Difference between revisions of "Caballus"
m (→Background: simplified background) |
m (→Abilities & Arts: focused on single weapon and bumped up penetration) |
||
Line 52: | Line 52: | ||
Theology 1 - 5xp | Theology 1 - 5xp | ||
Apprenticeship (Oxford) | Apprenticeship (Oxford) | ||
− | Single Weapon | + | Single Weapon (longsword) 4 - (50xp) |
− | |||
Finesse 4 (Herbam) - 50xp | Finesse 4 (Herbam) - 50xp | ||
Magic Theory 3 - 30xp | Magic Theory 3 - 30xp | ||
Parma Magica 2 - 15xp | Parma Magica 2 - 15xp | ||
− | Penetration | + | Penetration 2 - 15xp |
Code of Hermes 1 - 5xp | Code of Hermes 1 - 5xp | ||
Org. Lore Order of Hermes 1 - 5xp | Org. Lore Order of Hermes 1 - 5xp |
Revision as of 16:45, 16 June 2011
Caballus
James the Black, Caballus ex Flambeau (Atratus) - 1192 Spring
Brave +2, Proud +2, Practical +2
Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1
Short Ranged Magic
vs Subtle Caster
vs Special Circumstance (Touch)
vs Cautious Caster
Favors (Watchers)
vs Privileged Upbringing
vs Warrior (Knight)
vs. Educated
Compulsion (challenges) vs Minor Magical Focus (horses)
Judged Unfairly vs Common Sense
Hermetic Magus vs. Puissant Finesse
Abilities & Arts
Childhood (Scotland)
English (Scottish) 4 - 50xp French* (Norman) 4 - 50xp Awareness 2 -15xp Folk Ken 1 - 5xp
Fosterage (Sussex)
Ride (tricks) 4 - (50xp) Athletics 2 -15xp Brawl 2 - 15xp Etiquette 2 - 15xp Charm 1 -5xp Guile 1 -5xp Leadership 1 - 5xp
Grammar School (Oxford)
Latin*(Academic) 4 - (50xp) Area Lore (Oxford) 2 - 15xp Artes Lib 2 - 15xp Concentration 2 - 15xp Civil and Canon Law 1 - 5xp Scribe 1 - 5xp Theology 1 - 5xp
Apprenticeship (Oxford)
Single Weapon (longsword) 4 - (50xp) Finesse 4 (Herbam) - 50xp Magic Theory 3 - 30xp Parma Magica 2 - 15xp Penetration 2 - 15xp Code of Hermes 1 - 5xp Org. Lore Order of Hermes 1 - 5xp
Arts
Cr 9 - 45xp Re 5 - 15xp An 9 - 45xp He 5 - 15xp
Spells
Note: Casting Total is halved with ranged spells - '*' below.
L35 CrAn TSI The Wizard's Mount +31
L15 MuAn TSI Doublet of Impenetrable Silk +13
L5 MuAn TSI Saddle from the Sturdy Surcoat +13
L15 ReAn TCI Canter at the Kelpie Crossing +23
(Target Horse can walk on water/mud/moor. B4+1T+1C+1S)
L15 ReHe TMI Bolt from the Hidden Arbalest +14
(Range 20, die+10 damage, requires an Aim roll to Hit, +8 Attack)
L5 ReHe VMI Dance of the Staves +11*
L15 CrIg TDI Blade of the Virulent Flame +13
L15 CrTe TDI Sword from the Unseen Scabbard +13
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.
Needless to say all his clothes are now permanently stained black.
Equipment
(Encumberance 0)
Sturdy Leather Jerkin
Fine silk and wool clothes
Riding boots and cloak - 3 bolts in each boot
Knife and Dagger
Combat
Clothing is always enchanted for protection for Soak +4.
