Difference between revisions of "Caballus"

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== James the Black, Caballus ex Jerbiton (Atratus) - 1210 ==
+
== Caballus ==
  
Brave +3, Confident +3, Proud +3
+
James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter  - Age 34(39)
  
Int 2 Per 1 Str 1 Sta 1 Pre 1 Com 1 Dex 1 Qik 1
+
Personalities: Brave +2, Proud +2, Practical +2
  
Short Ranged Magic
+
Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)
vs Subtle Caster
 
vs Special Circumstance (Touch)
 
vs Cautious Caster
 
  
Supernatural Nuisances (White Knights)
+
Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1
vs Privileged Upbringing
 
vs Warrior (Knight) 
 
vs Minor Magical Focus (Horses)
 
  
Overconfident (minor) vs. Puissant Finesse
+
Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster
  
Proud (minor) vs Improved Characteristics
+
Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)
  
Hermetic Magus vs. Educated
+
Warped Magic (stains black) vs Minor Magical Focus (horses)
  
== Abilities & Arts ==
+
Compulsion (challenges) vs Puissant Single Weapons
 +
 
 +
Judged Unfairly vs Common Sense
 +
 
 +
Hermetic Magus vs. Warrior (Ramius)
 +
 
 +
== Abilities ==
 
Childhood (Scotland)
 
Childhood (Scotland)
 
  English (Scottish) 4 - 50xp
 
  English (Scottish) 4 - 50xp
 
  French* (Norman) 4 - 50xp
 
  French* (Norman) 4 - 50xp
  Awareness 2 -15xp
+
  Awareness (Alertness) 2 - 15xp
 
  Folk Ken 1 - 5xp
 
  Folk Ken 1 - 5xp
Fosterage (Sussex)
+
Fosterage (Sussex, England)
  Ride (tricks) 4 - (50xp)
+
  Ride (Tricks) 4 - (50xp)
  Athletics 2 -15xp
+
  Athletics (Jumping) 2 - 15xp
  Brawl 2 - 15xp
+
  Brawl (Dagger) 2 - 15xp
  Etiquette 2 - 15xp
+
  Etiquette (Nobility) 2 - 15xp
  Charm 1 -5xp
+
  Charm 2 (Courtly Love) - 15xp
  Guile 1 -5xp
+
  Guile 1 - 5xp
  Leadership 1 - 5xp
+
  Leadership (In Combat) 2 - 15xp
Grammar School (Oxford)
+
Grammar School (Oxford, England)
  Latin*(Academic) 4 - (50xp)
+
  Latin*(Academic) 5 - (75xp)
 
  Area Lore (Oxford) 2 - 15xp
 
  Area Lore (Oxford) 2 - 15xp
  Artes Lib 2 - 15xp
+
  Artes Lib (Ceremonial Magic) 2 - 15xp
  Concentration 2 - 15xp
+
  Concentration (Spells) 2 - 15xp
 
  Civil and Canon Law 1 - 5xp
 
  Civil and Canon Law 1 - 5xp
 
  Scribe 1 - 5xp
 
  Scribe 1 - 5xp
 
  Theology 1 - 5xp
 
  Theology 1 - 5xp
Apprenticeship (Oxford)
+
Apprenticeship (Manar House, Inverury Scotland)
  Single Weapon (longsword) 4 - (50xp)  
+
  Single Weapon (longsword) 5 - (50xp)+ 25xp
  Finesse 4 (Herbam) - 50xp
+
  Finesse 4 (Terram) - (50xp)
  Magic Theory 3 - 30xp
+
  Magic Theory (Enchanting Items) 3 - 38xp
  Parma Magica 2 - 15xp
+
  Parma Magica 5 (Corpus) - 78xp
  Penetration 1 - 5xp
+
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
  Code of Hermes 1 - 5xp
+
Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
 +
  Penetration 2 (Creo) - 16xp
 +
  Code of Hermes 3 (Mundane Relations) - 30xp
 
