Lands ==
 +
Stranggore possesses a royal charter from William the Conqueror himself. This was negotiated by [[Riwallon]] in 1067.
 +
 
 +
Stranggore is the landlord of the village of [[Barstow]] and a few surrounding hamlets.
 +
 
 +
The covenant also possesses a pear orchard of five acres, dozens of acres of pastureland, and [[Godwyn's Chase]].
  
 
== Animals & Transport ==
 
== Animals & Transport ==
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** One donkey and cart
 
** One donkey and cart
 
* Kennel
 
* Kennel
** [[Amadán]]
 
 
** 3 mundane lymers (tracking dogs)
 
** 3 mundane lymers (tracking dogs)
 
** 6 running dogs
 
** 6 running dogs
 +
* The [[Feral sheep of Stranggore]]
  
 
== Arms and Armor ==
 
== Arms and Armor ==
The covenant has an ample supply of Standard arms and armor. There is enough to armor a dozen men and arm about thirty. Most of this is old stuff that was scattered about the covenant in unexpected places (including disused kitchen cupboards and hidden in the rafters). Most of it is poorly-maintained. [[:Category:Stranggore_Grogs|Grogs]] can scrounge pretty much any Standard equipment they want.
+
See [[:Category:Stranggore Enchantments|Stranggore Enchantments]] for enchanted weapons and armor. The enchanted weapons are mostly kept in the armory and only brought out for expeditions or defense.
 +
 
 +
In Winter 1195, [[Junior]] was appointed Master of the Armory by [[Argus]]. Junior holds the keys to the armory and is responsible for keeping it well maintained. He spent years steadily gathering arms and armor from around the covenant, but since the covenant lacks a smith or armorer, most of the arms had seen better days. Most of this it was old stuff that had been scattered about the covenant in unexpected places (including disused kitchen cupboards and hidden in the rafters).
 +
 
 +
In Spring 1203, [[George the Bastard]] performed a thorough, season-long inventory of the arms and armor. All the useless old junk, he sold as scrap or burned. The remainder, he had repaired, cleaned, sharpened, etc.
 +
 
 +
=== Standard Armaments ===
 +
Most of the covenant's stockpile of arms has been given to the [[Barstow Militia]]. There are still a few weapons lying about: enough to equip any new grogs, plus lots of daggers and enough other Standard weapons for six men.
  
In Winter 1195, [[Junior]] was appointed Master of the Armory by [[Argus]]. Junior holds the keys to the armory and is responsible for keeping it well maintained. He has been steadily gathering arms and armor from around the covenant, but since the covenant lacks a smith or armorer, most of the arms have seen better days.
+
The covenant now has Standard armor for all the current grogs (as listed on their character sheets), plus:
  
See [[Stranggore Enchantments]] for enchanted weapons and armor. The enchanted items are kept in the armory and only brought out for expeditions or defense.
+
* Two suits of partial leather scale armor
 +
* One suit of partial metal scale armor
  
 
=== Expensive Armaments ===
 
=== Expensive Armaments ===
* Two long swords: one issued to [[Angus]], the other to [[George the Bastard]]
+
* Two long swords: one issued to [[Angus]], the other to [[Rhys]]
* Two suits of partial chain mail: one issued to [[George the Bastard]], the other to [[Bloody Bill]]. (On special occasions, Bloody Bill gets to wear the enchanted Armor of Stranggore instead, and he hands off his chain shirt to a lesser grog.)
+
* Chain mail:
* One suit of full chain mail, issued to [[Angus]].  
+
** One full suit, issued to [[Eustace]].
 +
** Two suits of partial chain mail: one issued to [[Angus the Dragonslayer]], the other to [[Rhys]].
  
 
== Finances ==
 
== Finances ==
 
We want to downplay the importance of money in the Saga. We take the view that magi need a lot less money than ''Covenants'' suggests. Most covenants keep a small turb so they don't have to spend a lot of money on equipment and payroll. Low expenses mean low income, and allow covenants to blend into the landscape instead of dominating it.
 
We want to downplay the importance of money in the Saga. We take the view that magi need a lot less money than ''Covenants'' suggests. Most covenants keep a small turb so they don't have to spend a lot of money on equipment and payroll. Low expenses mean low income, and allow covenants to blend into the landscape instead of dominating it.
  
