Difference between revisions of "Edgar the Good"

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== Edgar the Good (grog) ==
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[[Category:Stranggore Characters]]
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[[Category:Stranggore Former Grogs]]
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Edgar the Good was a grog of Stranggore from 1194-1196. He then departed with [[Peregrine]] on a lengthy quest, got lost in Faerieland, and accompanied Peregrine on his move to the Scottish covenant of Manar House in 1200.
  
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Edgar is a former grog of Stranggore. He is big and not bright.  He can be manipulated easily but years of diciplined training under [[Robert of the Evil Eye]] has left him with moral guidelines which earned him the nickname the Good.  He grew up in the Scottish Lowlands and knows the footpaths pretty well.
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= Personality=
 
Brave +3, Loyal +3, Agreeable +3
 
Brave +3, Loyal +3, Agreeable +3
  
Int -3 Per 0 Str 3 Sta 3 Pre 0 Com 0 Dex 1 Qik 0
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Personality Flaws:
 
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* Dutybound
Duty Bound vs Custos (Martial)
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* Weak-Willed
 
 
Weak-willed vs Large
 
 
 
== Abilities ==
 
 
 
Childhood 0-4
 
* English (Lowlands) 5 - 75xp
 
* Awareness 2 - 15xp
 
* Charm 2 - 15xp
 
* Folk Ken 2 - 15xp
 
Youth Lowlands (Wandering Lowlands) 5-10 - 90xp
 
* Athletics 3 - 30xp
 
* Area. Lore (Lowland Footpaths) 3 - 30xp
 
* Survival 3 - 30xp
 
Delinquent Youth (Petty Raiding) 11-15 - 75xp
 
* Bargain 2 - 15xp
 
* Carouse 2 - 15xp
 
* Leadership 2 - 15xp
 
* Stealth 2 - 15xp
 
* Throw 2 - 15xp
 
Shield Grog (Robert) 16-25
 
* Brawl 4 (Grapples) - 50xp
 
* Greatweapon (Polearm) 4 - 50xp
 
* Profession (Shield Grog) 4 - 50xp
 
Shield Grog (Perigrine) 26-26
 
* Gaelic (Highlands) 1 - 5xp
 
1194 - Experience noted above.
 
* Spring - Adventure Gaelic (5xp) - [[Highland Holiday]]
 
* Spring - "Lost" season no exposure xp.
 
 
 
Seasons - 2xp in each of the below abilities per season
 
* Spring - Exposure Atheletics  - manual labor
 
* Summer - Practice Brawl, Greatweapon, Profession (Shield Grog)
 
* Autumn - Exposure Atheletics - manual labor
 
* Winter - Practice Brawl, Greatweapon, Profession (Shield Grog)
 
 
 
== Background ==
 
 
 
Edgar is big and not bright.  He can be manipulated easily but years of diciplined training under [[Robert of the Evil Eye]] has left him with moral guidelines which earned him the nickname the Good.  He grew up in the Scottish Lowlands and knows the footpaths pretty well.
 
 
 
== Equipment ==
 
  
Spetum (Polearm) (2)
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= Key Abilities =
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* Brawl
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* Great Weapon
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* Awareness
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* Area Lore: Scottish lowlands (foot paths)
  
Full Metal Scale (7)
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Edgar is Large (6'5", 280 lbs) and strong and can easily fight in heavy armor. His size. strength, and personal courage make him an excellent fighting grog.
  
Dagger
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= Character Sheet =
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[[File:Edgar the Good.pdf]]
  
== Combat ==
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= Default Activities =
Warrior - Full Metal Scale (Soak +10) + Polearm (enc 0)
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*Spring: manual labor (Exposure: Athletics)
Polearm    Init +3  Att +10 Def +6  Dam +11 
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*Summer: practice Awareness or fighting skills
Gauntlet  Init +0  Att +5  Def +5  Dam +5
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*Autumn: manual labor (Exposure: Athletics)
Dagger    Init +0  Att +7  Def +4  Dam +6
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*Winter: practice Awareness or fighting skills
Fist      Init +0  Att +5  Def +4  Dam +3
 

Latest revision as of 13:27, 3 July 2014

Edgar the Good was a grog of Stranggore from 1194-1196. He then departed with Peregrine on a lengthy quest, got lost in Faerieland, and accompanied Peregrine on his move to the Scottish covenant of Manar House in 1200.

Edgar is a former grog of Stranggore. He is big and not bright. He can be manipulated easily but years of diciplined training under Robert of the Evil Eye has left him with moral guidelines which earned him the nickname the Good. He grew up in the Scottish Lowlands and knows the footpaths pretty well.

Personality

Brave +3, Loyal +3, Agreeable +3

Personality Flaws:

  • Dutybound
  • Weak-Willed

Key Abilities

  • Brawl
  • Great Weapon
  • Awareness
  • Area Lore: Scottish lowlands (foot paths)

Edgar is Large (6'5", 280 lbs) and strong and can easily fight in heavy armor. His size. strength, and personal courage make him an excellent fighting grog.

Character Sheet

File:Edgar the Good.pdf

Default Activities

  • Spring: manual labor (Exposure: Athletics)
  • Summer: practice Awareness or fighting skills
  • Autumn: manual labor (Exposure: Athletics)
  • Winter: practice Awareness or fighting skills