Dagger Init +1 Att +5 Def +3 Dam +4 (9 if flaming) L.Sword Init +3 Att +8 Def +5 Dam +7 (13 if flaming) G.Sword Init +3 Att +9 Def +6 Dam +10 (19 if flaming) Staff Init +3 Att +7 Def +7 Dam +3 Magic Bolt Init +1 Att +9 Def +3 Dam +die+10 Spells Init +1 Att -- Def +3 Dam -- Fastcast Init +5/6 Att -- Def +3 Dam --
Background
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.
James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.
James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.
Tricks
Rego Crafting - (James is very good at this, +8)
Instantly craft an item from raw materials at hand. (Touch Range)
Below baselines are what a trained person could do in a day.
L1 Leather (1 large tanned hide) L4 Metal (upto 450lb Iron, 2 lb Gold) L4 Stone (1 cubic pace Stone) L1 Wood(1 cubic pace treated wood) L5 Wood(1 cubic pace raw wood) L1 Wool(1 large sheep worth of treated wool) L3 Wool(1 large sheep worth of raw wool)
One needs target Group to bring in different materials (even fire).
Requisites generally don't add magnitude. (Familiarity -3 to +3).
Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.
Do what is done in a ... Month +3 EF, Season +6, Year +9.
Touch Spontaneous Spells Levels (Touch)
Aura(0/2/3) Non-Fatigue Fatigue+5 CrAn(horse 7/6/5 18/15/14 ReAn(horse) 5/4/3 14/11/10 CrAn 5/4/3 14/11/9 CrHe/ReAn 4/3/2 10/9/7 Cr/An ReHe 3/2/1 9/6/5 He/Re 2/1/0 7/4/3
Nonfatiguing Spontaneous Spells:
L4 CrHe TDI Summon the Sturdy Staff L3 InAn PSmI Image of the Smelly Hound L3 ReAn PDI Ward Self from Fang and Claw L5 ReAn TDI+1 Ward Horse from Fang and Claw L4 ReAn TMI+1 Hand that Guides the Horse's Path L2 InHe PMTo Mushroom or Toadstool L2 ReTe TMI Drop Chalk in a Perfect Circle
Fatiguing Spontaneous Spells:
L5 InAn AMI Glimpse the Coat or Crest L5 InAn AMI Image of the Beast L5 InAn TMStr Sniff Out the Guard Dog L5 MuAn TSI Clothes for any Occasion L5 PeAn TMI Touch of Fur and Hide Decay L5 CrAq TDI Footsteps of Slippery Oil L5 CrAq TDI Touch of Flaming Oil L5 ReAn TRC Ward Against the Beasts of Legend L5 ReHe TRC Ward Against Faeries of the Wood L5 ReAn TRC Circle of Beast Warding L5 ReAq TSI Cloak of the Duck's Feathers L5 CrAu TCI Concealing Fog at Dawn L5 ReAu PCI Resist the Gale L5 CrCo PSI Bind Own Wounds L5 CrCo PSI Aid in Ones Own Recovery (+6) L5 ReCo PCI Walk Across Water - Light as a Feather L10 CrHe TDI Wall of Unyielding Wood L5 CrHe TDI Ladder to Lofty Heights L5 CrHe(Te) TDI Lance from the Invisible Squire L5 CrHe(Te) TDI Heater from the Secret Sling L5 InHe PCS Hunt for the Wild Herb L4 InHe TMI Probe Nature's Hidden Lore L5 MuHe TDI Pass the Unyielding Portal L5 PeHe TMI Curse of the Rotted Wood L5 CrIg TCI Palm of Flame L5 ReIg PDI Resist the Tongue of Flame (+5) L5 ReIg PDI Cold as a Corpse L5 CrIm TDI Taunting Visage of the Black Knight L5 ReIm PDI Wizard's Shifting Image L5 ReTe VCI The Unseen Arm* L5 ReTe PCI Walk Without a Trace L5 ReTe TCI The Wizard is a Porter L5 ReTe TMI+1 Push of Ten Strong Men