The covenant gets most of its income from two sources:
+
The covenant gets most of its income from three sources:
  
 
# Rents from the village of Barstow and surrounding hamlets.
 
# Rents from the village of Barstow and surrounding hamlets.
 
# Sale of potions and magical services, mostly by [[Merewen]].
 
# Sale of potions and magical services, mostly by [[Merewen]].
  
[[John the Pedlar]] does most of the buying of lab supplies and exotic items.
+
=== Supplemental Income ===
 +
Since the arrival of the young magi, the covenant has begun developing additional sources of income:
 +
 
 +
# Pear brandy, brewed from the covenant's orchard.
 +
# Hunting dogs, which [[Randolph]] breeds using his faerie hound [[Amad´n]] as a stud.
 +
# Game (including large game); wild nuts, fruits, and herbs; and firewood from [[Godwyn's Chase]]. Felling trees in the Chase is forbidden and highly inadvisable.
 +
# The [[Feral sheep of Stranggore]].
  
 
=== Cash Reserves ===
 
=== Cash Reserves ===
50 pounds of silver available for covenant business.
+
40 pounds of silver available for covenant business.
 +
 
 +
[[Category:Stranggore]]

Latest revision as of 06:27, 3 July 2014

This page describes the mundane resources available to the covenant.

Structures

Stranggore Exterior.png

Manor House
The main manor house is two stories high (with towers three stories high) and contains space that was once used for 12 sancta. See Stranggore manor for floor plans.
Rampart
The rampart is an ancient earthwork that has been maintained in good condition. The palisade that once crowned it is gone, but the rampart is steep enough to deter cavalry and to be easily defensible.
Gate
A sturdy wooden gate, built of seasoned six-inch-diameter logs bound with iron, protects the entrance through the rampart.
Cottages
There are two habitable cottages in the courtyard. One is inhabited by Junior, the other by George the Bastard and his wife Valera.
Stable
The stable has been rebuilt and has enough usable space for the covenant's animals.

Lands

Stranggore possesses a royal charter from William the Conqueror himself. This was negotiated by Riwallon in 1067.

Stranggore is the landlord of the village of Barstow and a few surrounding hamlets.

The covenant also possesses a pear orchard of five acres, dozens of acres of pastureland, and Godwyn's Chase.

Animals & Transport

See also Stranggore Enchantments because Stranggore has an impressive magic item that the magi use for transport.

  • Stable
    • 1 rouncey (light war horse), black stallion
    • 3 palfreys (riding horses), one gelding and two mares
    • One donkey and cart
  • Kennel
    • 3 mundane lymers (tracking dogs)
    • 6 running dogs
  • The Feral sheep of Stranggore

Arms and Armor

See Stranggore Enchantments for enchanted weapons and armor. The enchanted weapons are mostly kept in the armory and only brought out for expeditions or defense.

In Winter 1195, Junior was appointed Master of the Armory by Argus. Junior holds the keys to the armory and is responsible for keeping it well maintained. He spent years steadily gathering arms and armor from around the covenant, but since the covenant lacks a smith or armorer, most of the arms had seen better days. Most of this it was old stuff that had been scattered about the covenant in unexpected places (including disused kitchen cupboards and hidden in the rafters).

In Spring 1203, George the Bastard performed a thorough, season-long inventory of the arms and armor. All the useless old junk, he sold as scrap or burned. The remainder, he had repaired, cleaned, sharpened, etc.

Standard Armaments

Most of the covenant's stockpile of arms has been given to the Barstow Militia. There are still a few weapons lying about: enough to equip any new grogs, plus lots of daggers and enough other Standard weapons for six men.

The covenant now has Standard armor for all the current grogs (as listed on their character sheets), plus:

  • Two suits of partial leather scale armor
  • One suit of partial metal scale armor

Expensive Armaments

Finances

We want to downplay the importance of money in the Saga. We take the view that magi need a lot less money than Covenants suggests. Most covenants keep a small turb so they don't have to spend a lot of money on equipment and payroll. Low expenses mean low income, and allow covenants to blend into the landscape instead of dominating it.

The covenant gets most of its income from three sources:

  1. Rents from the village of Barstow and surrounding hamlets.
  2. Sale of potions and magical services, mostly by Merewen.

Supplemental Income

Since the arrival of the young magi, the covenant has begun developing additional sources of income:

  1. Pear brandy, brewed from the covenant's orchard.
  2. Hunting dogs, which Randolph breeds using his faerie hound Amad´n as a stud.
  3. Game (including large game); wild nuts, fruits, and herbs; and firewood from Godwyn's Chase. Felling trees in the Chase is forbidden and highly inadvisable.
  4. The Feral sheep of Stranggore.

Cash Reserves

40 pounds of silver available for covenant business.