Difference between revisions of "Barstow"

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Barstow is a small village located on land owned by the covenant of [[Stranggore]].  It is entirely fictional and does not correspond to a real place.
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Barstow is a small village of about 50 dwellings located on land owned by the covenant of [[Stranggore]].  It is entirely fictional and does not correspond to a real place. Most of the villagers are serfs but about a dozen households are free tenant farmers. The covenant owns all the land and the serfs' produce, plus the tenants' rents, are the primary income of the covenant.
  
= Description =
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== Features ==
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Barstow has no church of its own; the village is not big enough.  The villagers belong to the parish church in the neighboring village of Shepton Mallet.
  
Barstow (or Barrestowe) is a small village of about 50 dwellings. Most of the villagers are serfs but about a dozen households are free tenant farmers. The covenant owns all the land and the serfs' produce, plus the tenants' rents, are the primary income of the covenant.
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The village is located on the [http://en.wikipedia.org/wiki/Fosse_Way Fosse Way] so there is a small, somewhat dingy road-house with two guest rooms.
  
= Features =
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The village has a blacksmith.
  
Barstow has no church of its own; the village is not big enough.  The villagers belong to the parish church in the neighboring village of Shepton Mallet.
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=== Aura ===
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Because it lacks a church, Barstow has a very weak Dominion aura of only 1. This is replaced by a Magic aura of 1-2 on auspicious nights
  
The village is located on the [http://en.wikipedia.org/wiki/Fosse_Way Fosse Way] so there is a small, somewhat dingy road-house with two guest rooms.
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== Residents ==
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Most of the villagers are members of [[Merewen]]'s extended family. This gives them some ties to the covenant and also means they are more likely than most to be touched by magic.
  
The village has a blacksmith.
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The village has existed in the shadow of the covenant for a hundred and fifty years. Indeed it was founded by an overflow of covenfolk when Stranggore was large and thriving. This historical bond and even the family ties to Merewen are not enough to counteract the social effects of the Gift, so while the villagers are familiar with the wizards, they are generally no more open or friendly to them than other mundanes would be.  
  
== Aura ==
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=== Specific Residents ===
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* [[Angus the Dragonslayer]] lives in the village with his family.
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* [[Eustace]]
  
Because it lacks a church, Barstow has a very weak Dominion aura of only 1. This is replaced by a Magic aura of 1-2 on auspicious nights
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* Laurence, the reeve, is a white-haired elder who is a bit full of himself. He is in his mid-sixties (born c. 1140)
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* Gilbert is the village smith. He is skilled at making metal tools, including some laboratory implements like forceps, but not fine weapons (like swords) or armor. He takes pride in being a respected member of the community.
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* Arnold is the richest yeoman. He is a gregarious fellow, fond of ale, and always ready to buy his fellow villagers a drink. The poorer villagers resent his wealth and his tendency to display it.
  
= Residents =
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=== Militia ===
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{{Main|Barstow Militia}}
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[[Angus]] has been training the village milita since 1196. [[Bloody Bill]] is the captain. There are about a dozen able-bodied men, armed mostly with spears.
  
Most of the villagers are members of [[Merewen]]'s extended family. This gives them some ties to the covenant and also means they are more likely than most to be touched by magic.
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Godfrey is the best militiaman. He trains with a bill hook and certainly knows how to handle it.
  
The village has existed in the shadow of the covenant for three hundred years. Indeed it was founded by an overflow of covenfolk when Stranggore was large and thriving. This historical bond and even the family ties to Merewen are not enough to counteract the social effects of the Gift, so while the villagers are familiar with the wizards, they are generally no more open or friendly to them than other mundanes would be.  
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John the Carver is a militiaman and the village wrestling champion. He is a sturdy as an oak stump and has a big brood of sons and daughters.
  
== Specific Residents ==
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== Shrovetide Football ==  
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Since [[Shepton Challenge|Spring 1202]], Barstow has competed in an annual game of [http://en.wikipedia.org/wiki/Mob_football mob football] against the neighboring village of [[Shepton Mallet]].
  
* [[Eustace]]
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[[Category:Stranggore Allies]]
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[[Category:Stranggore Locations]]
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[[Category:Stranggore NPCs]]

Latest revision as of 05:15, 7 November 2013

Barstow is a small village of about 50 dwellings located on land owned by the covenant of Stranggore. It is entirely fictional and does not correspond to a real place. Most of the villagers are serfs but about a dozen households are free tenant farmers. The covenant owns all the land and the serfs' produce, plus the tenants' rents, are the primary income of the covenant.

Features

Barstow has no church of its own; the village is not big enough. The villagers belong to the parish church in the neighboring village of Shepton Mallet.

The village is located on the Fosse Way so there is a small, somewhat dingy road-house with two guest rooms.

The village has a blacksmith.

Aura

Because it lacks a church, Barstow has a very weak Dominion aura of only 1. This is replaced by a Magic aura of 1-2 on auspicious nights

Residents

Most of the villagers are members of Merewen's extended family. This gives them some ties to the covenant and also means they are more likely than most to be touched by magic.

The village has existed in the shadow of the covenant for a hundred and fifty years. Indeed it was founded by an overflow of covenfolk when Stranggore was large and thriving. This historical bond and even the family ties to Merewen are not enough to counteract the social effects of the Gift, so while the villagers are familiar with the wizards, they are generally no more open or friendly to them than other mundanes would be.

Specific Residents

  • Laurence, the reeve, is a white-haired elder who is a bit full of himself. He is in his mid-sixties (born c. 1140)
  • Gilbert is the village smith. He is skilled at making metal tools, including some laboratory implements like forceps, but not fine weapons (like swords) or armor. He takes pride in being a respected member of the community.
  • Arnold is the richest yeoman. He is a gregarious fellow, fond of ale, and always ready to buy his fellow villagers a drink. The poorer villagers resent his wealth and his tendency to display it.

Militia

Angus has been training the village milita since 1196. Bloody Bill is the captain. There are about a dozen able-bodied men, armed mostly with spears.

Godfrey is the best militiaman. He trains with a bill hook and certainly knows how to handle it.

John the Carver is a militiaman and the village wrestling champion. He is a sturdy as an oak stump and has a big brood of sons and daughters.

Shrovetide Football

Since Spring 1202, Barstow has competed in an annual game of mob football against the neighboring village of Shepton Mallet.