Difference between revisions of "Caballus"

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== Caballus ==
 
== Caballus ==
  
James the Black, Caballus ex Flambeau (Atratus) - 1199 Autumn
+
James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter  - Age 34(39)
  
Brave +2, Proud +2, Practical +2
+
Personalities: Brave +2, Proud +2, Practical +2
  
Hermetic Reputation (Prudhomme) 1 (9), Flambeau House Acclaim 1 (10)
+
Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)
  
Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1
+
Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1
  
Short Ranged Magic
+
Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster
  
vs Subtle Caster
+
Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)
 
 
vs Special Circumstance (Touch)
 
 
 
vs Cautious Caster
 
 
 
Favors (Watchers)
 
 
 
vs Privileged Upbringing (Fosterage)
 
 
 
vs Educated (Grammar School)
 
 
 
vs. Arcane Lore (Vilano)
 
  
 
Warped Magic (stains black) vs Minor Magical Focus (horses)
 
Warped Magic (stains black) vs Minor Magical Focus (horses)
Line 33: Line 21:
 
Hermetic Magus vs. Warrior (Ramius)
 
Hermetic Magus vs. Warrior (Ramius)
  
== Abilities & Arts ==
+
== Abilities ==
 
Childhood (Scotland)
 
Childhood (Scotland)
 
  English (Scottish) 4 - 50xp
 
  English (Scottish) 4 - 50xp
 
  French* (Norman) 4 - 50xp
 
  French* (Norman) 4 - 50xp
  Awareness (Alertness) 2 -15xp
+
  Awareness (Alertness) 2 - 15xp
 
  Folk Ken 1 - 5xp
 
  Folk Ken 1 - 5xp
 
Fosterage (Sussex, England)
 
Fosterage (Sussex, England)
 
  Ride (Tricks) 4 - (50xp)
 
  Ride (Tricks) 4 - (50xp)
  Athletics (Jumping) 2 -15xp
+
  Athletics (Jumping) 2 - 15xp
 
  Brawl (Dagger) 2 - 15xp
 
  Brawl (Dagger) 2 - 15xp
 
  Etiquette (Nobility) 2 - 15xp
 
  Etiquette (Nobility) 2 - 15xp
Line 48: Line 36:
 
  Leadership (In Combat) 2 - 15xp
 
  Leadership (In Combat) 2 - 15xp
 
Grammar School (Oxford, England)
 
Grammar School (Oxford, England)
  Latin*(Academic) 4 - (50xp)
+
  Latin*(Academic) 5 - (75xp)
 
  Area Lore (Oxford) 2 - 15xp
 
  Area Lore (Oxford) 2 - 15xp
 
  Artes Lib (Ceremonial Magic) 2 - 15xp
 
  Artes Lib (Ceremonial Magic) 2 - 15xp
Line 58: Line 46:
 
  Single Weapon (longsword) 5 - (50xp)+ 25xp
 
  Single Weapon (longsword) 5 - (50xp)+ 25xp
 
  Finesse 4 (Terram) - (50xp)
 
  Finesse 4 (Terram) - (50xp)
  Magic Theory (Enchanting Items) 3 - 34xp
+
  Magic Theory (Enchanting Items) 3 - 38xp
  Parma Magica 4 (Corpus) - 50xp
+
  Parma Magica 5 (Corpus) - 78xp
 
  Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
 
  Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
 
  Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
 
  Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
  Penetration 2 (Rego) - 16xp
+
  Penetration 2 (Creo) - 16xp
  Code of Hermes 2 (Mundane Relations) - 17xp
+
  Code of Hermes 3 (Mundane Relations) - 30xp
 
  Org. Lore Order of Hermes 1 - 5xp
 
  Org. Lore Order of Hermes 1 - 5xp
 
  Org. Lore Nobles of England 1 - 5xp
 
  Org. Lore Nobles of England 1 - 5xp
 
Hermetic Wizard (mostly at Stranggore)
 
Hermetic Wizard (mostly at Stranggore)
  Infernal Lore 2 - 15xp
+
  Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
  Intrigue 1 - 5xp
+
  Intrigue 2 - 18xp
 +
Philosophea (Ceremonial Casting) 2 - 17xp
 +
Magic Lore (Stranggore) 2 - 15xp
 
  Faerie Lore 1 - 5xp
 
  Faerie Lore 1 - 5xp
 
  Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
 
  Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
Line 77: Line 67:
 
  Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting)  
 
  Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting)  
 
  Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting)  
 
  Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting)  
 +
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting)
 +
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
 
