Difference between revisions of "Caballus"

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== Caballus ==
 
== Caballus ==
  
James the Black, Caballus ex Flambeau (Atratus) - 1193 Fall
+
James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter  - Age 34(39)
  
Brave +2, Proud +2, Practical +2
+
Personalities: Brave +2, Proud +2, Practical +2
  
Hermetic Reputation (Prudhomme) 1 (7), Flambeau House Acclaim 1 (6)
+
Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)
  
Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1
+
Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1
  
Short Ranged Magic
+
Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster
  
vs Subtle Caster
+
Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)
 
 
vs Special Circumstance (Touch)
 
 
 
vs Cautious Caster
 
 
 
Favors (Watchers)
 
 
 
vs Privileged Upbringing (Fosterage)
 
 
 
vs Educated (Grammar School)
 
 
 
vs. Arcane Lore (Vilano)
 
  
 
Warped Magic (stains black) vs Minor Magical Focus (horses)
 
Warped Magic (stains black) vs Minor Magical Focus (horses)
Line 33: Line 21:
 
Hermetic Magus vs. Warrior (Ramius)
 
Hermetic Magus vs. Warrior (Ramius)
  
== Abilities & Arts ==
+
== Abilities ==
 
Childhood (Scotland)
 
Childhood (Scotland)
 
  English (Scottish) 4 - 50xp
 
  English (Scottish) 4 - 50xp
 
  French* (Norman) 4 - 50xp
 
  French* (Norman) 4 - 50xp
  Awareness 2 -15xp
+
  Awareness (Alertness) 2 - 15xp
 
  Folk Ken 1 - 5xp
 
  Folk Ken 1 - 5xp
 
Fosterage (Sussex, England)
 
Fosterage (Sussex, England)
  Ride (tricks) 4 - (50xp)
+
  Ride (Tricks) 4 - (50xp)
  Athletics 2 -15xp
+
  Athletics (Jumping) 2 - 15xp
  Brawl 2 - 15xp
+
  Brawl (Dagger) 2 - 15xp
  Etiquette 2 - 15xp
+
  Etiquette (Nobility) 2 - 15xp
 
  Charm 2 (Courtly Love) - 15xp
 
  Charm 2 (Courtly Love) - 15xp
  Guile 1 -5xp
+
  Guile 1 - 5xp
  Leadership 1 - 5xp
+
  Leadership (In Combat) 2 - 15xp
 
Grammar School (Oxford, England)
 
Grammar School (Oxford, England)
  Latin*(Academic) 4 - (50xp)
+
  Latin*(Academic) 5 - (75xp)
 
  Area Lore (Oxford) 2 - 15xp
 
  Area Lore (Oxford) 2 - 15xp
  Artes Lib 2 - 15xp
+
  Artes Lib (Ceremonial Magic) 2 - 15xp
  Concentration 2 - 15xp
+
  Concentration (Spells) 2 - 15xp
 
  Civil and Canon Law 1 - 5xp
 
  Civil and Canon Law 1 - 5xp
 
  Scribe 1 - 5xp
 
  Scribe 1 - 5xp
Line 58: Line 46:
 
  Single Weapon (longsword) 5 - (50xp)+ 25xp
 
  Single Weapon (longsword) 5 - (50xp)+ 25xp
 
  Finesse 4 (Terram) - (50xp)
 
  Finesse 4 (Terram) - (50xp)
  Magic Theory 3 - 30xp
+
  Magic Theory (Enchanting Items) 3 - 38xp
  Parma Magica 4 (Corpus) - 50xp
+
  Parma Magica 5 (Corpus) - 78xp
 
  Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
 
  Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
 
  Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
 
  Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
  Penetration 2 (Rego) - 16xp
+
  Penetration 2 (Creo) - 16xp
  Code of Hermes 1 - 5xp
+
  Code of Hermes 3 (Mundane Relations) - 30xp
 
  Org. Lore Order of Hermes 1 - 5xp
 
  Org. Lore Order of Hermes 1 - 5xp
 
  Org. Lore Nobles of England 1 - 5xp
 
  Org. Lore Nobles of England 1 - 5xp
Hermetic Wizard (Manar House, Inverury Scotland)
+
Hermetic Wizard (mostly at Stranggore)
 +
Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
 +
Intrigue 2 - 18xp
 +
Philosophea (Ceremonial Casting) 2 - 17xp
 +
Magic Lore (Stranggore) 2 - 15xp
 
