Stranggore Mundane Resources

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This page describes the mundane resources available to the covenant.

Structures

Stranggore Exterior.png

Manor House
The main manor house is two stories high (with towers three stories high) and contains space that was once used for 12 sancta. See Stranggore manor for floor plans.
Rampart
The rampart is an ancient earthwork that has been maintained in good condition. The palisade that once crowned it is gone, but the rampart is steep enough to deter cavalry and to be easily defensible.
Gate
A sturdy wooden gate, built of seasoned six-inch-diameter logs bound with iron, protects the entrance through the rampart.
Cottages
There are two habitable cottages in the courtyard. One is inhabited by Junior, the other by George the Bastard and his wife Valera.
Stable
The stable has been rebuilt and has enough usable space for the covenant's animals.

Lands

Stranggore possesses a royal charter from William the Conqueror himself. This was negotiated by Riwallon in 1067.

Stranggore is the landlord of the village of Barstow and a few surrounding hamlets.

The covenant also possesses a pear orchard of five acres, dozens of acres of pastureland, and Godwyn's Chase.

Animals & Transport

See also Stranggore Enchantments because Stranggore has an impressive magic item that the magi use for transport.

  • Stable
    • 1 rouncey (light war horse), black stallion
    • 3 palfreys (riding horses), one gelding and two mares
    • One donkey and cart
  • Kennel
    • Amadán
    • 3 mundane lymers (tracking dogs)
    • 6 running dogs
  • The Feral sheep of Stranggore

Arms and Armor

See Stranggore Enchantments for enchanted weapons and armor. The enchanted weapons are mostly kept in the armory and only brought out for expeditions or defense.

In Winter 1195, Junior was appointed Master of the Armory by Argus. Junior holds the keys to the armory and is responsible for keeping it well maintained. He spent years steadily gathering arms and armor from around the covenant, but since the covenant lacks a smith or armorer, most of the arms had seen better days. Most of this it was old stuff that had been scattered about the covenant in unexpected places (including disused kitchen cupboards and hidden in the rafters).

In Spring 1203, George the Bastard performed a thorough, season-long inventory of the arms and armor. All the useless old junk, he sold as scrap or burned. The remainder, he had repaired, cleaned, sharpened, etc.

Standard Armaments

Most of the covenant's stockpile of arms has been given to the Barstow Militia. There are still a few weapons lying about: enough to equip any new grogs, plus lots of daggers and enough other Standard weapons for six men.

The covenant now has Standard armor for all the current grogs (as listed on their character sheets), plus:

  • Two suits of partial leather scale armor
  • One suit of partial metal scale armor

Expensive Armaments

Finances

We want to downplay the importance of money in the Saga. We take the view that magi need a lot less money than Covenants suggests. Most covenants keep a small turb so they don't have to spend a lot of money on equipment and payroll. Low expenses mean low income, and allow covenants to blend into the landscape instead of dominating it.

The covenant gets most of its income from three sources:

  1. Rents from the village of Barstow and surrounding hamlets.
  2. Sale of potions and magical services, mostly by Merewen.

Supplemental Income

Since the arrival of the young magi, the covenant has begun developing additional sources of income:

  1. Pear brandy, brewed from the covenant's orchard.
  2. Hunting dogs, which Randolph breeds using his faerie hound Amad´n as a stud.
  3. Game (including large game); wild nuts, fruits, and herbs; and firewood from Godwyn's Chase. Felling trees in the Chase is forbidden and highly inadvisable.
  4. The Feral sheep of Stranggore.

Cash Reserves

40 pounds of silver available for covenant business.