  Organization Lore Stonehenge Tribunal 1 - 8xp
 
  Organization Lore Stonehenge Tribunal 1 - 8xp
 +
Hunt 1 - 5xp
 +
Bargain 0 - 3xp
 +
Animal Handling 0 - 2xp
  
Arts
+
== Arts ==
 
  Cr 9 - 45xp
 
  Cr 9 - 45xp
  Mu 4 - 11xp
+
In 4 - 14xp
 +
  Mu 5 - 15xp
 
  Re 5 - 15xp
 
  Re 5 - 15xp
  An 9 - 49xp
+
  An 9 - 50xp
 
  Ig 4 - 10xp
 
  Ig 4 - 10xp
 
  Te 5 - 15xp
 
  Te 5 - 15xp
 +
Vi 4 - 10xp
  
== Seasons ==
+
== Spells ==  
  
Summer 1193 - still an apprentice, for the Vis distribution after his Gauntlet he will be presented with the mounted head of the ogre he vanquished and he will be quite please to find two pawns of Terram and 3 pawns of Corpus vis still in it.
+
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
  
Autumn 1193 - his Gauntlet, the five story experience points all go to Faerie Lore for a score of 1, and his season will be spent reading a Parma Magica Tractatii for 8xp. He also gained a level 1 Reputation for using his Faerie boon to save the life of Randolph.
+
L35 CrAn TSI The Wizard's Mount (Quick Casting) +32
  
Winter 1193 - his season will be spent reading a Parma Magica Tractatii for 8xp.  He also receives 1 pawn of Vim vis reward for harvesting a Vis Source for Manar House.
+
L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23
  
Spring 1194 - his season will be spent reading a Parma Magica Tractatii for 8xp.  He also will attend the Stormwatch Tournament.  Caballus wins a friendly wager of one pawn of Vim when he throws knives better then a prized grog can shoot a bow.
+
L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)
  
Summer 1194 - his season will be spent reading a Parma Magica Tractatii for 11xp and will specialize in Corpus.
+
L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19
  
Autumn 1194 - Tribunal of Love, James courts the fair Fredegisa gaining 5xp in Charm, he follows that by spending his season in Oxford practicing Charm for another 5xp with specialization of Courtly Love.  He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo at a hangman's tree.
+
L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24
 
Winter 1194 - his season will be spent reading Give a Wizard Strength a Penetration Tractatii for 11xp and will specialize in Rego.
 
  
Spring 1195 - his season was spent practicing "The Wizard's Mount" while making frequent trips to visit FredegisaWhile visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis.
+
(Target Horse can walk on water/mud/moorB4+1T+1C+1S)
  
Summer 1195 - his season was spent practicing "Sword from the Unseen Scabbard" while sparring with the grogs.  Swears in forest Hedge wizard and follows up with his initiation (1 xp Organization Lore Stonehenge Tribunal)
+
L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19
  
Autumn 1195 - delivers The Dragon's Tribute and leads the hunt for a rampaging drake.  (5xp Leadership and a point of Acclaim).  He will spend his season setting up his lab for a basic lab.  (2xp exposure in Magic Theory)  He found 2 pawns of Mentum vis.
+
L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18
  
Winter 1195 -  He will spend his season finishing his lab for a full lab.  He also graciously accepts the gift of Rego Vis, two pawns.
+
L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10
  
Spring 1196 - During Trouble on the Doorstep, he lead his men into melee against the spectral horsemen. (5xp Leadership - in combat, and 1 point in Acclaim). He spent the rest of his season learning the spell 'Ward Against Beasts of Legend' (ReAn) L20. (2xp Animal)  James engaged in some trading with the local Redcap and, after transfering it to a new medium i.e. not blood, he trades two pawns of Rego Vis for three pawns of Vim Vis, and at the tail end of Spring James retrieves the Muto Vis from the Pear Tree in the Wald and finds 1 pawn of Muto in the form of a chrysalis attached to the tree.
+
L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)
  
Summer 1196 - James studies Eudoxus of Bonisagus book on Muto. (11xp Muto)  At the tail end of Summer James again retrieves the Muto Vis from the Pear Tree in the Wald and recieves 1 pawn of Muto for his efforts.
+
L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16
 
 
Autumn 1196 - With two pawns of Muto vis and the best arming jacket he can procure (quilted wool armor), he contiously enchants the armor with Dublet of Inpenetrable Silk.  This provides a soak of +4 with encumbrance of 2, but also it can be worn under other armor such as chain mail and provide a +3 bonus to soak of that armor at no additional encumberance.  He gives the arming jacket to the Covenant to replace the tunic destroyed during his dragon hunt.  He gains 2xp exposure to Animal while enchanting the armor.  He then rides off to Oxford.
 