  Faerie Lore 1 - 5xp
 
  Faerie Lore 1 - 5xp
  Spell Mastery (The Wizard's Mount) 1 - 5xp (Fast Casting)
+
  Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
 
  Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
 
  Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
  Organization Lore Stonehenge Tribunal 0 - 1xp
+
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting)
Arts
+
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
 +
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
 +
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting)
 +
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting)
 +
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting)
 +
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
 +
  Organization Lore Stonehenge Tribunal 1 - 8xp
 +
Hunt 1 - 5xp
 +
Bargain 0 - 3xp
 +
Animal Handling 0 - 2xp
 +
 
 +
== Arts ==
 
  Cr 9 - 45xp
 
  Cr 9 - 45xp
 +
In 4 - 14xp
 +
Mu 5 - 15xp
 
  Re 5 - 15xp
 
  Re 5 - 15xp
  An 9 - 45xp
+
  An 9 - 50xp
 +
Ig 4 - 10xp
 
  Te 5 - 15xp
 
  Te 5 - 15xp
 +
Vi 4 - 10xp
  
== Seasons ==
+
== Spells ==  
  
Summer 1193 - still an apprentice, for the Vis distribution after his Gauntlet he will be presented with the mounted head of the ogre he vanquished and he will be quite please to find two pawns of Terram and 3 pawns of Corpus vis still in it.
+
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
  
Autumn 1193 - his Gauntlet, the five story experience points all go to Faerie Lore for a score of 1, and his season will be spent reading a Parma Magica Tractatii for 8xp. He also gained a level 1 Reputation for using his Faerie boon to save the life of Randolph.
+
L35 CrAn TSI The Wizard's Mount (Quick Casting) +32
  
Winter 1193 - his season will be spent reading a Parma Magica Tractatii for 8xp.  He also receives 1 pawn of Vim vis reward for harvesting a Vis Source for Manar House.
+
L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23
  
Spring 1194 - his season will be spent reading a Parma Magica Tractatii for 8xp.  He also will attend the Stormwatch Tournament.  Caballus wins a friendly wager of one pawn of Vim when he throws knives better then a prized grog can shoot a bow.
+
L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)
 
 
Summer 1194 - his season will be spent reading a Parma Magica Tractatii for 11xp and will specialize in Corpus.
 
 
 
Autumn 1194 - Tribunal of Love, James courts the fair Fredegisa gaining 5xp in Charm, he follows that by spending his season in Oxford practicing Charm for another 5xp with specialization of Courtly Love.  He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo at a hangman's tree.
 
 
Winter 1194 - his season will be spent reading Give a Wizard Strength a Penetration Tractatii for 11xp and will specialize in Rego.
 
 
 
Spring 1195 - his season was spent practicing "The Wizard's Mount" while making frequent trips to visit Fredegisa.  While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis.
 
 
 
Summer 1195 - his season was spent practicing "Sword from the Unseen Scabbard" while sparring with the grogs.  Swears in forest Hedge wizard and follows up with his initiation (1 xp Organization Lore Stonehenge Tribunal)
 
 
 
== Spells ==
 
 
 
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
 
  
L35 CrAn TSI The Wizard's Mount +32 (Fastcast)
+
L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19
  
L15 MuAn TSI Doublet of Impenetrable Silk +13
+
L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24
  
L5 MuAn TSI Saddle from the Sturdy Surcoat +13
+
(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)
  
L15 ReAn TCI Canter at the Kelpie Crossing +23
+
L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19
  
(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)
+
L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18
  
L15 CrIg TDI Blade of the Virulent Flame +13
+
L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10
  
L15 CrTe TDI Sword from the Unseen Scabbard +19 (Fastcast)
+
L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)
  
L15 ReTe TMI Knives of Vengence (Precise, Multicast) +16  
+
L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16
  
 
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
 
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
  
L5 ReTe VMI The Wizard's Parry +13* (Precise, Fastcast)
+
L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)
  
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
Line 125: Line 118:
 
Needless to say all his clothes are now permanently stained black.
 
Needless to say all his clothes are now permanently stained black.
  
== Equipment ==
+
== Sanctum ==
  
(Encumberance 0)
+
Sparsely furnished it looks more like an armory then a magical refuge.
  
Sturdy Leather Jerkin (enchanted)
+
He has a full lab which is clean, organized, and apparently unused.
  
