Difference between revisions of "Stranggore Enchantments"
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* Two stonebows which can fire stones as per ''Invisible Sling of Vilano'' and unlimited number of times, using either the wielder's Finesse or Crossbow skill for an Aimed attack. No Penetration. (8 points each, 16 total) | * Two stonebows which can fire stones as per ''Invisible Sling of Vilano'' and unlimited number of times, using either the wielder's Finesse or Crossbow skill for an Aimed attack. No Penetration. (8 points each, 16 total) | ||
* Four arrows whose heads and shafts are made of human bone. These are charged items that impart an effect of ''Lay to Rest the Haunting Spirit'' with Level 20 and Penetration 20. They were created by [[Merewen]] and her apprentice [[Agnes]] in Spring 1196. | * Four arrows whose heads and shafts are made of human bone. These are charged items that impart an effect of ''Lay to Rest the Haunting Spirit'' with Level 20 and Penetration 20. They were created by [[Merewen]] and her apprentice [[Agnes]] in Spring 1196. | ||
+ | * Mantel of the Black Knight - a fine quality arming jacket (quilted wool armor) contiously enchantanted with Dublet of Inpenetrable Silk. It provides a soak of +4 with encumbrance of 2, or it can be worn under other armor and provide a +3 bonus to soak of that armor at no additional encumberance. James gave this item to to Covenant to replace the tunic destroyed in [[Here Be Dragons]]. | ||
= Movable Enchantments = | = Movable Enchantments = |
Revision as of 17:24, 18 June 2012
Over the years Stranggore had created magic items for the Kings of Stranggore to aid in the defense of the Realm. Many of these items have been lost, but a few remain and detail notes on how to create many of these items exist in the library and are collectively called the Armature of Stranggore or informally The Teeth.
The Armature of Stranggore
The following are major enchanted arms and armor that are woven into the covenant's history. For mundane arms and armor, see Stranggore Armory.
- Corpse Crow, an enchanted spear (8 build points)
- Mail of Stranggore - one suit of full mail permanently enchanted with Hauberk of Sublime Lightness (HoH: Societates page 38) so it has a load of only 2 (12 build points)
- Horn of Stranggore - an enchanted Horn of Distant Sounding that, when blown anywhere in Mythic Europe, will be heard at the covenant (one user per day) (2 build points)
Other Arms and Armor
These lesser weapons and armor are of more recent make than the Armature of Stranggore.
- Three plain woolen tunics permanently enchanted with Doublet of Impenetrable Silk (8 build points each, 24 total). A fourth tunic was destroyed in the story Here Be Dragons because Junior was wearing it when a fire drake breathed on him.
- Two stonebows which can fire stones as per Invisible Sling of Vilano and unlimited number of times, using either the wielder's Finesse or Crossbow skill for an Aimed attack. No Penetration. (8 points each, 16 total)
- Four arrows whose heads and shafts are made of human bone. These are charged items that impart an effect of Lay to Rest the Haunting Spirit with Level 20 and Penetration 20. They were created by Merewen and her apprentice Agnes in Spring 1196.
- Mantel of the Black Knight - a fine quality arming jacket (quilted wool armor) contiously enchantanted with Dublet of Inpenetrable Silk. It provides a soak of +4 with encumbrance of 2, or it can be worn under other armor and provide a +3 bonus to soak of that armor at no additional encumberance. James gave this item to to Covenant to replace the tunic destroyed in Here Be Dragons.
Movable Enchantments
- The Vitalizer of Provisions from Covenants, page 52 (8 build points)
- The Thimble of Saint Gelsomina
- Vial Shaped like a Fish - Lungs of the Fish 24 times a day. This was a gift from a Faerie Lord for some past unknown service. Its magic is aligned to the Faerie Realm. (10 build points)
- The Skull of Cissa - a pre-Hermetic Wizard of Stranggore bound his ghost to his skull and can provide advice. (6 build points)
- Lamp of Unshadowed Vision - A large, but movable, iron wrought lantern with glass on all sides and on the bottom. It has a chain and hook on the top and is easy to hang in any of the labs. This lantern twice a day can become a source of light equal to a cloudy day. It adds +1 to lab totals which use either Imaginem or a lab text. (6 build points)
- "Ring of Prolonged Healing - This ring is a simple band of copper, with a few markings in Latin on the outside. The ring gives a +9 to recovery rolls, and is a continuous effect as long as it is worn. (4 build points)
- The Roth Rámach, or "Oared Wheel" (16 build points)
- Enchanted bandages that cast Bind Wound for Sun Duration. The covenant has 14 of these. Each is a charged item good for one use.
Fixed Enchantments
- The Covenant's five hearths burn without wood and can be activated and dispelled up to six times per day. (10 build points each, 50 total)
- The basement sanctum has a bronze goblin door knocker which is an impressive Muto Terram affect which briefly animates and shouts for its master when triggered, i.e. knocked. MuTe L25 (B15 metal into animal, like a parot, + 10 unlimited).
- The basement sanctum also contains an enchanted flagstone which if stepped on triggers a stone version of Hand of the Grasping Earth. MuTe(Re) L25 (B4 + T1 + D1 + 3 not crafters direct magical lineage + 2 3/day + 10 penetration of 20). The stone hands are stronger and more durable then the earthen versions.
Unknown Enchantments
There are hidden magic items, most of which are in the sancta of Merewen and Argus.
There may be some additional items in the sancta of former magi of Stranggore.
Privately-Owned Items
The following are the personal property of covenant members but might be available for loan.
- Merewen has an enchanted broom on which she can fly
- Sandre found the Eye of Andrion