Spell Rules

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Revision as of 07:50, 17 October 2015 by AndrewG (talk | contribs) (AndrewG moved page Wards to Spell Rules: wards are one kind of spell)
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According to the Ars Magica FAQ, wards don't keep out a supernatural creature unless they penetrate its Magic Resistance. This is not mentioned explicitly in the rule books but seems to have been assumed by the Fifth Edition author.

One could make an argument either way. The argument that wards need to penetrate is that all spells need to penetrate and there is not an explicit exception for wards. The argument against them needing to penetrate is that the spell descriptions (such as Ward Against Faeries of the Waters, ArM5 p. 124) say how the spells work, and they only mention Level and Might Score, not Penetration.

We think the latter argument is stronger. If wards need to Penetrate, they are seriously under-powered and the spell guidelines should be revised. The lower-impact fix is to play the rules as they were written (though perhaps not as they were meant to be written).

Errata - we have agreed that Circle-Ring Wards are special and do not need to Penetrate. Similarly, Boundry-Year spells such as The Aegis of the Hearth, which have a warding aspect, also do not need to Penetrate. All other Wards do have to Penetrate.