Fine silk and wool clothes (enchanted)
+
Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03
  
Riding boots and cloak (enchanted)
+
== Equipment ==
  
Whip (enchanted) (2)
+
(Encumberance 0)
  
9 throwing knives (sets of three)
+
Wool and Silk Wizard's Robes
  
Knife and dagger
+
Superior Arming Jacket Talisman (enchanted) (2)
  
*Partial Chainmail (enchanted)(4)
+
  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
 +
  Transforms Wizard's Robes into a Hauberk of Mail
 +
  Protects as Partial Chain Armor over enchanted Talisman (10/4)
  
*Heater (2)
+
Sturdy Leather Jerkin, Riding Boots and Gloves
  
*Lance (2)
+
Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)
  
*Mace and Chain (2)
+
(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)
  
*Mace (2)
+
(Perfectly crafted wooden bird cage.)  
 
 
== Laboratory ==
 
 
 
None, but has 2 pawns of Terram and 3 pawns of Corpus in an Ogre's head mounted on his wall.
 
 
 
Duncan gave Caballus 1 pawn of Vim for harvesting a distant Vis source for Manar House.
 
 
 
Caballus wins a friendly wager of 1 pawn of Vim when he throws knives better then a prized grog can shoot a bow.
 
 
 
He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo (spent, see below) at a hangman's tree.
 
 
 
While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis.  He also gains 1 pawn Vim as a Gift from the Covenant.
 
 
 
Totals: 3 Corpus, 1 Rego, 2 Terram, 5 Vim
 
  
 
== Combat ==
 
== Combat ==
  
Wizard - fine clothes (enchanted, Soak +4) + whip (enchanted) (enc 0) 
+
Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)  
  Dagger      Init +1 Att +5 Def +3 Dam +4 (9 if flaming)
+
  Robes (Load 2, Soak +7), add +3 Att and Def if on horseback.
Magic Sword Init +3 Att +13 Def +10 Dam +7 (13 if flaming)
+
  Mail (Load 4, Soak +7), add +3 Att and Def if on horseback.
Magic Knife Init +1 Att +7 Def +3 Dam +die+10 (15 if flaming)
 
  Magic Parry Init +7 Att --  Def +3 Dam --
 
Spells      Init +1 Att --  Def +3 Dam --
 
 
 
Adventurer- Partial Leather Scale (enchanted, Soak +7) + Mace (enc 1)
 
Mace(foot)  Init +1 Att +11 Def +8 Dam +9
 
  
Warrior - Full Leather Scale (enchanted, Soak +9) + Heater + Mace and Chain (enc 2)
+
Dagger (0)      Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
  Lance(ride) Init +1 Att +15 Def +14 Dam +6  
+
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
  M&C(ride)   Init +1 Att +14 Def +14 Dam +8
+
  Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
  M&C(foot)   Init +0 Att +11 Def +11 Dam +8
+
Magic Parry (0) Init +6/7 Att --  Def +3 Dam --
 +
Spells (0)      Init +0/1 Att -- Def +3 Dam --
 +
  Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
 +
  Mace (2)       Init +0 Att +11 Def +11 Dam +9
  
 
== Background ==
 
== Background ==
Line 194: Line 172:
 
Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61
 
Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61
  
Instantly craft an item from raw materials at hand. (Touch Range)
+
Instantly craft an item from raw materials at hand.
  
 
Below baselines are what a trained person could do in a day.
 
Below baselines are what a trained person could do in a day.
Line 214: Line 192:
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
  
 
+
Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer
Touch Spontaneous Spells Levels (Touch)
 
  
 
  Aura(0/2/3)    Non-Fatigue      Fatigue+5             
 
  Aura(0/2/3)    Non-Fatigue      Fatigue+5             
Line 226: Line 203:
  
 
Nonfatiguing Spontaneous Spells:
 
Nonfatiguing Spontaneous Spells:
 
+
  L4 MuAn PDI A Diameter Disguise +19
  L3 InAn PSmI Image of the Smelly Hound
+
  L3 ReAn PDI Ward Self from Fang and Claw +22
  L3 ReAn PDI Ward Self from Fang and Claw
+
  L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
  L5 ReAn TDI+1 Ward Horse from Fang and Claw
+
  L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
  L4 ReAn TMI+1 Hand that Guides the Horse's Path
+
  L2 ReTe TMI Drop Chalk in a Perfect Circle +14
L2 InHe PMTo Mushroom or Toadstool
 
  L2 ReTe TMI Drop Chalk in a Perfect Circle
 
  
 
