Difference between revisions of "Saga of Stranggore"
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It is now the Year of Our Lord 1191. Good King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer hardship and strife. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aged magi sends forth a flight of ravens from his tower, searching the land for young wizards with the character and resolve to help heal the ailing land. | It is now the Year of Our Lord 1191. Good King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer hardship and strife. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aged magi sends forth a flight of ravens from his tower, searching the land for young wizards with the character and resolve to help heal the ailing land. | ||
− | The Saga of Stranggore is a | + | The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history? |
− | = | + | = News and Announcements = |
− | + | We're in the planning stages. We've set up our mailing list and are populating the Wiki. | |
− | = | + | = Style of Play = |
− | + | Soon we will be writing down some descriptive notes on our agreed-upon style of play. | |
− | |||
− | |||
− | |||
− | == | + | == House Rules == |
− | + | = Dramatis Personae = | |
− | + | There are a large number of characters in the Saga of Stranggore. See the [[Character Index]] for a full list, including minor and non-player characters. | |
− | + | == Player Characters == | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | These are the active player characters, in alphabetical order. Retired PCs, minor characters, and non-player characters are in the [[Character Index]]. | |
+ | * [[Agnes]] | ||
* [[Godwyn]] | * [[Godwyn]] | ||
+ | * [[James]] | ||
* [[Thomas the Poacher]] | * [[Thomas the Poacher]] | ||
− | |||
− | |||
− | == | + | == Stories == |
− | See the [[ | + | See the [[Stranggore Events]] page. |
− | = Covenant | + | = Covenant of Stranggore = |
− | + | ''Main article:'' [[Stranggore]] | |
* [[Stranggore]] (covenant main page) | * [[Stranggore]] (covenant main page) | ||
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** [[Stranggore Vis Sources]] | ** [[Stranggore Vis Sources]] | ||
** [[Stranggore History]] | ** [[Stranggore History]] | ||
− | + | ||
+ | This is the short blurb on the covenant of Stranggore. | ||
+ | |||
+ | = Stonehenge Tribunal = | ||
+ | |||
+ | ''Main article:'' [[Stonehenge Tribunal]] | ||
= Timeline = | = Timeline = |
Revision as of 14:14, 7 May 2011
Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Of the dozen rune-carved chairs in the great hall, all but two stand empty. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.
It is now the Year of Our Lord 1191. Good King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer hardship and strife. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aged magi sends forth a flight of ravens from his tower, searching the land for young wizards with the character and resolve to help heal the ailing land.
The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?
News and Announcements
We're in the planning stages. We've set up our mailing list and are populating the Wiki.
Style of Play
Soon we will be writing down some descriptive notes on our agreed-upon style of play.
House Rules
Dramatis Personae
There are a large number of characters in the Saga of Stranggore. See the Character Index for a full list, including minor and non-player characters.
Player Characters
These are the active player characters, in alphabetical order. Retired PCs, minor characters, and non-player characters are in the Character Index.
Stories
See the Stranggore Events page.
Covenant of Stranggore
Main article: Stranggore
- Stranggore (covenant main page)
This is the short blurb on the covenant of Stranggore.
Stonehenge Tribunal
Main article: Stonehenge Tribunal
Timeline
This is a list of major events in the Saga in reverse chronological order.
1192
Spring 1192
- Agnes formally became Merwen's apprentice
1191
Winter 1191
- Two Faces of Love
- Merewen branded Agnes with the mark of her clan and initiated her into the secrets of Mythic Herbalism.
Autumn 1191
- Agnes was located by Torkel and Merewen and brought to Stranggore.
- The Horror of Wookey Hole
Summer 1191
Spring 1191
1190
Winter 1190
Autumn 1190
Summer 1190
Before 1190
- Torkel's Failure (Spring 1184)