 
 
Winter 1196 - James follows a rumor of diabolism in [[Horror Amongst the Stones]] and earned 5 Adventure xp in Infernal Lore, then when he finds the diabolist whom he slayed was [[Jonas ex Jerbiton]] he brought the corpse to [[Aquae Sulis]] to seek judgement of his peers in [[Judgement for Jonas]], 3 Adventure xp in Code of Hermes and 1 point towards his Acclaim for Slaying a Jonas a posthumously Marched wizard.  In [[Twisted Web]] James finds Jonas' sanctum and suspect Hubert de Barbes of stealing notes on Jonas' clients and earned 5 Adventure xp in Intrigue.  The rest of the season is spent reading the Code of Hermes book at the covenant for 9xp and a specialty in mundane relations.  He graciously accepts the gift of two pawns of Rego Vis.
 
 
 
Spring 1197 - Masters Doublet of Impenetrable Silk (Fast Cast) - 5xp practice.  James collects the Muto vis from the Wald and gets one pear, a pawn of Muto vis, and removes a crysalist from the tree containing another pawn of Muto vis.
 
 
 
Summer 1197 - Masters Blade of the Virulent Flame (Penetration) - 5xp practice.
 
 
Autumn 1197 - Masters Canter at the Kelpie Crossing (Fast Cast) - 5xp practice.  James is in Oxford and forgoes forging having better things to do. He does however arrange a trade of two Rego pawns for three Vim pawns with a member of Fredigisa's covenant.
 
 
 
Winter 1197 - Masters Ward Against Beast of Legend (Ceremonial), 5xp practice.  He graciously accepts the gift of two pawns of Rego Vis.
 
 
 
Spring 1198 - Masters Saddle from the Sturdy Surcoat (Quiet) - 5xp practice.  He forges for vis and find a pair of antlers as the snow melts. (2 pawns Animal)
 
 
 
Summer 1198 - James creates Merewyn's Masterful Spindle - 2xp Animal Exposure.
 
He presents the gift along with all his Vim (11) and Corpus (5) Vis to use as she is able in making his Longevity Ritual
 
He uses 2 pawns of Rego and keeps the labtext.
 
 
 
Autumn 1198 - James will study a pawn of Ignem Vis.  He found 2 pawns of Terram vis in the basement lab.
 
 
 
Winter 1198 - James will study a pawn of Ignem Vis.  He graciously accepts the gift of two pawns of Rego Vis.
 
 
 
Spring 1199 - James rescues Sandre from his father's castle in [[Lost Along the Way]] for 5xp in Intrigue. And then hunts down the White Wizard in [[I Shall Be First]] for 2xp in Infernal Lore and 3xp in Code of Hermes.  He exchanges a large amount Infernally tainted Vis for three pawns of Vim Vis (Spring, 2 Bonus Vis).  He keeps the two books on Infernal Lore, Principles of Necromancy and the Book of the Dead, fine clothes/jewlery, a dagger, and 1 pound of silver coin.  One point acclaim for slaying the White Wizard, one point in Pruddehomme for sharing the spoils, then another for commissioning a house for his squire after his second child is born.
 
 
 
Summer 1199 - James reads Principles of Necromancy for 8xp in Infernal Lore. 
 
 
 
Autumn 1199 - James reads Life of Pralix for 7xp in Organizational Lore Stonehenge Tribunal. (Taken in Spring 1199)
 
 
 
Winter 1199 - James reads 'Techniques of Spellcasting, Vol. 4' for 8xp in Parma Magica. He graciously accepts the gift of two pawns of Rego Vis.
 
 
 
Spring 1200 - While studying Parma Magica at Schola Pythagoranis for 10?xp in Parma Magica.  He trades two pawns Rego for three pawns Vim Vis.
 
 
 
== Spells ==
 
 
 
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
 
 
 
L35 CrAn TSI The Wizard's Mount +32 (Quick Casting)
 
 
 
L15 MuAn TSI Doublet of Impenetrable Silk +18 (Fast Casting)
 
 
 
L5 MuAn TSI Saddle from the Sturdy Surcoat +18 (Quiet Casting)
 
 
 
L15 ReAn TCI Canter at the Kelpie Crossing +24 (Fast Casting)
 
 
 
(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)
 
 
 
L20 ReAn TCiRi Ward Against Beasts of Legend +19  (Imperturbable Casting)
 
 
 
L15 CrIg TDI Blade of the Virulent Flame +18 (Penetration)
 
 
 
L15 CrTe TDI Sword from the Unseen Scabbard +19 (Fast Casting )
 
 
 
L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16  
 
  
 
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
 
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
  
L5 ReTe TMI The Wizard's Parry +16 (Precise, Fast Casting)
+
L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)
  
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
 
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.   
Line 177: Line 118:
 
Needless to say all his clothes are now permanently stained black.
 
