Difference between revisions of "Caballus"
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(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target) | (Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target) | ||
− | L5 ReTe | + | L5 ReTe TMI The Wizard's Parry +16 (Precise, Fastcast) |
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc. | Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc. |
Revision as of 05:30, 14 November 2011
Caballus
James the Black, Caballus ex Flambeau (Atratus) - 1193 Fall
Brave +2, Proud +2, Practical +2
Hermetic Reputation (Prudhomme) 1 (7), Flambeau House Acclaim 1 (6)
Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1
Short Ranged Magic
vs Subtle Caster
vs Special Circumstance (Touch)
vs Cautious Caster
Favors (Watchers)
vs Privileged Upbringing (Fosterage)
vs Educated (Grammar School)
vs. Arcane Lore (Vilano)
Warped Magic (stains black) vs Minor Magical Focus (horses)
Compulsion (challenges) vs Puissant Single Weapons
Judged Unfairly vs Common Sense
Hermetic Magus vs. Warrior (Ramius)
Abilities & Arts
Childhood (Scotland)
English (Scottish) 4 - 50xp French* (Norman) 4 - 50xp Awareness 2 -15xp Folk Ken 1 - 5xp
Fosterage (Sussex, England)
Ride (tricks) 4 - (50xp) Athletics 2 -15xp Brawl 2 - 15xp Etiquette 2 - 15xp Charm 2 (Courtly Love) - 15xp Guile 1 -5xp Leadership 1 - 5xp
Grammar School (Oxford, England)
Latin*(Academic) 4 - (50xp) Area Lore (Oxford) 2 - 15xp Artes Lib 2 - 15xp Concentration 2 - 15xp Civil and Canon Law 1 - 5xp Scribe 1 - 5xp Theology 1 - 5xp
Apprenticeship (Manar House, Inverury Scotland)
Single Weapon (longsword) 5 - (50xp)+ 25xp Finesse 4 (Terram) - (50xp) Magic Theory 3 - 30xp Parma Magica 4 (Corpus) - 50xp Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting) Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting) Penetration 2 (Rego) - 16xp Code of Hermes 1 - 5xp Org. Lore Order of Hermes 1 - 5xp Org. Lore Nobles of England 1 - 5xp
Hermetic Wizard (Manar House, Inverury Scotland)
Faerie Lore 1 - 5xp Spell Mastery (The Wizard's Mount) 1 - 5xp (Fast Casting) Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting) Organization Lore Stonehenge Tribunal 0 - 1xp
Arts
Cr 9 - 45xp Re 5 - 15xp An 9 - 45xp Te 5 - 15xp
Seasons
Summer 1193 - still an apprentice, for the Vis distribution after his Gauntlet he will be presented with the mounted head of the ogre he vanquished and he will be quite please to find two pawns of Terram and 3 pawns of Corpus vis still in it.
Autumn 1193 - his Gauntlet, the five story experience points all go to Faerie Lore for a score of 1, and his season will be spent reading a Parma Magica Tractatii for 8xp. He also gained a level 1 Reputation for using his Faerie boon to save the life of Randolph.
Winter 1193 - his season will be spent reading a Parma Magica Tractatii for 8xp. He also receives 1 pawn of Vim vis reward for harvesting a Vis Source for Manar House.
Spring 1194 - his season will be spent reading a Parma Magica Tractatii for 8xp. He also will attend the Stormwatch Tournament. Caballus wins a friendly wager of one pawn of Vim when he throws knives better then a prized grog can shoot a bow.
Summer 1194 - his season will be spent reading a Parma Magica Tractatii for 11xp and will specialize in Corpus.
Autumn 1194 - Tribunal of Love, James courts the fair Fredegisa gaining 5xp in Charm, he follows that by spending his season in Oxford practicing Charm for another 5xp with specialization of Courtly Love. He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo at a hangman's tree.
Winter 1194 - his season will be spent reading Give a Wizard Strength a Penetration Tractatii for 11xp and will specialize in Rego.
Spring 1195 - his season was spent practicing "The Wizard's Mount" while making frequent trips to visit Fredegisa. While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis.
Summer 1195 - his season was spent practicing "Sword from the Unseen Scabbard" while sparring with the grogs. Swears in forest Hedge wizard and follows up with his initiation (1 xp Organization Lore Stonehenge Tribunal).
Spells
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
L35 CrAn TSI The Wizard's Mount +32 (Fastcast)
L15 MuAn TSI Doublet of Impenetrable Silk +13
L5 MuAn TSI Saddle from the Sturdy Surcoat +13
L15 ReAn TCI Canter at the Kelpie Crossing +23
(Target Horse can walk on water/mud/moor. B4+1T+1C+1S)
L15 CrIg TDI Blade of the Virulent Flame +13
L15 CrTe TDI Sword from the Unseen Scabbard +19 (Fastcast)
L15 ReTe TMI Knives of Vengence (Precise, Multicast) +16
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
L5 ReTe TMI The Wizard's Parry +16 (Precise, Fastcast)
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.
Needless to say all his clothes are now permanently stained black.
Equipment
(Encumberance 0)
Sturdy Leather Jerkin (enchanted)
Fine silk and wool clothes (enchanted)
Riding boots and cloak (enchanted)
Whip (enchanted) (2)
9 throwing knives (sets of three)
Knife and dagger
- Partial Chainmail (enchanted)(4)
- Heater (2)
- Lance (2)
- Mace and Chain (2)
- Mace (2)
Laboratory
None, but has 2 pawns of Terram and 3 pawns of Corpus in an Ogre's head mounted on his wall.