  Org. Lore Order of Hermes 1 - 5xp
 
  Org. Lore Order of Hermes 1 - 5xp
Arts
+
Org. Lore Nobles of England 1 - 5xp
 +
Hermetic Wizard (mostly at Stranggore)
 +
Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
 +
Intrigue 2 - 18xp
 +
Philosophea (Ceremonial Casting) 2 - 17xp
 +
Magic Lore (Stranggore) 2 - 15xp
 +
Faerie Lore 1 - 5xp
 +
Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
 +
Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
 +
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting)
 +
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
 +
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
 +
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting)
 +
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting)
 +
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting)
 +
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
 +
Organization Lore Stonehenge Tribunal 1 - 8xp
 +
Hunt 1 - 5xp
 +
Bargain 0 - 3xp
 +
Animal Handling 0 - 2xp
 +
 
 +
== Arts ==
 
  Cr 9 - 45xp
 
  Cr 9 - 45xp
 +
In 4 - 14xp
 +
Mu 5 - 15xp
 
  Re 5 - 15xp
 
  Re 5 - 15xp
  An 9 - 45xp
+
  An 9 - 50xp
  He 5 - 15xp
+
  Ig 4 - 10xp
 +
Te 5 - 15xp
 +
Vi 4 - 10xp
  
 
== Spells ==  
 
== Spells ==  
  
Note: Casting Total is halved with ranged spells - '*' below.
+
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
  
L35 CrAn TSI The Wizard's Mount +31
+
L35 CrAn TSI The Wizard's Mount (Quick Casting) +32
  
L15 MuAn TSI Doublet of Impenetrable Silk +13
+
L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23
  
L5 MuAn TSI Saddle from the Sturdy Surcoat +13
+
L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)
  
L15 ReAn TCI Canter at the Kelpie Crossing +23
+
L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19
  
Target Horse can walk on water/mud/moor.  B4+1T+1C+1S
+
L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24
  
L15 ReHe TMI Bolt from the Hidden Arbalest +14
+
(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)
  
Range 20, die+10 damage, requires an Aim roll to Hit, +8 Attack
+
L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19
  
L5 ReHe VMI Dance of the Staves  +11*
+
L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18
  
L15 CrIg TDI Blade of the Virulent Flame +13
+
L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10
  
L15 CrTe TDI Sword from the Unseen Scabbard +13
+
L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)
 +
 
 +
L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16
 +
 
 +
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
 +
 
 +
L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)
  
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
  
 
Needless to say all his clothes are now permanently stained black.
 
Needless to say all his clothes are now permanently stained black.
 +
 +
== Sanctum ==
 +
 +
Sparsely furnished it looks more like an armory then a magical refuge.
 +
 +
He has a full lab which is clean, organized, and apparently unused.
 +
 +
Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03
  
 
== Equipment ==
 
== Equipment ==
Line 89: Line 130:
 
(Encumberance 0)
 
(Encumberance 0)
  
Sturdy Leather Jerkin
+
Wool and Silk Wizard's Robes
  
Fine silk and wool clothes
+
Superior Arming Jacket Talisman (enchanted) (2)
  
Riding boots and cloak - 3 bolts in each boot
+
  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
 +
  Transforms Wizard's Robes into a Hauberk of Mail
 +
  Protects as Partial Chain Armor over enchanted Talisman (10/4)
  
Knife and Dagger
+
Sturdy Leather Jerkin, Riding Boots and Gloves
 +
 
 +
Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)
 +
 
 +
(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)
 +
 
 +
(Perfectly crafted wooden bird cage.)
  
 
== Combat ==
 
== Combat ==
  
Clothing is always enchanted for protection for Soak +4.  
+
Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)
 +
Robes (Load 2, Soak +7), add +3 Att and Def if on horseback.
 +
Mail (Load 4, Soak +7), add +3 Att and Def if on horseback.  
  
Dagger      Init +1 Att +5 Def +3 Dam +4 (9 if flaming)
+
Dagger (0)     Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
 +
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
 +
Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
 +
Magic Parry (0) Init +6/7 Att --  Def +3 Dam --
 +
Spells (0)      Init +0/1 Att --  Def +3 Dam --
 +
Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
 +
Mace (2)        Init +0 Att +11 Def +11 Dam +9
  
L.Sword    Init +3 Att +10 Def +7 Dam +7 (13 if flaming)
+
== Background ==
  
Magic Bolt Init +1 Att +9 Def +3 Dam +die+10
+
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.
  
Spells     Init +1 Att --  Def +3 Dam --
+
James was adopted by a Flambeau who saw James's warrior spirit.  Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano.  Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight.  He'd never take armor or mounts, and those surrendered always disappeared at dawn.  James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.
 +
      
 +
James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.
  