Needless to say all his clothes are now permanently stained black.
  
== Equipment ==
+
== Sanctum ==
 
 
(Encumberance 0)
 
 
 
Sturdy Leather Jerkin (enchanted)
 
 
 
Fine silk and wool clothes (enchanted)
 
 
 
Riding boots and cloak (enchanted)
 
 
 
9 throwing knives (sets of three)
 
 
 
Knife and dagger
 
 
 
*Full Rigid Leather Armor (enchanted) (?)
 
 
 
*Heater (2)
 
 
 
*Lance (2)
 
 
 
*Mace and Chain (2)
 
 
 
*Mace (2)
 
 
 
== Sanctum and Laboratory ==
 
  
 
Sparsely furnished it looks more like an armory then a magical refuge.  
 
Sparsely furnished it looks more like an armory then a magical refuge.  
  
He has a full lab which is clean, organized, and apparently unused.  
+
He has a full lab which is clean, organized, and apparently unused.
  
Of note is his vis; he has 2 pawns of Terram and 3 pawns of Corpus in an Ogre's head mounted on his wall.
+
Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03
  
Duncan gave Caballus 1 pawn of Vim for harvesting a distant Vis source for Manar House.
+
== Equipment ==
  
Caballus wins a friendly wager of 1 pawn of Vim when he throws knives better then a prized grog can shoot a bow.
+
(Encumberance 0)
 
 
He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo (spent, see below) at a hangman's tree.
 
 
 
While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis.  He also gains 1 pawn Vim as a Gift from the Covenant.
 
 
 
Shared the 4 pawns of Ignem vis with Hywl from the Welsh Drake that Angus swiftly slew; this is a half a dragon's heart glowing in a jar of unknown liquid.
 
 
 
James dreams of besting a green knight in a nearby forest glenn. The dream was so vivid that he rode out to the site of the battle and there he found a green feather containing 2 pawns of Mentum.
 
 
 
Argus gives James two pawns of Rego. 
 
 
 
James trades two pawns of Rego Vis for three pawns of Vim Vis, and finds 1 pawn of Muto at the Pear Tree's Vis than is given 1 pawn of Muto a season later for retrieving the Pears.
 
 
 
Spent two pawns of Muto on the Mantel of the Black Knight L14, gained an untranslated lab text for the same.
 
 
 
He also recieved a Druidic curved knife of unknown power, if any, in [[Judgement for Jonas]].
 
 
 
He recovers 3 pawns of Herbaum, 2 pawns of Corpus, and various lab texts for items.
 
  
He receives 2 pawns Rego when swears his Oath to Stranggore.
+
Wool and Silk Wizard's Robes
  
James collects the Muto vis from the Wald and gets one pear, a pawn of Muto vis, and removes a crysalist from the tree containing another pawn of Muto vis.  This happens in Summer.
+
Superior Arming Jacket Talisman (enchanted) (2)
  
James arranges a trade of two Rego pawns for three Vim pawns with a member of Fredigisa's covenant.
+
  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
 +
  Transforms Wizard's Robes into a Hauberk of Mail
 +
  Protects as Partial Chain Armor over enchanted Talisman (10/4)
  
James graciously accepts the gift of two pawns of Rego Vis.
+
Sturdy Leather Jerkin, Riding Boots and Gloves
 
James forges for vis and find a pair of antlers as the snow melts, two pawns Animal.
 
 
James creates Merewyn's Masterful Spindle using two pawns Rego. He presents the gift along with all his Vim (11) and Corpus (5) Vis to use in his Longevity Ritual. He keeps the labtext.
 
  
James spends two seasons studying his half dragon heart.  He found 2 pawns of Terram vis in the basement lab.  Argus gives James two pawns of Rego.  Iudicium exchanges the Infernal vis for one pawn of Creo.
+
Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)
  
As rewards from his March of the White Wizard, he keeps the two books on Infernal Lore, Principles of Necromancy(8xp) and another unnamed tomb(?xp), the fine Clothes and Jewlery, the a Dagger, and 1 pound of silver coin.
+
(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)
  
Totals: 1 Creo, 2 Animal, 3 Rego, 4 Terram, 3 Herbaum, 2 Mentum, 2 Muto
+
(Perfectly crafted wooden bird cage.)
  
