Stranggore Enchantments

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Over the years Stranggore had created magic items for the Kings of Stranggore to aid in the defense of the Realm. Many of these items have been lost, but a few remain and detail notes on how to create many of these items exist in the library and are collectively called the Armature of Stranggore or informally The Teeth.

The Armature of Stranggore

  • Mail of Stranggore - one suit of full mail permanently enchanted with Hauberk of Sublime Lightness (12 build points)
  • Horn of Stranggore - an enchanted Horn of Distant Sounding that, when blown anywhere in Mythic Europe, will be heard at the covenant (one user per day) (2 build points)

Other Arms and Armor

  • Four plain woolen tunics permanently enchanted with Doublet of Impenetrable Silk (8 build points each, 32 total)
  • Two stonebows which can fire stones as per Invisible Sling of Vilano and unlimited number of times, using either the wielder's Finesse or Crossbow skill for an Aimed attack. No Penetration. (8 points each, 16 total)

Movable Enchantments

  • The Vitalizer of Provisions from Covenants, page 52 (8 build points)
  • Vial Shaped like a Fish - Lungs of the Fish 24 times a day. This was a gift from a Faerie Lord for some past unknown service. Its magic is aligned to the Faerie Realm. (10 build points)
  • The Skull of Cissa - a pre-Hermetic Wizard of Stranggore bound his ghost to his skull and can provide advice. (6 build points)

Fixed Enchantments

  • The Covenant's five hearths burn without wood and can be activated and dispelled up to six times per day. (10 build points each, 50 total)

Unknown Enchantments

There are hidden magic items most of which are in the sancta of Merewen and Argus.