Fastcast    Init +5/6 Att --  Def +3 Dam --
+
== Tricks ==
  
== Background ==
+
Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61
  
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by his Gentle Gifted Paren.  James also had the Gentle Gift but the act of opening  him to the Arts caused him to lose it, shaming his Paren. (This happens occasionally and is called the 'great disappointment' within House Jerbiton.)  For this reason James never grew close to his Pater who did his yearly duty per the Code but left James mostly unsupervised while he taught his mundane students at Oxford.
+
Instantly craft an item from raw materials at hand.
  
James surprised his Pater by passing his Gauntlet on his first try by crafting a beautiful and detailed model of his Pater's Covenant from a block of ebony (EF 24), after which he summoned a large black steed and rode off never to return.  (In fact he could never return because his Pater moved to Paris after the Covenant dissolved in 1209 with the University's closing.)
+
Below baselines are what a trained person could do in a day.
The negative affects from his Gift manifests in such a way that despite his actions he always seems to be the villain.
 
  
== Spontenaeous Magic ==
+
L1 Leather (1 large tanned hide)
 +
L4 Metal (upto 450lb Iron, 2 lb Gold)
 +
L4 Stone (1 cubic pace Stone)
 +
L1 Wood(1 cubic pace treated wood)
 +
L5 Wood(1 cubic pace raw wood)
 +
L1 Wool(1 large sheep worth of treated wool)
 +
L3 Wool(1 large sheep worth of raw wool)
  
** Rego Crafting - (James is very good at this, +8)
 
Instantly craft an item from raw materials at hand. (Touch Range)
 
Below baselines are what a trained person could do in a day.
 
L1 Leather (1 large tanned hide)
 
L4 Metal (upto 450lb Iron, 2 lb Gold)
 
L4 Stone (1 cubic pace Stone)
 
L1 Wood(1 cubic pace treated wood)
 
L5 Wood(1 cubic pace raw wood)
 
L1 Wool(1 large sheep worth of treated wool)
 
L3 Wool(1 large sheep worth of raw wool)
 
 
One needs target Group to bring in different materials (even fire).   
 
One needs target Group to bring in different materials (even fire).   
 +
 
Requisites generally don't add magnitude.  (Familiarity -3 to +3).  
 
Requisites generally don't add magnitude.  (Familiarity -3 to +3).  
 +
 
Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.  
 
Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.  
 +
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
  
** Touch Spontaneous Spells Levels (Touch)
+
Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer
Aura(0/2/3)    Non-Fatigue      Fatigue+5             
+
 
CrAn(horse        7/6/5          18/15/14
+
Aura(0/2/3)    Non-Fatigue      Fatigue+5             
ReAn(horse)      5/4/3          14/11/10             
+
CrAn(horse        7/6/5          18/15/14
CrAn              5/4/3          14/11/9
+
ReAn(horse)      5/4/3          14/11/10             
CrHe/ReAn        4/3/2          10/9/7             
+
CrAn              5/4/3          14/11/9
Cr/An ReHe       3/2/1          9/6/5                 
+
CrTe/ReAn        4/3/2          10/9/7             
He/Re             2/1/0          7/4/3
+
Cr/An ReTe       3/2/1          9/6/5                 
 +
Re/Te             2/1/0          7/4/3
  
** Nonfatiguing Spontaneous Spells:
+
Nonfatiguing Spontaneous Spells:
L4 CrHe TDI Summon the Sturdy Staff
+
L4 MuAn PDI A Diameter Disguise +19
L3 InAn PSmI Image of the Smelly Hound
+
L3 ReAn PDI Ward Self from Fang and Claw +22
L3 ReAn PDI Ward Self from Fang and Claw
+
L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
L5 ReAn TDI+1 Ward Horse from Fang and Claw
+
L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
L4 ReAn TMI+1 Hand that Guides the Horse's Path
+
L2 ReTe TMI Drop Chalk in a Perfect Circle +14
L2 InHe PMTo Mushroom or Toadstool
 