 
== Combat ==
 
== Combat ==
  
Wizard - Wizards Robes donned over enchanted Arming Jacket (Load 2, Soak +5)(enc 0)
+
Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)  
  Dagger      Init +1 Att +6 Def +4 Dam +4 (9 if flaming)
+
  Robes (Load 2, Soak +7), add +3 Att and Def if on horseback.
Magic Sword Init +2 Att +13 Def +10 Dam +7 (13 if flaming)
+
  Mail (Load 4, Soak +7), add +3 Att and Def if on horseback.
Magic Knife Init +0/1 Att +7 Def +3 Dam +die+10 (15 if flaming)
 
Magic Parry Init +6/7 Att --  Def +3 Dam --
 
  Spells      Init +0/1 Att --  Def +3 Dam --
 
 
 
Adventurer - enchanted Partial Rigid Leather Armor (Load 3, Soak +7) + Shortsword (Load 1) (enc 1)
 
Shortsword (foot)  Init +1 Att +11 Def +9 Dam +6 (11 if flaming)
 
Mace (foot)  Init 0 Att +11 Def +8 Dam +9
 
  
Warrior - enchanted Full Rigid Leather Armor (Load 5, Soak +9) + Heater (Load 2) + Mace (Load 2) (enc 2)
+
Dagger (0)      Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
  Lance(ride) Init +1 Att +15 Def +14 Dam +6   
+
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
  Mace (ride)   Init +0 Att +14 Def +14 Dam +9
+
  Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
  Mace (foot)   Init -1 Att +11 Def +11 Dam +9
+
Magic Parry (0) Init +6/7 Att -- Def +3 Dam --
 +
  Spells (0)     Init +0/1 Att --  Def +3 Dam --
 +
Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
 +
  Mace (2)       Init +0 Att +11 Def +11 Dam +9
  
 
== Background ==
 
== Background ==
Line 299: Line 192:
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
 
Do what is done in a ... Month +3 EF, Season +6, Year +9.   
  
 
+
Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer
Touch Spontaneous Spells Levels (Touch)
 
  
 
  Aura(0/2/3)    Non-Fatigue      Fatigue+5             
 
  Aura(0/2/3)    Non-Fatigue      Fatigue+5             
Line 311: Line 203:
  
 
Nonfatiguing Spontaneous Spells:
 
Nonfatiguing Spontaneous Spells:
 
+
  L4 MuAn PDI A Diameter Disguise +19
  L3 InAn PSmI Image of the Smelly Hound
+
  L3 ReAn PDI Ward Self from Fang and Claw +22
  L3 ReAn PDI Ward Self from Fang and Claw
+
  L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
  L5 ReAn TDI+1 Ward Horse from Fang and Claw
+
  L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
  L4 ReAn TMI+1 Hand that Guides the Horse's Path
+
  L2 ReTe TMI Drop Chalk in a Perfect Circle +14
L2 InHe PMTo Mushroom or Toadstool
 
  L2 ReTe TMI Drop Chalk in a Perfect Circle
 
  
 
Fatiguing Spontaneous Spells:
 
Fatiguing Spontaneous Spells:
 +
L3 InAn PSmI Image of the Smelly Hound +14
 +
L5 InAn TMStr Sniff Out the Guard Dog +17
 +
L5 MuAn TSI Clothes for any Occasion +18
 +
L5 PeAn TMI Touch of Fur and Hide Decay +13
 +
L5 CrAq TDI Footsteps of Slippery Oil +13
 +
L5 CrAq TDI Touch of Flaming Oil +13
 +
L5 ReHe TRC Ward Against Faeries of the Wood +9
 +
L5 ReAn TRC Circle of Beast Warding +18
 +
L5 ReAq TSI Cloak of the Duck's Feathers +9
 +
L5 CrAu TCI Concealing Fog at Dawn +13
 +
L5 ReAu PCI Resist the Gale +13
 +
L5 CrCo PSI Bind Own Wounds +10
 +
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
 +
L4 MuCo(An) PSI My Eyes of the Cat +10
 +
L5 MuCo(An) TSI Eyes of the Cat +9
 +
L5 MuCo PSI Bigger is Better +10
 +
L5 MuCo TDI Smaller is Better +9
 +
L5 ReCo PCI Walk Across Water - Light as a Feather +6
 +
L4 ReCo PMI Feather Fall +13
 +
L5 CrHe TSI Summon the Sturdy Staff +13
 +
L5 CrHe TDI Ladder to Lofty Heights +13
 +
L5 CrHe TSI Wizard's Hardtack +13
 +
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
 +
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
 +
L5 MuHe TDI Pass the Unyielding Portal +9
 +
L5 CrIg TCI Palm of Flame +14
 +
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
 +
L5 CrIm TDI Taunting Visage of the Black Knight +13
 +
L5 ReIm PDI Wizard's Shifting Image +13
 +
L4 MuMe TSI Manipulate Man's Memories +9
 +
L5 CrTe TDI Seal the Door +18
 +
L5 InTe PCSm Probing for Pure Silver +13
 +
L5 InTe TMI Hand of the Eons +14
 +
L5 MuTe TCI Supple Iron Rigid Rope +14
 +
L5 PeTe TMI Touch of Shattering +9
 +
L5 PeTe TDI Touch of Rusted Decay +9
 +
L5 ReTe TMI Key to Any Lock +14
 +
L5 ReTe VCI The Unseen Arm +11*
 +
L5 ReTe PCI Walk Without a Trace +11
 +
L5 ReTe TCI The Wizard is a Porter +11
 +
L5 ReTe TMI+1 Push of Ten Strong Men +14
  