Duncan gave Caballus 1 pawn of Vim for harvesting a distant Vis source for Manar House.
Caballus wins a friendly wager of 1 pawn of Vim when he throws knives better then a prized grog can shoot a bow.
He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo (spent, see below) at a hangman's tree.
While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis. He also gains 1 pawn Vim as a Gift from the Covenant.
Totals: 3 Corpus, 1 Rego, 2 Terram, 5 Vim
Combat
Wizard - Wizards Robes donned over enchanted Arming Jacket (Load 2, Soak +5)(enc 0)
Dagger Init +1 Att +5 Def +3 Dam +4 (9 if flaming) Magic Sword Init +3 Att +13 Def +10 Dam +7 (13 if flaming) Magic Knife Init +1 Att +7 Def +3 Dam +die+10 (15 if flaming) Magic Parry Init +7 Att -- Def +3 Dam -- Spells Init +1 Att -- Def +3 Dam --
Adventurer - enchanted Partial Chainmail (Load 4, Soak +9) + Shortsword (Load 1) (enc 1)
Shortsword (foot) Init +1 Att +11 Def +9 Dam +6 (11 if flaming)
Warrior - enchanted Partial Chainmail & Grieves (Load 5, Soak +10) + Heater (Load 2) + Mace (Load 2) (enc 2)
Lance(ride) Init +1 Att +15 Def +14 Dam +6 Mace (ride) Init +0 Att +14 Def +14 Dam +9 Mace (foot) Init -1 Att +11 Def +11 Dam +9
Background
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.
James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.
James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.
Tricks
Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61
Instantly craft an item from raw materials at hand. (Touch Range)
Below baselines are what a trained person could do in a day.
L1 Leather (1 large tanned hide) L4 Metal (upto 450lb Iron, 2 lb Gold) L4 Stone (1 cubic pace Stone) L1 Wood(1 cubic pace treated wood) L5 Wood(1 cubic pace raw wood) L1 Wool(1 large sheep worth of treated wool) L3 Wool(1 large sheep worth of raw wool)
One needs target Group to bring in different materials (even fire).
Requisites generally don't add magnitude. (Familiarity -3 to +3).
Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.
Do what is done in a ... Month +3 EF, Season +6, Year +9.
Touch Spontaneous Spells Levels (Touch)
Aura(0/2/3) Non-Fatigue Fatigue+5 CrAn(horse 7/6/5 18/15/14 ReAn(horse) 5/4/3 14/11/10 CrAn 5/4/3 14/11/9 CrTe/ReAn 4/3/2 10/9/7 Cr/An ReTe 3/2/1 9/6/5 Re/Te 2/1/0 7/4/3
Nonfatiguing Spontaneous Spells:
L3 InAn PSmI Image of the Smelly Hound L3 ReAn PDI Ward Self from Fang and Claw L5 ReAn TDI+1 Ward Horse from Fang and Claw L4 ReAn TMI+1 Hand that Guides the Horse's Path L2 InHe PMTo Mushroom or Toadstool L2 ReTe TMI Drop Chalk in a Perfect Circle
Fatiguing Spontaneous Spells:
L5 InAn AMI Glimpse the Coat or Crest L5 InAn AMI Image of the Beast L5 InAn TMStr Sniff Out the Guard Dog L5 MuAn TSI Clothes for any Occasion L5 PeAn TMI Touch of Fur and Hide Decay L5 CrAq TDI Footsteps of Slippery Oil L5 CrAq TDI Touch of Flaming Oil L5 ReAn TRC Ward Against the Beasts of Legend L5 ReHe TRC Ward Against Faeries of the Wood L5 ReAn TRC Circle of Beast Warding L5 ReAq TSI Cloak of the Duck's Feathers L5 CrAu TCI Concealing Fog at Dawn L5 ReAu PCI Resist the Gale L5 CrCo PSI Bind Own Wounds L5 CrCo PSI Aid in Ones Own Recovery (+6) L5 ReCo PCI Walk Across Water - Light as a Feather L4 CrHe TDI Summon the Sturdy Staff L5 CrHe TDI Ladder to Lofty Heights L5 CrHe(Te) TDI Lance from the Invisible Squire L5 CrHe(Te) TDI Heater from the Secret Sling L5 InHe PCS Hunt for the Wild Herb L4 InHe TMI Probe Nature's Hidden Lore L5 MuHe TDI Pass the Unyielding Portal L5 PeHe TMI Curse of the Rotted Wood L5 CrIg TCI Palm of Flame L5 ReIg PDI Resist the Tongue of Flame (+5) L5 ReIg PDI Cold as a Corpse L5 CrIm TDI Taunting Visage of the Black Knight L5 ReIm PDI Wizard's Shifting Image L5 CrTe TDI Seal the Door L5 InTe PCSm Probing for Pure Silver L5 InTe TMI Hand of the Eons L5 MuTe TCI Supple Iron Rigid Rope L5 PeTe TMI Touch of Shattering L5 PeTe TDI Touch of Rusted Decay L5 ReTe TMI Key to Any Lock L5 ReTe VCI The Unseen Arm* L5 ReTe PCI Walk Without a Trace L5 ReTe TCI The Wizard is a Porter L5 ReTe TMI+1 Push of Ten Strong Men