L2 ReTe TMI Drop Chalk in a Perfect Circle
 
  
** Fatiguing Spontaneous Spells:
+
Fatiguing Spontaneous Spells:
L5 InAn AMI Glimpse the Coat or Crest
+
L3 InAn PSmI Image of the Smelly Hound +14
L5 InAn AMI Image of the Beast
+
L5 InAn TMStr Sniff Out the Guard Dog +17
L5 InAn TMStr Sniff Out the Guard Dog
+
L5 MuAn TSI Clothes for any Occasion +18
L5 MuAn TSI Clothes for any Occasion
+
L5 PeAn TMI Touch of Fur and Hide Decay +13
L5 PeAn TMI Touch of Fur and Hide Decay
+
L5 CrAq TDI Footsteps of Slippery Oil +13
L5 CrAq TDI Footsteps of Slippery Oil
+
L5 CrAq TDI Touch of Flaming Oil +13
L5 CrAq TDI Touch of Flaming Oil
+
L5 ReHe TRC Ward Against Faeries of the Wood +9
L5 ReAn TRC Ward Against the Beasts of Legend
+
L5 ReAn TRC Circle of Beast Warding +18
L5 ReHe TRC Ward Against Faeries of the Wood
+
L5 ReAq TSI Cloak of the Duck's Feathers +9
L5 ReAn TRC Circle of Beast Warding
+
L5 CrAu TCI Concealing Fog at Dawn +13
L5 ReAq TSI Cloak of the Duck's Feathers
+
L5 ReAu PCI Resist the Gale +13
L5 CrAu TCI Concealing Fog at Dawn
+
L5 CrCo PSI Bind Own Wounds +10
L5 ReAu PCI Resist the Gale
+
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
L5 CrCo PSI Bind Own Wounds
+
L4 MuCo(An) PSI My Eyes of the Cat +10
L5 CrCo PSI Aid in Ones Own Recovery (+6)
+
L5 MuCo(An) TSI Eyes of the Cat +9
L5 ReCo PCI Walk Across Water - Light as a Feather
+
L5 MuCo PSI Bigger is Better +10
L10 CrHe TDI Wall of Unyielding Wood
+
L5 MuCo TDI Smaller is Better +9
L5 CrHe TDI Ladder to Lofty Heights
+
L5 ReCo PCI Walk Across Water - Light as a Feather +6
L5 CrHe(Te) TDI Lance from the Invisible Squire
+
L4 ReCo PMI Feather Fall +13
L5 CrHe(Te) TDI Heater from the Secret Sling   
+
L5 CrHe TSI Summon the Sturdy Staff +13
L5 InHe PCS Hunt for the Wild Herb
+
L5 CrHe TDI Ladder to Lofty Heights +13
L4 InHe TMI Probe Nature's Hidden Lore
+
L5 CrHe TSI Wizard's Hardtack +13
L5 MuHe TDI Pass the Unyielding Portal  
+
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
L5 PeHe TMI Curse of the Rotted Wood
+
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
L5 CrIg TCI Palm of Flame
+
L5 MuHe TDI Pass the Unyielding Portal +9
L5 ReIg PDI Resist the Tongue of Flame (+5)
+
L5 CrIg TCI Palm of Flame +14
L5 ReIg PDI Cold as a Corpse
+
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
L5 CrIm TDI Taunting Visage of the Black Knight
+
L5 CrIm TDI Taunting Visage of the Black Knight +13
L5 ReIm PDI Wizard's Shifting Image
+
L5 ReIm PDI Wizard's Shifting Image +13
L5 ReTe VCI The Unseen Arm*
+
L4 MuMe TSI Manipulate Man's Memories +9
L5 ReTe PCI Walk Without a Trace
+
L5 CrTe TDI Seal the Door +18
L5 ReTe TCI The Wizard is a Porter
+
L5 InTe PCSm Probing for Pure Silver +13
L5 ReTe TMI+1 Push of Ten Strong Men
+
L5 InTe TMI Hand of the Eons +14
 +
L5 MuTe TCI Supple Iron Rigid Rope +14
 +
L5 PeTe TMI Touch of Shattering +9
 +
L5 PeTe TDI Touch of Rusted Decay +9
 +
L5 ReTe TMI Key to Any Lock +14
 +
L5 ReTe VCI The Unseen Arm +11*
 +
L5 ReTe PCI Walk Without a Trace +11
 +
L5 ReTe TCI The Wizard is a Porter +11
 +
L5 ReTe TMI+1 Push of Ten Strong Men +14
  
 
= Relationships =
 
= Relationships =
 +
Autumn 1203, James ends his relationship with [[Fredegisa]]; they had been lovers since Autumn 1194.
  