L5 InAn AMI Glimpse the Coat or Crest
+
= Relationships =
L5 InAn AMI Image of the Beast
+
Autumn 1203, James ends his relationship with [[Fredegisa]]; they had been lovers since Autumn 1194.
L5 InAn TMStr Sniff Out the Guard Dog
 
L5 MuAn TSI Clothes for any Occasion
 
L5 PeAn TMI Touch of Fur and Hide Decay
 
L5 CrAq TDI Footsteps of Slippery Oil
 
L5 CrAq TDI Touch of Flaming Oil
 
L5 ReAn TRC Ward Against the Beasts of Legend
 
L5 ReHe TRC Ward Against Faeries of the Wood
 
L5 ReAn TRC Circle of Beast Warding
 
L5 ReAq TSI Cloak of the Duck's Feathers
 
L5 CrAu TCI Concealing Fog at Dawn
 
L5 ReAu PCI Resist the Gale
 
L5 CrCo PSI Bind Own Wounds
 
L5 CrCo PSI Aid in Ones Own Recovery (+6)
 
L5 ReCo PCI Walk Across Water - Light as a Feather
 
L4 CrHe TDI Summon the Sturdy Staff
 
L5 CrHe TDI Ladder to Lofty Heights
 
L5 CrHe(Te) TDI Lance from the Invisible Squire
 
L5 CrHe(Te) TDI Heater from the Secret Sling 
 
L5 InHe PCS Hunt for the Wild Herb
 
L4 InHe TMI Probe Nature's Hidden Lore
 
L5 MuHe TDI Pass the Unyielding Portal
 
L5 PeHe TMI Curse of the Rotted Wood
 
L5 CrIg TCI Palm of Flame
 
L5 ReIg PDI Resist the Tongue of Flame (+5)
 
L5 ReIg PDI Cold as a Corpse
 
L5 CrIm TDI Taunting Visage of the Black Knight
 
L5 ReIm PDI Wizard's Shifting Image
 
L5 CrTe TDI Seal the Door
 
L5 InTe PCSm Probing for Pure Silver
 
L5 InTe TMI Hand of the Eons
 
L5 MuTe TCI Supple Iron Rigid Rope
 
L5 PeTe TMI Touch of Shattering
 
L5 PeTe TDI Touch of Rusted Decay
 
L5 ReTe TMI Key to Any Lock
 
L5 ReTe VCI The Unseen Arm*
 
L5 ReTe PCI Walk Without a Trace
 
L5 ReTe TCI The Wizard is a Porter
 
L5 ReTe TMI+1 Push of Ten Strong Men
 
  
= Relationships =
+
Autumn 1202, James dismissed his squire [[Angus]] after he proved himself in battle as being an equal in combat.
Caballus has been lovers with [[Fredegisa]] since Autumn 1194.
 
  
 
= Stories =
 
= Stories =

Latest revision as of 07:53, 7 November 2013

Caballus

James the Black, Caballus ex Flambeau (Atratus) - 1204 Winter - Age 34(39)

Personalities: Brave +2, Proud +2, Practical +2

Reputation: Hermetic (Prudhomme) 1 (11), Flambeau (Acclaim) 2 (15), Confidence 1(3), Warping 1(6)

Characteristics: Int 2 --- Per 1 --- Str 1 --- Sta 1 --- Pre 0 --- Com -1 --- Dex 1 --- Qik 1

Short Ranged Magic vs Subtle Caster, Special Circumstance (Touch), Cautious Caster

Favors (Watchers) vs Privileged Upbringing (Fosterage), Educated (Grammar School), Arcane Lore (Vilano)

Warped Magic (stains black) vs Minor Magical Focus (horses)