Fatiguing Spontaneous Spells:
 
Fatiguing Spontaneous Spells:
 +
L3 InAn PSmI Image of the Smelly Hound +14
 +
L5 InAn TMStr Sniff Out the Guard Dog +17
 +
L5 MuAn TSI Clothes for any Occasion +18
 +
L5 PeAn TMI Touch of Fur and Hide Decay +13
 +
L5 CrAq TDI Footsteps of Slippery Oil +13
 +
L5 CrAq TDI Touch of Flaming Oil +13
 +
L5 ReHe TRC Ward Against Faeries of the Wood +9
 +
L5 ReAn TRC Circle of Beast Warding +18
 +
L5 ReAq TSI Cloak of the Duck's Feathers +9
 +
L5 CrAu TCI Concealing Fog at Dawn +13
 +
L5 ReAu PCI Resist the Gale +13
 +
L5 CrCo PSI Bind Own Wounds +10
 +
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
 +
L4 MuCo(An) PSI My Eyes of the Cat +10
 +
L5 MuCo(An) TSI Eyes of the Cat +9
 +
L5 MuCo PSI Bigger is Better +10
 +
L5 MuCo TDI Smaller is Better +9
 +
L5 ReCo PCI Walk Across Water - Light as a Feather +6
 +
L4 ReCo PMI Feather Fall +13
 +
L5 CrHe TSI Summon the Sturdy Staff +13
 +
L5 CrHe TDI Ladder to Lofty Heights +13
 +
L5 CrHe TSI Wizard's Hardtack +13
 +
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
 +
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
 +
L5 MuHe TDI Pass the Unyielding Portal +9
 +
L5 CrIg TCI Palm of Flame +14
 +
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
 +
L5 CrIm TDI Taunting Visage of the Black Knight +13
 +
L5 ReIm PDI Wizard's Shifting Image +13
 +
L4 MuMe TSI Manipulate Man's Memories +9
 +
L5 CrTe TDI Seal the Door +18
 +
L5 InTe PCSm Probing for Pure Silver +13
 +
L5 InTe TMI Hand of the Eons +14
 +
L5 MuTe TCI Supple Iron Rigid Rope +14
 +
L5 PeTe TMI Touch of Shattering +9
 +
L5 PeTe TDI Touch of Rusted Decay +9
 +
L5 ReTe TMI Key to Any Lock +14
 +
L5 ReTe VCI The Unseen Arm +11*
 +
L5 ReTe PCI Walk Without a Trace +11
 +
L5 ReTe TCI The Wizard is a Porter +11
 +
L5 ReTe TMI+1 Push of Ten Strong Men +14
  
L5 InAn AMI Glimpse the Coat or Crest
+
= Relationships =
L5 InAn AMI Image of the Beast
+
Autumn 1203, James ends his relationship with [[Fredegisa]]; they had been lovers since Autumn 1194.
L5 InAn TMStr Sniff Out the Guard Dog
 
L5 MuAn TSI Clothes for any Occasion
 
L5 PeAn TMI Touch of Fur and Hide Decay
 
L5 CrAq TDI Footsteps of Slippery Oil
 
L5 CrAq TDI Touch of Flaming Oil
 
L5 ReAn TRC Ward Against the Beasts of Legend
 
L5 ReHe TRC Ward Against Faeries of the Wood
 
L5 ReAn TRC Circle of Beast Warding
 
L5 ReAq TSI Cloak of the Duck's Feathers
 
L5 CrAu TCI Concealing Fog at Dawn
 
L5 ReAu PCI Resist the Gale
 
L5 CrCo PSI Bind Own Wounds
 
L5 CrCo PSI Aid in Ones Own Recovery (+6)
 
L5 ReCo PCI Walk Across Water - Light as a Feather
 
L4 CrHe TDI Summon the Sturdy Staff
 
L5 CrHe TDI Ladder to Lofty Heights
 
L5 CrHe(Te) TDI Lance from the Invisible Squire
 
L5 CrHe(Te) TDI Heater from the Secret Sling 
 
L5 InHe PCS Hunt for the Wild Herb
 
L4 InHe TMI Probe Nature's Hidden Lore
 
L5 MuHe TDI Pass the Unyielding Portal
 
L5 PeHe TMI Curse of the Rotted Wood
 
L5 CrIg TCI Palm of Flame
 
L5 ReIg PDI Resist the Tongue of Flame (+5)
 