 +
Autumn 1202, James dismissed his squire [[Angus]] after he proved himself in battle as being an equal in combat.
  
 
= Stories =
 
= Stories =
 +
See [[:Category:Caballus Stories]]
  
 
+
[[Category:Stranggore Magi]]
= Character Sheet =
+
[[Category:Stranggore Characters]]
 
 
Players in the Saga of Stranggore should probably not look at Caballus' character sheet to avoid spoilers, but visitors are more than welcome to use it in their own Sagas if they would like.
 
 
 
[[Caballus]]
 

Latest revision as of 06:53, 7 November 2013

Caballus

James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter - Age 34(39)

Personalities: Brave +2, Proud +2, Practical +2

Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)

Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1

Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster

Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)

Warped Magic (stains black) vs Minor Magical Focus (horses)

Compulsion (challenges) vs Puissant Single Weapons

Judged Unfairly vs Common Sense

Hermetic Magus vs. Warrior (Ramius)

Abilities

Childhood (Scotland)

English (Scottish) 4 - 50xp
French* (Norman) 4 - 50xp
Awareness (Alertness) 2 - 15xp
Folk Ken 1 - 5xp

Fosterage (Sussex, England)

Ride (Tricks) 4 - (50xp)
Athletics (Jumping) 2 - 15xp
Brawl (Dagger) 2 - 15xp
Etiquette (Nobility) 2 - 15xp
Charm 2 (Courtly Love) - 15xp
Guile 1 - 5xp
Leadership (In Combat) 2 - 15xp

Grammar School (Oxford, England)

Latin*(Academic) 5 - (75xp)
Area Lore (Oxford) 2 - 15xp
Artes Lib (Ceremonial Magic) 2 - 15xp
Concentration (Spells) 2 - 15xp
Civil and Canon Law 1 - 5xp
Scribe 1 - 5xp
Theology 1 - 5xp

Apprenticeship (Manar House, Inverury Scotland)

Single Weapon (longsword) 5 - (50xp)+ 25xp
Finesse 4 (Terram) - (50xp)
Magic Theory (Enchanting Items) 3 - 38xp
Parma Magica 5 (Corpus) - 78xp
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
Penetration 2 (Creo) - 16xp
Code of Hermes 3 (Mundane Relations) - 30xp
Org. Lore Order of Hermes 1 - 5xp
Org. Lore Nobles of England 1 - 5xp

Hermetic Wizard (mostly at Stranggore)

Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
Intrigue 2 - 18xp
Philosophea (Ceremonial Casting) 2 - 17xp
Magic Lore (Stranggore) 2 - 15xp
Faerie Lore 1 - 5xp
Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting) 
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting) 
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting) 
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting) 
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
Organization Lore Stonehenge Tribunal 1 - 8xp
Hunt 1 - 5xp
Bargain 0 - 3xp
Animal Handling 0 - 2xp

Arts

Cr 9 - 45xp
In 4 - 14xp
Mu 5 - 15xp
Re 5 - 15xp
An 9 - 50xp
Ig 4 - 10xp
Te 5 - 15xp
Vi 4 - 10xp

Spells

Note: Casting Total is halved with ranged spells - '*' below. (Mastery)

L35 CrAn TSI The Wizard's Mount (Quick Casting) +32

L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23

L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)

L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19

L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24

(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)

L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19

L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18

L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10

L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)

L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16

(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)

L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)

Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.

Needless to say all his clothes are now permanently stained black.

Sanctum

Sparsely furnished it looks more like an armory then a magical refuge.

He has a full lab which is clean, organized, and apparently unused.

Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03

Equipment

(Encumberance 0)

Wool and Silk Wizard's Robes

Superior Arming Jacket Talisman (enchanted) (2)

  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
  Transforms Wizard's Robes into a Hauberk of Mail
  Protects as Partial Chain Armor over enchanted Talisman (10/4)

Sturdy Leather Jerkin, Riding Boots and Gloves

Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)

(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)

(Perfectly crafted wooden bird cage.)