Compulsion (challenges) vs Puissant Single Weapons

Judged Unfairly vs Common Sense

Hermetic Magus vs. Warrior (Ramius)

Abilities

Childhood (Scotland)

English (Scottish) 4 - 50xp
French* (Norman) 4 - 50xp
Awareness (Alertness) 2 - 15xp
Folk Ken 1 - 5xp

Fosterage (Sussex, England)

Ride (Tricks) 4 - (50xp)
Athletics (Jumping) 2 - 15xp
Brawl (Dagger) 2 - 15xp
Etiquette (Nobility) 2 - 15xp
Charm 2 (Courtly Love) - 15xp
Guile 1 - 5xp
Leadership (In Combat) 2 - 15xp

Grammar School (Oxford, England)

Latin*(Academic) 5 - (75xp)
Area Lore (Oxford) 2 - 15xp
Artes Lib (Ceremonial Magic) 2 - 15xp
Concentration (Spells) 2 - 15xp
Civil and Canon Law 1 - 5xp
Scribe 1 - 5xp
Theology 1 - 5xp

Apprenticeship (Manar House, Inverury Scotland)

Single Weapon (longsword) 5 - (50xp)+ 25xp
Finesse 4 (Terram) - (50xp)
Magic Theory (Enchanting Items) 3 - 38xp
Parma Magica 5 (Corpus) - 78xp
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
Penetration 2 (Creo) - 16xp
Code of Hermes 3 (Mundane Relations) - 30xp
Org. Lore Order of Hermes 1 - 5xp
Org. Lore Nobles of England 1 - 5xp

Hermetic Wizard (mostly at Stranggore)

Infernal Lore (Demon Hunting) 2-3 - 24-32xp << 1204 Winter
Intrigue 2 - 18xp
Philosophea (Ceremonial Casting) 2 - 17xp
Magic Lore (Stranggore) 2 - 15xp
Faerie Lore 1 - 5xp
Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting) 
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting) 
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting) 
Spell Mastery (Aura of Ennobled Presence) 1 - 5xp (Quiet Casting) 
Spell Mastery (Wizard's Faithful Hound) 1 - 5xp (Precise Casting)
Organization Lore Stonehenge Tribunal 1 - 8xp
Hunt 1 - 5xp
Bargain 0 - 3xp
Animal Handling 0 - 2xp

Arts

Cr 9 - 45xp
In 4 - 14xp
Mu 5 - 15xp
Re 5 - 15xp
An 9 - 50xp
Ig 4 - 10xp
Te 5 - 15xp
Vi 4 - 10xp

Spells

Note: Casting Total is halved with ranged spells - '*' below. (Mastery)

L35 CrAn TSI The Wizard's Mount (Quick Casting) +32

L30 CrAn TSI Wizard's Faithful Hound (Precise Casting) +23

L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +19 (+7 protect wearer)

L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +19

L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24

(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)

L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19

L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18

L10 MuIm TSI Aura of Ennobled Presence (Quiet) +10

L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)

L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16

(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)

L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)

Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.

Needless to say all his clothes are now permanently stained black.

Sanctum

Sparsely furnished it looks more like an armory then a magical refuge.

He has a full lab which is clean, organized, and apparently unused.

Vis Stock: 1 Animal (Antlers), 4 Terram (Ogre Head) --- needs updating 02-03

Equipment

(Encumberance 0)

Wool and Silk Wizard's Robes

Superior Arming Jacket Talisman (enchanted) (2)

  Robes of Mail - MuAn(Te) L18 (B5, PCI) +5 conc, +3 6/day
  Transforms Wizard's Robes into a Hauberk of Mail
  Protects as Partial Chain Armor over enchanted Talisman (10/4)

Sturdy Leather Jerkin, Riding Boots and Gloves

Weapons belt with 3 throwing knives, eating knife, dagger, and Short Sword (1)

(Full Rigid Leather Armor (5), Heater (2), Lance (2), Mace (2), 6 throwing knives)

(Perfectly crafted wooden bird cage.)

Combat

Wizard - Wizards Robes donned over Arming Jacket Talisman(w/DoIS)

Robes (Load 2, Soak +7), add +3 Att and Def if on horseback. 
Mail (Load 4, Soak +7), add +3 Att and Def if on horseback. 
Dagger (0)      Init +1 Att +6 Def +4 Dam +4 (+9 if flaming)
Magic Sword (1) Init +2 Att +13 Def +10 Dam +7 (+13 if flaming)
Magic Knife (0) Init +0/1 Att +7 Def +3 Dam +die+10 (+15 if flaming)
Magic Parry (0) Init +6/7 Att --  Def +3 Dam --
Spells (0)      Init +0/1 Att --  Def +3 Dam -- 
Short Sword (1) Init +1 Att +11 Def +9 Dam +6 (+11 if flaming)
Mace (2)        Init +0 Att +11 Def +11 Dam +9

Background

Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.

