Difference between revisions of "Saga of Stranggore"

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(Updated intro and removed News heading -- the forum is a much better place for that. Re-organized the bookkeeping section for readability.)
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''Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Of the dozen rune-carved chairs in the great hall, all but two stand empty. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.''
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''Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.''
  
It is now the Year of Our Lord 1191. Good King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer hardship and strife. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aged magi sends forth a flight of ravens from his tower, searching the land for young wizards with the character and resolve to help heal the ailing land.
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It is now the Year of Our Lord 1200. Good King Richard has died in battle, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer under his harsh taxes and corrupt officers. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aging wizards sent forth a flight of ravens from his crumbling tower, and a handful of young wizards hand answered his call. Can they bring the Wizard's Council of Stranggore out of its long Winter and into a new Spring?
  
 
The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?
 
The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?
  
* [[:Category:Stranggore_Characters|Characters]]
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== Quick Links ==
** [[:Category:Stranggore_Magi|Magi]]
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* [[Stranggore|Covenant of Stranggore]]
** [[:Category:Stranggore_Companions|Companions]]
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* [[Stranggore Events]]
** [[:Category:Stranggore_Grogs|Grogs]]
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* [http://Forum.andrewgronosky.us/viewforum.php?f=3&sid=10ece231933efb0b8e4c671c244a3524 forum] for online play and seasonal activities
** [[:Category:Stranggore_Allies|Allies]]
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* [[:Category:Stranggore Characters|Stranggore Characters]]
** [[:Category:Stranggore_Adversaries|Adversaries]]
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** [[:Category:Stranggore Magi|Stranggore Magi]]
* [[:Category:Stranggore_Stories|Stories]]
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** [[:Category:Stranggore Companions|Stranggore Companions]]
** [[Stranggore_Events|Timeline]]
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** [[:Category:Stranggore Grogs|Stranggore Grogs]]
* [[:Category:Stranggore_Covenant|Covenant]]
 
* [[:Category:Stonehenge_Tribunal|Stonehenge Tribunal]]
 
 
 
= News and Announcements =
 
Andrew G. has learned a bit more about how to properly use MediaWiki, so this site is being reorganized a bit. He's introducing [[http://meta.wikimedia.org/wiki/Help:Category categories]] to help organize pages by topic. This reduces maintenance and eliminates the need for the [[Character Index]]. Use [[:Category:Stranggore_Characters]] instead.
 
 
 
We've created the [[Story Ideas (Stranggore)]] page for keeping some quick notes on stories that we might want to run.
 
 
 
We are very proud of our [http://goo.gl/maps/IXIz Google map] of the [[Stonehenge Tribunal]]. Check it out!
 
 
 
We've set up a [http://forum.andrewgronosky.us/viewforum.php?f=3sid=19b3cd0531fb522d9fcf63223ed56afe forum] for in-character roleplaying between game sessions. We also use it for out-of-character discussions such as seasonal activities.
 
 
 
= Style of Play =
 
  
 +
== Style of Play ==
 
We want to emphasize the mystical, rather than the political, aspects of the Order of Hermes. The magi in our version of the Order want to perfect their arts and achieve great things with their magic, not backstab one another over resources.
 
We want to emphasize the mystical, rather than the political, aspects of the Order of Hermes. The magi in our version of the Order want to perfect their arts and achieve great things with their magic, not backstab one another over resources.
  
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* [[Apprentice's Oath]]
 
* [[Apprentice's Oath]]
 
* [[Book Rules]]
 
* [[Book Rules]]
 
= Dramatis Personae =
 
We have a single page, the [[Character Index]], for keeping track of all the characters. Initially we kept a list of player characters here on this page but it proved difficult to keep the information on two pages synchronized and up to date.
 
  
 
= Annual Events =
 
= Annual Events =
Certain things happen at the covenant every year.
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Certain things happen at the covenant every year. See the covenant's [[Stranggore#Vis_Sources| vis sources]] for further details on the vis.
 
 
== Imbolc Feast ==
 
Mid-Winter since 1194, [[Hywel Mawr]] has been hosting an annual feast for [http://en.wikipedia.org/wiki/Imbolc Imbolc].
 
  
== Bookkeeping ==  
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== Spring ==
To keep all the characters developing at about the same pace, all magi should receive between approximately 4 and 8 pawns of vis per year. This breaks down as follows:
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Most grogs, except [[Angus]], are working.
  
* 2/year from uncontested covenant sources
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Magi collect 1 pawn of vis from foraging and possibly another as an award for player participation.
* 2/year as a reward/incentive for the player's contributions to the Saga, which can include running stories, contributing to the Wiki, or other things the troupe thinks should count
 
* 2/year from just keeping one's eyes open and looking around the countryside
 
* 2-4 from a typical story, which happens about every 2 years for a magus
 
  
So magi will get 2 pawns/year if they just stay inside all the time, and 4/year if they make a marginal effort to search for vis. That marginal effort doesn't interfere with seasonal activities but expose the magus to the outside world and all its story hooks.
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== Summer ==
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Grogs, except [[Angus]], have a free season. Angus usually provides weapons training to those who want to learn.
  