L5 ReIg PDI Cold as a Corpse
 
L5 CrIm TDI Taunting Visage of the Black Knight
 
L5 ReIm PDI Wizard's Shifting Image
 
L5 CrTe TDI Seal the Door
 
L5 InTe PCSm Probing for Pure Silver
 
L5 InTe TMI Hand of the Eons
 
L5 MuTe TCI Supple Iron Rigid Rope
 
L5 PeTe TMI Touch of Shattering
 
L5 PeTe TDI Touch of Rusted Decay
 
L5 ReTe TMI Key to Any Lock
 
L5 ReTe VCI The Unseen Arm*
 
L5 ReTe PCI Walk Without a Trace
 
L5 ReTe TCI The Wizard is a Porter
 
L5 ReTe TMI+1 Push of Ten Strong Men
 
  
= Relationships =
+
Autumn 1202, James dismissed his squire [[Angus]] after he proved himself in battle as being an equal in combat.
  
 
= Stories =
 
= Stories =
 +
See [[:Category:Caballus Stories]]
 +
 +
[[Category:Stranggore Magi]]
 +
[[Category:Stranggore Characters]]

Latest revision as of 06:53, 7 November 2013

Caballus

James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter - Age 34(39)

Personalities: Brave +2, Proud +2, Practical +2

Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)

Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1

Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster

Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)

Warped Magic (stains black) vs Minor Magical Focus (horses)

Compulsion (challenges) vs Puissant Single Weapons

Judged Unfairly vs Common Sense

Hermetic Magus vs. Warrior (Ramius)

Abilities

Childhood (Scotland)

English (Scottish) 4 - 50xp
French* (Norman) 4 - 50xp
Awareness (Alertness) 2 - 15xp
Folk Ken 1 - 5xp

Fosterage (Sussex, England)

Ride (Tricks) 4 - (50xp)
Athletics (Jumping) 2 - 15xp
Brawl (Dagger) 2 - 15xp
Etiquette (Nobility) 2 - 15xp
Charm 2 (Courtly Love) - 15xp
Guile 1 - 5xp
Leadership (In Combat) 2 - 15xp

Grammar School (Oxford, England)

Latin*(Academic) 5 - (75xp)
Area Lore (Oxford) 2 - 15xp
Artes Lib (Ceremonial Magic) 2 - 15xp
Concentration (Spells) 2 - 15xp
Civil and Canon Law 1 - 5xp
Scribe 1 - 5xp
Theology 1 - 5xp

Apprenticeship (Manar House, Inverury Scotland)

Single Weapon (longsword) 5 - (50xp)+ 25xp
Finesse 4 (Terram) - (50xp)
Magic Theory (Enchanting Items) 3 - 38xp
Parma Magica 5 (Corpus) - 78xp
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
Penetration 2 (Creo) - 16xp
Code of Hermes 3 (Mundane Relations) - 30xp
Org. Lore Order of Hermes 1 - 5xp
Org. Lore Nobles of England 1 - 5xp

Hermetic Wizard (mostly at Stranggore)

Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
Intrigue 2 - 18xp
Philosophea (Ceremonial Casting) 2 - 17xp
Magic Lore (Stranggore) 2 - 15xp
Faerie Lore 1 - 5xp
Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting) 
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting) 
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting) 
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting) 
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
Organization Lore Stonehenge Tribunal 1 - 8xp
Hunt 1 - 5xp
Bargain 0 - 3xp
Animal Handling 0 - 2xp

Arts

Cr 9 - 45xp
In 4 - 14xp
Mu 5 - 15xp
Re 5 - 15xp
An 9 - 50xp
Ig 4 - 10xp
Te 5 - 15xp
Vi 4 - 10xp

Spells

Note: Casting Total is halved with ranged spells - '*' below. (Mastery)

L35 CrAn TSI The Wizard's Mount (Quick Casting) +32

L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23

L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)

L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19

L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24

(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)

L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19

L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18

L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10

L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)

L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16

(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)

L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)

Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.

Needless to say all his clothes are now permanently stained black.

Sanctum

Sparsely furnished it looks more like an armory then a magical refuge.

He has a full lab which is clean, organized, and apparently unused.

Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03

Equipment

(Encumberance 0)

Wool and Silk Wizard's Robes

Superior Arming Jacket Talisman (enchanted) (2)

  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
  Transforms Wizard's Robes into a Hauberk of Mail
  Protects as Partial Chain Armor over enchanted Talisman (10/4)

Sturdy Leather Jerkin, Riding Boots and Gloves

Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)

(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)

(Perfectly crafted wooden bird cage.)

