Difference between revisions of "Caballus"
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− | = | + | == James the Black, Caballus ex Jerbiton (Atratus) - 1210 == |
− | + | Brave +3, Confident +3, Proud +3 | |
− | + | Int 2 Per 1 Str 1 Sta 1 Pre 1 Com 1 Dex 1 Qik 1 | |
− | + | Short Ranged Magic | |
− | + | vs Subtle Caster | |
− | + | vs Special Circumstance (Touch) | |
+ | vs Cautious Caster | ||
− | + | Supernatural Nuisances (White Knights) | |
+ | vs Privileged Upbringing | ||
+ | vs Warrior (Knight) | ||
+ | vs Minor Magical Focus (Horses) | ||
− | + | Overconfident (minor) vs. Puissant Finesse | |
− | + | Proud (minor) vs Improved Characteristics | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Hermetic Magus vs. Educated | |
− | == | + | == Abilities & Arts == |
+ | **0-4 Childhood in Scotland - 45xp | ||
+ | English (Scottish) 4 - 50xp | ||
+ | French* (Norman) 4 - 50xp | ||
+ | Awareness 2 -15xp | ||
+ | Folk Ken 1 - 5xp | ||
+ | **5-8 Fosterage - 60xp | ||
+ | Ride (tricks) 4 - (50xp) | ||
+ | Athletics 2 -15xp | ||
+ | Brawl 2 - 15xp | ||
+ | Etiquette 2 - 15xp | ||
+ | Charm 1 -5xp | ||
+ | Guile 1 -5xp | ||
+ | Leadership 1 - 5xp | ||
+ | **9-11 Grammar School (Oxford) - 45xp | ||
+ | Latin*(Academic) 4 - (50xp) | ||
+ | Area Lore (Oxford) 2 - 15xp | ||
+ | Artes Lib 2 - 15xp | ||
+ | Concentration 2 - 15xp | ||
+ | Civil and Canon Law 1 - 5xp | ||
+ | Scribe 1 - 5xp | ||
+ | Theology 1 - 5xp | ||
+ | **12-26 Apprenticeship (Oxford) - 120xp | ||
+ | Single Weapon (longsword) 4 - (50xp) | ||
+ | Finesse 4 (Herbam) - 50xp | ||
+ | Magic Theory 3 - 30xp | ||
+ | Parma Magica 2 - 15xp | ||
+ | Penetration 1 - 5xp | ||
+ | Code of Hermes 1 - 5xp | ||
+ | Org. Lore Order of Hermes 1 - 5xp | ||
+ | **Arts 120xp - 2 3 3 9/5 9/5 | ||
+ | Cr 9 - 45xp | ||
+ | Re 5 - 15xp | ||
+ | An 9 - 45xp | ||
+ | He 5 - 15xp | ||
− | + | == Spells == | |
− | |||
− | |||
− | + | ** Spells 120L CT is halved with ranged spells.* | |
+ | L35 CrAn TSI The Wizard's Mount +31 | ||
+ | L15 MuAn TSI Doublet of Impenetrable Silk +13 | ||
+ | L5 MuAn TSI Saddle from the Sturdy Surcoat +13 | ||
+ | L15 ReAn TCI Canter at the Kelpie Crossing +23 | ||
+ | Target Horse can walk on water/mud/moor. B4+1T+1C+1S | ||
+ | L15 ReHe TMI Bolt from the Hidden Arbalest +14 | ||
+ | Range 20, die+10 damage, requires an Aim roll to Hit, +8 Attack | ||
+ | L5 ReHe VMI Dance of the Staves +11* | ||
+ | L15 CrIg TDI Blade of the Virulent Flame +13 | ||
+ | L15 CrTe TDI Sword from the Unseen Scabbard +13 | ||
− | + | ** Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc. Needless to say all his clothes are now permanently stained black. | |
− | * | + | == Equipment == |
− | * | + | |
− | * | + | (Encumberance 0) |
+ | Sturdy Leather Jerkin | ||
+ | Fine silk and wool clothes | ||
+ | Riding boots and cloak - 3 bolts in each boot | ||
+ | Knife and Dagger | ||
+ | |||
+ | == Combat == | ||
+ | |||
+ | Clothing is always enchanted for protection for Soak +4. | ||
+ | Dagger. Init +1 Att +5 Def +3 Dam +4 (9 if flaming) | ||
+ | L.Sword. Init +3 Att +10 Def +7 Dam +7 (13 if flaming) | ||
+ | Magic Bolt Init +1 Att +9 Def +3 Dam +die+10 | ||
+ | Spells. Init +1 Att -- Def +3 Dam -- | ||
+ | Fastcast Init +5/6 Att -- Def +3 Dam -- | ||
+ | |||
+ | == Background == | ||
+ | |||
+ | Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by his Gentle Gifted Paren. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his Paren. (This happens occasionally and is called the 'great disappointment' within House Jerbiton.) For this reason James never grew close to his Pater who did his yearly duty per the Code but left James mostly unsupervised while he taught his mundane students at Oxford. | ||
+ | |||
+ | James surprised his Pater by passing his Gauntlet on his first try by crafting a beautiful and detailed model of his Pater's Covenant from a block of ebony (EF 24), after which he summoned a large black steed and rode off never to return. (In fact he could never return because his Pater moved to Paris after the Covenant dissolved in 1209 with the University's closing.) | ||
+ | The negative affects from his Gift manifests in such a way that despite his actions he always seems to be the villain. | ||
+ | |||
+ | == Spontenaeous Magic == | ||
+ | |||
+ | ** Rego Crafting - (James is very good at this, +8) | ||
+ | Instantly craft an item from raw materials at hand. (Touch Range) | ||
+ | Below baselines are what a trained person could do in a day. | ||
+ | L1 Leather (1 large tanned hide) | ||
+ | L4 Metal (upto 450lb Iron, 2 lb Gold) | ||
+ | L4 Stone (1 cubic pace Stone) | ||
+ | L1 Wood(1 cubic pace treated wood) | ||
+ | L5 Wood(1 cubic pace raw wood) | ||
+ | L1 Wool(1 large sheep worth of treated wool) | ||
+ | L3 Wool(1 large sheep worth of raw wool) | ||
+ | One needs target Group to bring in different materials (even fire). | ||
+ | Requisites generally don't add magnitude. (Familiarity -3 to +3). | ||
+ | Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15. | ||
+ | Do what is done in a ... Month +3 EF, Season +6, Year +9. | ||
+ | |||
+ | ** Touch Spontaneous Spells Levels (Touch) | ||
+ | Aura(0/2/3) Non-Fatigue Fatigue+5 | ||
+ | CrAn(horse 7/6/5 18/15/14 | ||
+ | ReAn(horse) 5/4/3 14/11/10 | ||
+ | CrAn 5/4/3 14/11/9 | ||
+ | CrHe/ReAn 4/3/2 10/9/7 | ||
+ | Cr/An ReHe 3/2/1 9/6/5 | ||
+ | He/Re 2/1/0 7/4/3 | ||
+ | |||
+ | ** Nonfatiguing Spontaneous Spells: | ||
+ | L4 CrHe TDI Summon the Sturdy Staff | ||
+ | L3 InAn PSmI Image of the Smelly Hound | ||
+ | L3 ReAn PDI Ward Self from Fang and Claw | ||
+ | L5 ReAn TDI+1 Ward Horse from Fang and Claw | ||
+ | L4 ReAn TMI+1 Hand that Guides the Horse's Path | ||
+ | L2 InHe PMTo Mushroom or Toadstool | ||
+ | L2 ReTe TMI Drop Chalk in a Perfect Circle | ||
+ | |||
+ | ** Fatiguing Spontaneous Spells: | ||
+ | L5 InAn AMI Glimpse the Coat or Crest | ||
+ | L5 InAn AMI Image of the Beast | ||
+ | L5 InAn TMStr Sniff Out the Guard Dog | ||
+ | L5 MuAn TSI Clothes for any Occasion | ||
+ | L5 PeAn TMI Touch of Fur and Hide Decay | ||
+ | L5 CrAq TDI Footsteps of Slippery Oil | ||
+ | L5 CrAq TDI Touch of Flaming Oil | ||
+ | L5 ReAn TRC Ward Against the Beasts of Legend | ||
+ | L5 ReHe TRC Ward Against Faeries of the Wood | ||
+ | L5 ReAn TRC Circle of Beast Warding | ||
+ | L5 ReAq TSI Cloak of the Duck's Feathers | ||
+ | L5 CrAu TCI Concealing Fog at Dawn | ||
+ | L5 ReAu PCI Resist the Gale | ||
+ | L5 CrCo PSI Bind Own Wounds | ||
+ | L5 CrCo PSI Aid in Ones Own Recovery (+6) | ||
+ | L5 ReCo PCI Walk Across Water - Light as a Feather | ||
+ | L10 CrHe TDI Wall of Unyielding Wood | ||
+ | L5 CrHe TDI Ladder to Lofty Heights | ||
+ | L5 CrHe(Te) TDI Lance from the Invisible Squire | ||
+ | L5 CrHe(Te) TDI Heater from the Secret Sling | ||