The following table shows the ''typical'' schedule for seasonal events. This is meant as a guide to help players, especially when updating several seasons at once. It's not meant to be restrictive.
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The covenant collects 6 pawns of Vim vis, sufficient to maintain its ''Aegis of the Hearth''.
  
{|
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== Autumn ==
|-
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Most grogs, except [[Angus]], are working.
!Season!!Grogs' Activities!!Vis Collected
 
|-
 
|Spring||Work (exposure XP only)||1 vis/magus from foraging, up to 1 vis/magus as participation incentive
 
|-
 
|Summer||Free||(covenant collects 6 Vim for maintaining ''Aegis of the Hearth'')
 
|-
 
|Autumn||Work (exposure XP only)||1 vis/magus from foraging, up to 1 vis/magus as participation incentive
 
|-
 
|Winter||Free||2 Rego/magus from covenant
 
|}
 
  
See the covenant's [[Stranggore#Vis_Sources| vis sources]] for further details on the vis.
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Magi gain 1 vis/magus from foraging, up to 1 vis/magus as participation incentive.
  
= Stories and Events =
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== Winter ==
 +
;Oath Renewal
 +
:Magi renew their oaths to the covenant. The covenant gains 2 pawns of Rego vis per magus, which it distributes to the magi.
 +
;Imbolc Feast
 +
:Mid-Winter since 1194, [[Hywel Mawr]] has been hosting an annual feast for [http://en.wikipedia.org/wiki/Imbolc Imbolc]. Guests include neighboring magi as well as an increasing diversity of plants, trees, and boulders, with whom Hywel can speak using his magic.
  
 +
== Stories and Events ==
 
See the [[Stranggore Events]] for a timeline of stories and events since the Saga started.
 
See the [[Stranggore Events]] for a timeline of stories and events since the Saga started.
  
 
[[Stranggore History]] is the page for background events.
 
[[Stranggore History]] is the page for background events.
  
= Covenant of Stranggore =
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== Covenant of Stranggore ==
  
 
''Main article:'' [[Stranggore]]
 
''Main article:'' [[Stranggore]]
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** [[Stranggore History]]
 
** [[Stranggore History]]
  
= Stonehenge Tribunal =
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== Stonehenge Tribunal ==
  
 
''Main article:'' [[Stonehenge Tribunal]]
 
''Main article:'' [[Stonehenge Tribunal]]

Revision as of 13:53, 2 December 2012

Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.

It is now the Year of Our Lord 1200. Good King Richard has died in battle, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer under his harsh taxes and corrupt officers. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aging wizards sent forth a flight of ravens from his crumbling tower, and a handful of young wizards hand answered his call. Can they bring the Wizard's Council of Stranggore out of its long Winter and into a new Spring?

The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?

Quick Links

Style of Play

We want to emphasize the mystical, rather than the political, aspects of the Order of Hermes. The magi in our version of the Order want to perfect their arts and achieve great things with their magic, not backstab one another over resources.

We are using a full troupe style of play with multiple storyguides. Andrew G. is the alpha storyguide and is responsible for overall continuity and for one of the major plot arcs. We utilize all three character types in Ars Magica: companions, magi, and grogs. Most stories involve one or two magi with the other players playing companions or grogs. This both makes it easier for the storyguide to provide challenges (too many magi together are simply too powerful) and makes our Saga more three-dimensional by giving companions and grogs important roles in the stories. There is an informal rotation with the players taking turns in the "starring" magus role for a given story.

House Rules

Annual Events

Certain things happen at the covenant every year. See the covenant's vis sources for further details on the vis.

Spring

Most grogs, except Angus, are working.

Magi collect 1 pawn of vis from foraging and possibly another as an award for player participation.

Summer

Grogs, except Angus, have a free season. Angus usually provides weapons training to those who want to learn.

The covenant collects 6 pawns of Vim vis, sufficient to maintain its Aegis of the Hearth.

Autumn

Most grogs, except Angus, are working.

Magi gain 1 vis/magus from foraging, up to 1 vis/magus as participation incentive.

Winter

Oath Renewal
Magi renew their oaths to the covenant. The covenant gains 2 pawns of Rego vis per magus, which it distributes to the magi.
Imbolc Feast
Mid-Winter since 1194, Hywel Mawr has been hosting an annual feast for Imbolc. Guests include neighboring magi as well as an increasing diversity of plants, trees, and boulders, with whom Hywel can speak using his magic.

Stories and Events

See the Stranggore Events for a timeline of stories and events since the Saga started.

Stranggore History is the page for background events.

Covenant of Stranggore

Main article: Stranggore

The covenant of Stranggore is a once-great covenant with a proud and regal heritage, now fallen into the senility and decrepitude of Winter. It is located in Somerset, England on the historical site of Maesbury Castle, along the ancient Roman road known as the Fosse Way. Some notes on Travelling from Place to Place.

Stonehenge Tribunal

Main article: Stonehenge Tribunal

The Stonehenge Tribunal in this Saga is large and very loosely governed. There are a large number of covenants (about 20 in all), but they tend to be small, with most have five members or fewer. There are also a large number of magi living as eremites, outside any recognized covenant. We have a Google map showing important sites.