Combat

Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)

Robes (Load 2, Soak +7), add +3 Att and Def if on horseback. 
Mail (Load 4, Soak +7), add +3 Att and Def if on horseback. 
Dagger (0)      Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
Magic Parry (0) Init +6/7 Att --  Def +3 Dam --
Spells (0)      Init +0/1 Att --  Def +3 Dam -- 
Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
Mace (2)        Init +0 Att +11 Def +11 Dam +9

Background

Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.

James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.

James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.

Tricks

Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61

Instantly craft an item from raw materials at hand.

Below baselines are what a trained person could do in a day.

L1 Leather (1 large tanned hide)
L4 Metal (upto 450lb Iron, 2 lb Gold)
L4 Stone (1 cubic pace Stone)
L1 Wood(1 cubic pace treated wood) 
L5 Wood(1 cubic pace raw wood)
L1 Wool(1 large sheep worth of treated wool)
L3 Wool(1 large sheep worth of raw wool)

One needs target Group to bring in different materials (even fire).

Requisites generally don't add magnitude. (Familiarity -3 to +3).

Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.

Do what is done in a ... Month +3 EF, Season +6, Year +9.

Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer

Aura(0/2/3)    Non-Fatigue       Fatigue+5            
CrAn(horse        7/6/5          18/15/14
ReAn(horse)       5/4/3          14/11/10            
CrAn              5/4/3          14/11/9
CrTe/ReAn         4/3/2          10/9/7            
Cr/An ReTe        3/2/1           9/6/5                
Re/Te             2/1/0           7/4/3

Nonfatiguing Spontaneous Spells:

L4 MuAn PDI A Diameter Disguise +19
L3 ReAn PDI Ward Self from Fang and Claw +22
L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
L2 ReTe TMI Drop Chalk in a Perfect Circle +14

Fatiguing Spontaneous Spells:

L3 InAn PSmI Image of the Smelly Hound +14
L5 InAn TMStr Sniff Out the Guard Dog +17
L5 MuAn TSI Clothes for any Occasion +18
L5 PeAn TMI Touch of Fur and Hide Decay +13
L5 CrAq TDI Footsteps of Slippery Oil +13
L5 CrAq TDI Touch of Flaming Oil +13
L5 ReHe TRC Ward Against Faeries of the Wood +9
L5 ReAn TRC Circle of Beast Warding +18
L5 ReAq TSI Cloak of the Duck's Feathers +9
L5 CrAu TCI Concealing Fog at Dawn +13
L5 ReAu PCI Resist the Gale +13
L5 CrCo PSI Bind Own Wounds +10
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
L4 MuCo(An) PSI My Eyes of the Cat +10
L5 MuCo(An) TSI Eyes of the Cat +9
L5 MuCo PSI Bigger is Better +10
L5 MuCo TDI Smaller is Better +9
L5 ReCo PCI Walk Across Water - Light as a Feather +6
L4 ReCo PMI Feather Fall +13
L5 CrHe TSI Summon the Sturdy Staff +13
L5 CrHe TDI Ladder to Lofty Heights +13
L5 CrHe TSI Wizard's Hardtack +13
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
L5 MuHe TDI Pass the Unyielding Portal +9
L5 CrIg TCI Palm of Flame +14
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
L5 CrIm TDI Taunting Visage of the Black Knight +13
L5 ReIm PDI Wizard's Shifting Image +13
L4 MuMe TSI Manipulate Man's Memories +9
L5 CrTe TDI Seal the Door +18
L5 InTe PCSm Probing for Pure Silver +13
L5 InTe TMI Hand of the Eons +14
L5 MuTe TCI Supple Iron Rigid Rope +14
L5 PeTe TMI Touch of Shattering +9
L5 PeTe TDI Touch of Rusted Decay +9
L5 ReTe TMI Key to Any Lock +14
L5 ReTe VCI The Unseen Arm +11*
L5 ReTe PCI Walk Without a Trace +11
L5 ReTe TCI The Wizard is a Porter +11
L5 ReTe TMI+1 Push of Ten Strong Men +14

Relationships

Autumn 1203, James ends his relationship with Fredegisa; they had been lovers since Autumn 1194.

Autumn 1202, James dismissed his squire Angus after he proved himself in battle as being an equal in combat.

Stories

See Category:Caballus Stories