Combat

Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)

Robes (Load 2, Soak +7), add +3 Att and Def if on horseback. 
Mail (Load 4, Soak +7), add +3 Att and Def if on horseback. 
Dagger (0)      Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
Magic Parry (0) Init +6/7 Att --  Def +3 Dam --
Spells (0)      Init +0/1 Att --  Def +3 Dam -- 
Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
Mace (2)        Init +0 Att +11 Def +11 Dam +9

Background

Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.

James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.

James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.

Tricks

Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61

Instantly craft an item from raw materials at hand.

Below baselines are what a trained person could do in a day.

L1 Leather (1 large tanned hide)
L4 Metal (upto 450lb Iron, 2 lb Gold)
L4 Stone (1 cubic pace Stone)
L1 Wood(1 cubic pace treated wood) 
L5 Wood(1 cubic pace raw wood)
L1 Wool(1 large sheep worth of treated wool)
L3 Wool(1 large sheep worth of raw wool)

One needs target Group to bring in different materials (even fire).

Requisites generally don't add magnitude. (Familiarity -3 to +3).

Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.

Do what is done in a ... Month +3 EF, Season +6, Year +9.

Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer

Aura(0/2/3)    Non-Fatigue       Fatigue+5            
CrAn(horse        7/6/5          18/15/14
ReAn(horse)       5/4/3          14/11/10            
CrAn              5/4/3          14/11/9
CrTe/ReAn         4/3/2          10/9/7            
Cr/An ReTe        3/2/1           9/6/5                
Re/Te             2/1/0           7/4/3

Nonfatiguing Spontaneous Spells:

L4 MuAn PDI A Diameter Disguise +19
L3 ReAn PDI Ward Self from Fang and Claw +22
L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
L2 ReTe TMI Drop Chalk in a Perfect Circle +14

Fatiguing Spontaneous Spells:

L3 InAn PSmI Image of the Smelly Hound +14
L5 InAn TMStr Sniff Out the Guard Dog +17
L5 MuAn TSI Clothes for any Occasion +18
L5 PeAn TMI Touch of Fur and Hide Decay +13
L5 CrAq TDI Footsteps of Slippery Oil +13
L5 CrAq TDI Touch of Flaming Oil +13
L5 ReHe TRC Ward Against Faeries of the Wood +9
L5 ReAn TRC Circle of Beast Warding +18
L5 ReAq TSI Cloak of the Duck's Feathers +9
L5 CrAu TCI Concealing Fog at Dawn +13
L5 ReAu PCI Resist the Gale +13
L5 CrCo PSI Bind Own Wounds +10
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
L4 MuCo(An) PSI My Eyes of the Cat +10
L5 MuCo(An) TSI Eyes of the Cat +9
L5 MuCo PSI Bigger is Better +10
L5 MuCo TDI Smaller is Better +9
L5 ReCo PCI Walk Across Water - Light as a Feather +6
L4 ReCo PMI Feather Fall +13
L5 CrHe TSI Summon the Sturdy Staff +13
L5 CrHe TDI Ladder to Lofty Heights +13
L5 CrHe TSI Wizard's Hardtack +13
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
L5 MuHe TDI Pass the Unyielding Portal +9
L5 CrIg TCI Palm of Flame +14
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
L5 CrIm TDI Taunting Visage of the Black Knight +13
L5 ReIm PDI Wizard's Shifting Image +13
L4 MuMe TSI Manipulate Man's Memories +9
L5 CrTe TDI Seal the Door +18
L5 InTe PCSm Probing for Pure Silver +13
L5 InTe TMI Hand of the Eons +14
L5 MuTe TCI Supple Iron Rigid Rope +14
L5 PeTe TMI Touch of Shattering +9
L5 PeTe TDI Touch of Rusted Decay +9
L5 ReTe TMI Key to Any Lock +14
L5 ReTe VCI The Unseen Arm +11*
L5 ReTe PCI Walk Without a Trace +11
L5 ReTe TCI The Wizard is a Porter +11
L5 ReTe TMI+1 Push of Ten Strong Men +14

Relationships

Autumn 1203, James ends his relationship with Fredegisa; they had been lovers since Autumn 1194.

Autumn 1202, James dismissed his squire Angus after he proved himself in battle as being an equal in combat.

Stories

See Category:Caballus Stories