+ | L5 InHe PCS Hunt for the Wild Herb | ||
+ | L4 InHe TMI Probe Nature's Hidden Lore | ||
+ | L5 MuHe TDI Pass the Unyielding Portal | ||
+ | L5 PeHe TMI Curse of the Rotted Wood | ||
+ | L5 CrIg TCI Palm of Flame | ||
+ | L5 ReIg PDI Resist the Tongue of Flame (+5) | ||
+ | L5 ReIg PDI Cold as a Corpse | ||
+ | L5 CrIm TDI Taunting Visage of the Black Knight | ||
+ | L5 ReIm PDI Wizard's Shifting Image | ||
+ | L5 ReTe VCI The Unseen Arm* | ||
+ | L5 ReTe PCI Walk Without a Trace | ||
+ | L5 ReTe TCI The Wizard is a Porter | ||
+ | L5 ReTe TMI+1 Push of Ten Strong Men | ||
= Relationships = | = Relationships = |
Revision as of 18:53, 18 March 2011
James the Black, Caballus ex Jerbiton (Atratus) - 1210
Brave +3, Confident +3, Proud +3
Int 2 Per 1 Str 1 Sta 1 Pre 1 Com 1 Dex 1 Qik 1
Short Ranged Magic
vs Subtle Caster vs Special Circumstance (Touch) vs Cautious Caster
Supernatural Nuisances (White Knights) vs Privileged Upbringing vs Warrior (Knight) vs Minor Magical Focus (Horses)
Overconfident (minor) vs. Puissant Finesse
Proud (minor) vs Improved Characteristics
Hermetic Magus vs. Educated
Abilities & Arts
- 0-4 Childhood in Scotland - 45xp
English (Scottish) 4 - 50xp French* (Norman) 4 - 50xp Awareness 2 -15xp Folk Ken 1 - 5xp
- 5-8 Fosterage - 60xp
Ride (tricks) 4 - (50xp) Athletics 2 -15xp Brawl 2 - 15xp Etiquette 2 - 15xp Charm 1 -5xp Guile 1 -5xp Leadership 1 - 5xp
- 9-11 Grammar School (Oxford) - 45xp
Latin*(Academic) 4 - (50xp) Area Lore (Oxford) 2 - 15xp Artes Lib 2 - 15xp Concentration 2 - 15xp Civil and Canon Law 1 - 5xp Scribe 1 - 5xp Theology 1 - 5xp
- 12-26 Apprenticeship (Oxford) - 120xp
Single Weapon (longsword) 4 - (50xp) Finesse 4 (Herbam) - 50xp Magic Theory 3 - 30xp Parma Magica 2 - 15xp Penetration 1 - 5xp Code of Hermes 1 - 5xp Org. Lore Order of Hermes 1 - 5xp
- Arts 120xp - 2 3 3 9/5 9/5
Cr 9 - 45xp Re 5 - 15xp An 9 - 45xp He 5 - 15xp
Spells
- Spells 120L CT is halved with ranged spells.*
L35 CrAn TSI The Wizard's Mount +31 L15 MuAn TSI Doublet of Impenetrable Silk +13 L5 MuAn TSI Saddle from the Sturdy Surcoat +13 L15 ReAn TCI Canter at the Kelpie Crossing +23
Target Horse can walk on water/mud/moor. B4+1T+1C+1S
L15 ReHe TMI Bolt from the Hidden Arbalest +14
Range 20, die+10 damage, requires an Aim roll to Hit, +8 Attack
L5 ReHe VMI Dance of the Staves +11* L15 CrIg TDI Blade of the Virulent Flame +13 L15 CrTe TDI Sword from the Unseen Scabbard +13
- Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc. Needless to say all his clothes are now permanently stained black.
Equipment
(Encumberance 0) Sturdy Leather Jerkin Fine silk and wool clothes Riding boots and cloak - 3 bolts in each boot Knife and Dagger
Combat
Clothing is always enchanted for protection for Soak +4. Dagger. Init +1 Att +5 Def +3 Dam +4 (9 if flaming) L.Sword. Init +3 Att +10 Def +7 Dam +7 (13 if flaming) Magic Bolt Init +1 Att +9 Def +3 Dam +die+10 Spells. Init +1 Att -- Def +3 Dam -- Fastcast Init +5/6 Att -- Def +3 Dam --
Background
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by his Gentle Gifted Paren. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his Paren. (This happens occasionally and is called the 'great disappointment' within House Jerbiton.) For this reason James never grew close to his Pater who did his yearly duty per the Code but left James mostly unsupervised while he taught his mundane students at Oxford.
