Saga of Stranggore
Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Of the dozen rune-carved chairs in the great hall, all but two stand empty. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.
It is now the Year of Our Lord 1191. Good King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer hardship and strife. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aged magi sends forth a flight of ravens from his tower, searching the land for young wizards with the character and resolve to help heal the ailing land.
The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?
News and Announcements
The basic covenant resources -- the library, grimoire, etc. -- are done. All players have a modest number of discretionary build points they can use to purchase additional resources. These have to be spent by the third game session, after which they revert to the storyguide.
We are very proud of our Google map of the Stonehenge Tribunal. Check it out!
Style of Play
We want to emphasize the mystical, rather than the political, aspects of the Order of Hermes. The magi in our version of the Order want to perfect their arts and achieve great things with their magic, not backstab one another over resources.
More notes will follow once we've agreed on some more details.
House Rules
Dramatis Personae
There are a large number of characters in the Saga of Stranggore. See the Character Index for a full list, including minor and non-player characters.
The following are the active player characters, in alphabetical order. Retired PCs, minor characters, and non-player characters are in the Character Index.
- Agnes
- Eustace the stonemason
- Godwyn
- James
- John the Pedlar
- Junior
- Sandre Paen
- Torkel
- Thomas the Poacher
Stories
See the Stranggore Events page.
Covenant of Stranggore
Main article: Stranggore
The covenant of Stranggore is a once-great covenant with a proud and regal heritage, now fallen into the senility and decrepitude of Winter. It is located in Somerset, England on the historical site of Maesbury Castle, along the ancient Roman road known as the Fosse Way.
- Stranggore (covenant main page)
Stonehenge Tribunal
Main article: Stonehenge Tribunal
The Stonehenge Tribunal in this Saga is large and very loosely governed. There are a large number of covenants (about 20 in all), but they tend to be small, with most have five members or fewer. There are also a large number of magi living as eremites, outside any recognized covenant. We have a Google map showing important sites.