James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.

James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.

Tricks

Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61

Instantly craft an item from raw materials at hand.

Below baselines are what a trained person could do in a day.

L1 Leather (1 large tanned hide)
L4 Metal (upto 450lb Iron, 2 lb Gold)
L4 Stone (1 cubic pace Stone)
L1 Wood(1 cubic pace treated wood) 
L5 Wood(1 cubic pace raw wood)
L1 Wool(1 large sheep worth of treated wool)
L3 Wool(1 large sheep worth of raw wool)

One needs target Group to bring in different materials (even fire).

Requisites generally don't add magnitude. (Familiarity -3 to +3).

Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.

Do what is done in a ... Month +3 EF, Season +6, Year +9.

Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer

Aura(0/2/3)    Non-Fatigue       Fatigue+5            
CrAn(horse        7/6/5          18/15/14
ReAn(horse)       5/4/3          14/11/10            
CrAn              5/4/3          14/11/9
CrTe/ReAn         4/3/2          10/9/7            
Cr/An ReTe        3/2/1           9/6/5                
Re/Te             2/1/0           7/4/3

Nonfatiguing Spontaneous Spells:

L4 MuAn PDI A Diameter Disguise +19
L3 ReAn PDI Ward Self from Fang and Claw +22
L5 ReAn TDI+1 Ward Horse from Fang and Claw +23
L4 ReAn TMI+1 Hand that Guides the Horse's Path +23
L2 ReTe TMI Drop Chalk in a Perfect Circle +14

Fatiguing Spontaneous Spells:

L3 InAn PSmI Image of the Smelly Hound +14
L5 InAn TMStr Sniff Out the Guard Dog +17
L5 MuAn TSI Clothes for any Occasion +18
L5 PeAn TMI Touch of Fur and Hide Decay +13
L5 CrAq TDI Footsteps of Slippery Oil +13
L5 CrAq TDI Touch of Flaming Oil +13
L5 ReHe TRC Ward Against Faeries of the Wood +9
L5 ReAn TRC Circle of Beast Warding +18
L5 ReAq TSI Cloak of the Duck's Feathers +9
L5 CrAu TCI Concealing Fog at Dawn +13
L5 ReAu PCI Resist the Gale +13
L5 CrCo PSI Bind Own Wounds +10
L5 CrCo PSI Aid in Ones Own Recovery (+6) +10
L4 MuCo(An) PSI My Eyes of the Cat +10
L5 MuCo(An) TSI Eyes of the Cat +9
L5 MuCo PSI Bigger is Better +10
L5 MuCo TDI Smaller is Better +9
L5 ReCo PCI Walk Across Water - Light as a Feather +6
L4 ReCo PMI Feather Fall +13
L5 CrHe TSI Summon the Sturdy Staff +13
L5 CrHe TDI Ladder to Lofty Heights +13
L5 CrHe TSI Wizard's Hardtack +13
L5 CrHe(Te) TDI Lance from the Invisible Squire +13
L5 CrHe(Te) TDI Heater from the Secret Sling  +13
L5 MuHe TDI Pass the Unyielding Portal +9
L5 CrIg TCI Palm of Flame +14
L5 ReIg PDI Resist the Tongue of Flame (+5) +17
L5 CrIm TDI Taunting Visage of the Black Knight +13
L5 ReIm PDI Wizard's Shifting Image +13
L4 MuMe TSI Manipulate Man's Memories +9
L5 CrTe TDI Seal the Door +18
L5 InTe PCSm Probing for Pure Silver +13
L5 InTe TMI Hand of the Eons +14
L5 MuTe TCI Supple Iron Rigid Rope +14
L5 PeTe TMI Touch of Shattering +9
L5 PeTe TDI Touch of Rusted Decay +9
L5 ReTe TMI Key to Any Lock +14
L5 ReTe VCI The Unseen Arm +11*
L5 ReTe PCI Walk Without a Trace +11
L5 ReTe TCI The Wizard is a Porter +11
L5 ReTe TMI+1 Push of Ten Strong Men +14

Relationships

Autumn 1203, James ends his relationship with Fredegisa; they had been lovers since Autumn 1194.

Autumn 1202, James dismissed his squire Angus after he proved himself in battle as being an equal in combat.

Stories

See Category:Caballus Stories