James surprised his Pater by passing his Gauntlet on his first try by crafting a beautiful and detailed model of his Pater's Covenant from a block of ebony (EF 24), after which he summoned a large black steed and rode off never to return. (In fact he could never return because his Pater moved to Paris after the Covenant dissolved in 1209 with the University's closing.) The negative affects from his Gift manifests in such a way that despite his actions he always seems to be the villain.
Spontenaeous Magic
- Rego Crafting - (James is very good at this, +8)
Instantly craft an item from raw materials at hand. (Touch Range) Below baselines are what a trained person could do in a day. L1 Leather (1 large tanned hide) L4 Metal (upto 450lb Iron, 2 lb Gold) L4 Stone (1 cubic pace Stone) L1 Wood(1 cubic pace treated wood) L5 Wood(1 cubic pace raw wood) L1 Wool(1 large sheep worth of treated wool) L3 Wool(1 large sheep worth of raw wool) One needs target Group to bring in different materials (even fire). Requisites generally don't add magnitude. (Familiarity -3 to +3). Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15. Do what is done in a ... Month +3 EF, Season +6, Year +9.
- Touch Spontaneous Spells Levels (Touch)
Aura(0/2/3) Non-Fatigue Fatigue+5 CrAn(horse 7/6/5 18/15/14 ReAn(horse) 5/4/3 14/11/10 CrAn 5/4/3 14/11/9 CrHe/ReAn 4/3/2 10/9/7 Cr/An ReHe 3/2/1 9/6/5 He/Re 2/1/0 7/4/3
- Nonfatiguing Spontaneous Spells:
L4 CrHe TDI Summon the Sturdy Staff L3 InAn PSmI Image of the Smelly Hound L3 ReAn PDI Ward Self from Fang and Claw L5 ReAn TDI+1 Ward Horse from Fang and Claw L4 ReAn TMI+1 Hand that Guides the Horse's Path L2 InHe PMTo Mushroom or Toadstool L2 ReTe TMI Drop Chalk in a Perfect Circle
- Fatiguing Spontaneous Spells:
L5 InAn AMI Glimpse the Coat or Crest L5 InAn AMI Image of the Beast L5 InAn TMStr Sniff Out the Guard Dog L5 MuAn TSI Clothes for any Occasion L5 PeAn TMI Touch of Fur and Hide Decay L5 CrAq TDI Footsteps of Slippery Oil L5 CrAq TDI Touch of Flaming Oil L5 ReAn TRC Ward Against the Beasts of Legend L5 ReHe TRC Ward Against Faeries of the Wood L5 ReAn TRC Circle of Beast Warding L5 ReAq TSI Cloak of the Duck's Feathers L5 CrAu TCI Concealing Fog at Dawn L5 ReAu PCI Resist the Gale L5 CrCo PSI Bind Own Wounds L5 CrCo PSI Aid in Ones Own Recovery (+6) L5 ReCo PCI Walk Across Water - Light as a Feather L10 CrHe TDI Wall of Unyielding Wood L5 CrHe TDI Ladder to Lofty Heights L5 CrHe(Te) TDI Lance from the Invisible Squire L5 CrHe(Te) TDI Heater from the Secret Sling L5 InHe PCS Hunt for the Wild Herb L4 InHe TMI Probe Nature's Hidden Lore L5 MuHe TDI Pass the Unyielding Portal L5 PeHe TMI Curse of the Rotted Wood L5 CrIg TCI Palm of Flame L5 ReIg PDI Resist the Tongue of Flame (+5) L5 ReIg PDI Cold as a Corpse L5 CrIm TDI Taunting Visage of the Black Knight L5 ReIm PDI Wizard's Shifting Image L5 ReTe VCI The Unseen Arm* L5 ReTe PCI Walk Without a Trace L5 ReTe TCI The Wizard is a Porter L5 ReTe TMI+1 Push of Ten Strong Men
Relationships
Stories
Character Sheet
Players in the Saga of Stranggore should probably not look at Caballus' character sheet to avoid spoilers, but visitors are more than welcome to use it in their own Sagas if they would like.