Caballus

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Caballus

James the Black, Caballus ex Flambeau (Atratus) - 1192 Spring

Brave +2, Proud +2, Practical +2

Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1

Short Ranged Magic

vs Subtle Caster

vs Special Circumstance (Touch)

vs Cautious Caster

Favors (Watchers)

vs Privileged Upbringing (Fosterage)

vs Educated (Grammar School)

vs. Arcane Lore (Mentorage)

Warped Magic (stains black) vs Minor Magical Focus (horses)

Compulsion (challenges) vs Puissant Single Weapons

Judged Unfairly vs Common Sense

Hermetic Magus vs. Warrior (Ramius)

Abilities & Arts

Childhood (Scotland)

English (Scottish) 4 - 50xp
French* (Norman) 4 - 50xp
Awareness 2 -15xp
Folk Ken 1 - 5xp

Fosterage (Sussex)

Ride (tricks) 4 - (50xp)
Athletics 2 -15xp
Brawl 2 - 15xp
Etiquette 2 - 15xp
Charm 1 -5xp
Guile 1 -5xp
Leadership 1 - 5xp

Grammar School (Oxford)

Latin*(Academic) 4 - (50xp)
Area Lore (Oxford) 2 - 15xp
Artes Lib 2 - 15xp
Concentration 2 - 15xp
Civil and Canon Law 1 - 5xp
Scribe 1 - 5xp
Theology 1 - 5xp

Apprenticeship (Oxford)

Single Weapon (longsword) 5 - (50xp)+ 25xp
Finesse 4 (Terram) - (50xp)
Magic Theory 3 - 30xp
Parma Magica 2 - 15xp
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
Spell Mastery (Wizard's Parry) 2 - 15xp (Quiet Casting, Fast Casting)
Penetration 1 - 5xp
Code of Hermes 1 - 5xp
Org. Lore Order of Hermes 1 - 5xp
Org. Lore Nobles of England 1 - 5xp

Arts

Cr 9 - 45xp
Re 5 - 15xp
An 9 - 45xp
Te 5 - 15xp

Spells

Note: Casting Total is halved with ranged spells - '*' below. (Mastery)

L35 CrAn TSI The Wizard's Mount +31

L15 MuAn TSI Doublet of Impenetrable Silk +13

L5 MuAn TSI Saddle from the Sturdy Surcoat +13

L15 ReAn TCI Canter at the Kelpie Crossing +23

(Target Horse can walk on water/mud/moor. B4+1T+1C+1S)

L15 CrIg TDI Blade of the Virulent Flame +13

L15 CrTe TDI Sword from the Unseen Scabbard +18

L15 ReTe TMI Knives of Vengence (Precise, Multicast) +16

(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack)

L5 ReTe VMI Wizard's Parry +13* (Fastcast, Quietcast)

Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.

Needless to say all his clothes are now permanently stained black.

Equipment

(Encumberance 0)

Sturdy Leather Jerkin

Fine silk and wool clothes

Riding boots and cloak - 3 bolts in each boot

Knife and Dagger

Combat

Wizard - clothing is always enchanted for protection for Soak +4. (enc 0)

Dagger      Init +1 Att +5 Def +3 Dam +4 (9 if flaming)
L.Sword     Init +3 Att +13 Def +10 Dam +7 (13 if flaming)
Magic Parry Init +6 Att --  Def +3 Dam --
Magic Knife Init +1 Att +7 Def +3 Dam +die+10 (15 if flaming)
Spells      Init +1 Att --  Def +3 Dam -- 

Warrior - Full Leather Scale (enchanted, soak +9) + Heater + Mace and Chain (enc 1)

Lance(ride) Init +2 Att +15 Def +14 Dam +6  
M&C(ride)   Init +2 Att +14 Def +13 Dam +8

Background

Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.

James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.

James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.

Tricks

Rego Crafting - (James is good at this, +6)

Instantly craft an item from raw materials at hand. (Touch Range)

Below baselines are what a trained person could do in a day.

L1 Leather (1 large tanned hide)
L4 Metal (upto 450lb Iron, 2 lb Gold)
L4 Stone (1 cubic pace Stone)
L1 Wood(1 cubic pace treated wood) 
L5 Wood(1 cubic pace raw wood)
L1 Wool(1 large sheep worth of treated wool)
L3 Wool(1 large sheep worth of raw wool)

One needs target Group to bring in different materials (even fire).

Requisites generally don't add magnitude. (Familiarity -3 to +3).

Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.

Do what is done in a ... Month +3 EF, Season +6, Year +9.


Touch Spontaneous Spells Levels (Touch)

Aura(0/2/3)    Non-Fatigue       Fatigue+5            
CrAn(horse        7/6/5          18/15/14
ReAn(horse)       5/4/3          14/11/10            
CrAn              5/4/3          14/11/9
CrHe/ReAn         4/3/2          10/9/7            
Cr/An ReHe        3/2/1           9/6/5                
He/Re             2/1/0           7/4/3


Nonfatiguing Spontaneous Spells:

L4 CrHe TDI Summon the Sturdy Staff
L3 InAn PSmI Image of the Smelly Hound
L3 ReAn PDI Ward Self from Fang and Claw
L5 ReAn TDI+1 Ward Horse from Fang and Claw
L4 ReAn TMI+1 Hand that Guides the Horse's Path
L2 InHe PMTo Mushroom or Toadstool
L2 ReTe TMI Drop Chalk in a Perfect Circle

Fatiguing Spontaneous Spells:

L5 InAn AMI Glimpse the Coat or Crest
L5 InAn AMI Image of the Beast
L5 InAn TMStr Sniff Out the Guard Dog
L5 MuAn TSI Clothes for any Occasion
L5 PeAn TMI Touch of Fur and Hide Decay
L5 CrAq TDI Footsteps of Slippery Oil
L5 CrAq TDI Touch of Flaming Oil
L5 ReAn TRC Ward Against the Beasts of Legend
L5 ReHe TRC Ward Against Faeries of the Wood
L5 ReAn TRC Circle of Beast Warding
L5 ReAq TSI Cloak of the Duck's Feathers
L5 CrAu TCI Concealing Fog at Dawn
L5 ReAu PCI Resist the Gale
L5 CrCo PSI Bind Own Wounds
L5 CrCo PSI Aid in Ones Own Recovery (+6)
L5 ReCo PCI Walk Across Water - Light as a Feather
L10 CrHe TDI Wall of Unyielding Wood
L5 CrHe TDI Ladder to Lofty Heights
L5 CrHe(Te) TDI Lance from the Invisible Squire
L5 CrHe(Te) TDI Heater from the Secret Sling  
L5 InHe PCS Hunt for the Wild Herb
L4 InHe TMI Probe Nature's Hidden Lore
L5 MuHe TDI Pass the Unyielding Portal 
L5 PeHe TMI Curse of the Rotted Wood
L5 CrIg TCI Palm of Flame
L5 ReIg PDI Resist the Tongue of Flame (+5)
L5 ReIg PDI Cold as a Corpse
L5 CrIm TDI Taunting Visage of the Black Knight
L5 ReIm PDI Wizard's Shifting Image
L5 ReTe VCI The Unseen Arm*
L5 ReTe PCI Walk Without a Trace
L5 ReTe TCI The Wizard is a Porter
L5 ReTe TMI+1 Push of Ten Strong Men

Relationships

Stories