Stranggore Boons and Hooks
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The covenant of Stranggore has the following Boons and Hooks.
Hooks
Hooks are more interesting than Boons, so we list them first.
- Flickering Aura
- The magi of Stranggore must perform occasional mystical ceremonies in order to maintain the Magical aura. Sometimes these ceremonies require odd ingredients, involve obscure prophecies, or are otherwise interesting.
- Protector
- The covenant is the mundane landlord of the village of Barstow and some surrounding hamlets. This provides income in the form of rent but also creates an obligation to protect the village.
- Rights and Customs
- The grogs and covenfolk have traditional rights and customs that go back to ancient days. They expect lots of holidays and two annual feasts. Only the Chancellor can dismiss grogs from service.
- Road (minor)
- The covenant is located along the Fosse Way, one of the mystical ancient roads of Britain. We chose this as a Minor Hook because we don't want it to dominate the Saga. It will definitely create some stories, though.
- Unknown (x2)
- We have two Unknown hooks that can be developed later.
Boons
The Wizards' Council of Stranggore enjoys the following Boons:
- Autocephalous (Major)
- The magi's predecessors negotiated the independence of Stranggore with William the Conqueror himself. The royal charter was found in 1200 in the middle of a pile of old receipts for salted herring.
- Favors Owed (Major)
- In ancient days, before the Order of Hermes came to Britain, the Wizards' Council of Stranggore forged alliances with numerous mystical beings: spirits of the wood and streams, ghosts of pagan kings, Ravens of Virtue, and so on. Some of those alliances are still honored, though they will require research and diplomacy to activate. (Whether those allies can also ask help of the covenant falls under the Unknown Hooks we've left to the discretion of the storyguides.)
- Aura
- The Magical aura for the covenant and its living area used to be +4, but it flickers. When John usurped the throne, the aura suffered as England suffers.
- Informants
- The villagers of Barstow report interesting happenings to the covenant. Merewen also has other descendants scattered about the shire who can occasionally feed information, and of course Argus (or more accurately, his familiar, Cedric) is a significant source of information in his own right.
- Loyal Covenfolk
- Largely because of their rights and customs, the covenfolk and grogs are especially loyal.
- Hidden Resources
- There is probably all kinds of useful stuff in the hoard of Brian the Mad, the disused laboratories, and the sancta of the senior magi.