Caballus
Caballus
James the Black, Caballus ex Flambeau (Atratus) - 1201 Winter
Brave +2, Proud +2, Practical +2
Hermetic Reputation (Prudhomme) 1 (11), Flambeau House Acclaim 2 (15), Confidence 1(3), Warping 0(1)
Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1
Short Ranged Magic
vs Subtle Caster
vs Special Circumstance (Touch)
vs Cautious Caster
Favors (Watchers)
vs Privileged Upbringing (Fosterage)
vs Educated (Grammar School)
vs. Arcane Lore (Vilano)
Warped Magic (stains black) vs Minor Magical Focus (horses)
Compulsion (challenges) vs Puissant Single Weapons
Judged Unfairly vs Common Sense
Hermetic Magus vs. Warrior (Ramius)
Abilities & Arts
Childhood (Scotland)
English (Scottish) 4 - 50xp French* (Norman) 4 - 50xp Awareness (Alertness) 2 - 15xp Folk Ken 1 - 5xp
Fosterage (Sussex, England)
Ride (Tricks) 4 - (50xp) Athletics (Jumping) 2 - 15xp Brawl (Dagger) 2 - 15xp Etiquette (Nobility) 2 - 15xp Charm 2 (Courtly Love) - 15xp Guile 1 - 5xp Leadership (In Combat) 2 - 15xp
Grammar School (Oxford, England)
Latin*(Academic) 4 - (50xp) Area Lore (Oxford) 2 - 15xp Artes Lib (Ceremonial Magic) 2 - 15xp Concentration (Spells) 2 - 15xp Civil and Canon Law 1 - 5xp Scribe 1 - 5xp Theology 1 - 5xp
Apprenticeship (Manar House, Inverury Scotland)
Single Weapon (longsword) 5 - (50xp)+ 25xp Finesse 4 (Terram) - (50xp) Magic Theory (Enchanting Items) 3 - 38xp Parma Magica 5 (Corpus) - 78xp Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting) Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting) Penetration 2 (Creo) - 16xp Code of Hermes 3 (Mundane Relations) - 30xp Org. Lore Order of Hermes 1 - 5xp Org. Lore Nobles of England 1 - 5xp
Hermetic Wizard (mostly at Stranggore)
Infernal Lore 2 - 15xp Intrigue 2 - 15xp Faerie Lore 1 - 5xp Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting) Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting) Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting) Spell Mastery (Blade of the Virulent Flame) 1 - 5xp (Penetration) Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting) Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting) Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting) Organization Lore Stonehenge Tribunal 1 - 8xp Hunt 1 - 5xp Bargain 0 - 3xp
Arts
Cr 9 - 45xp Mu 5 - 15xp Re 5 - 15xp An 9 - 49xp Ig 4 - 10xp Te 5 - 15xp
Spells
Note: Casting Total is halved with ranged spells - '*' below. (Mastery)
L35 CrAn TSI The Wizard's Mount (Quick Casting) +32
L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +18 (+7 protect wearer)
L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +18
L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24
(Target Horse can walk on water/mud/moor. B4+1T+1C+1S)
L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19
L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18
L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)
L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16
(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)
L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)
Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.
Needless to say all his clothes are now permanently stained black.
Equipment
(Encumberance 0)
Superior Arming Jacket (enchanted) (2)
Sturdy Leather Jerkin (enchanted)
Wool and Silk Wizards Robes (enchanted)
Riding boots and cloak (enchanted)
9 throwing knives (sets of three)
Knife and dagger
- Full Rigid Leather Armor (enchanted) (5)
- Heater (2)
- Lance (2)
- Mace (2)
- Shortsword (1)
Sanctum and Laboratory
Sparsely furnished it looks more like an armory then a magical refuge.
He has a full lab which is clean, organized, and apparently unused.
Combat
Wizard - Wizards Robes donned over enchanted Arming Jacket (Load 2, Soak +7)(enc 0)
Dagger Init +1 Att +6 Def +4 Dam +4 (9 if flaming) Magic Sword Init +2 Att +13 Def +10 Dam +7 (13 if flaming) Magic Knife Init +0/1 Att +7 Def +3 Dam +die+10 (15 if flaming) Magic Parry Init +6/7 Att -- Def +3 Dam -- Spells Init +0/1 Att -- Def +3 Dam --
Adventurer - enchanted Partial Rigid Leather Armor (Load 3, Soak +7) + Shortsword (Load 1) (enc 1)
Shortsword (foot) Init +1 Att +11 Def +9 Dam +6 (11 if flaming) Mace (foot) Init 0 Att +11 Def +8 Dam +9
Warrior - enchanted Full Rigid Leather Armor (Load 5, Soak +9) + Heater (Load 2) + Mace (Load 2) (enc 2)
Lance(ride) Init +1 Att +15 Def +14 Dam +6 Mace (ride) Init +0 Att +14 Def +14 Dam +9 Mace (foot) Init -1 Att +11 Def +11 Dam +9
Background
Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.
James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.
James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.
Tricks
Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61
Instantly craft an item from raw materials at hand.
Below baselines are what a trained person could do in a day.
L1 Leather (1 large tanned hide) L4 Metal (upto 450lb Iron, 2 lb Gold) L4 Stone (1 cubic pace Stone) L1 Wood(1 cubic pace treated wood) L5 Wood(1 cubic pace raw wood) L1 Wool(1 large sheep worth of treated wool) L3 Wool(1 large sheep worth of raw wool)
One needs target Group to bring in different materials (even fire).
Requisites generally don't add magnitude. (Familiarity -3 to +3).
Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.
Do what is done in a ... Month +3 EF, Season +6, Year +9.
Touch Spontaneous Spells Levels (Touch) -- Talisman Attunements +7 protect wearer, +4 transform wearer
Aura(0/2/3) Non-Fatigue Fatigue+5 CrAn(horse 7/6/5 18/15/14 ReAn(horse) 5/4/3 14/11/10 CrAn 5/4/3 14/11/9 CrTe/ReAn 4/3/2 10/9/7 Cr/An ReTe 3/2/1 9/6/5 Re/Te 2/1/0 7/4/3
Nonfatiguing Spontaneous Spells:
L3 InAn PSmI Image of the Smelly Hound L3 ReAn PDI Ward Self from Fang and Claw L5 ReAn TDI+1 Ward Horse from Fang and Claw L4 ReAn TMI+1 Hand that Guides the Horse's Path L2 InHe PMTo Mushroom or Toadstool L2 ReTe TMI Drop Chalk in a Perfect Circle
Fatiguing Spontaneous Spells:
L5 InAn AMI Glimpse the Coat or Crest L5 InAn AMI Image of the Beast L5 InAn TMStr Sniff Out the Guard Dog L5 MuAn TSI Clothes for any Occasion L5 PeAn TMI Touch of Fur and Hide Decay L5 CrAq TDI Footsteps of Slippery Oil L5 CrAq TDI Touch of Flaming Oil L5 ReAn TRC Ward Against the Beasts of Legend L5 ReHe TRC Ward Against Faeries of the Wood L5 ReAn TRC Circle of Beast Warding L5 ReAq TSI Cloak of the Duck's Feathers L5 CrAu TCI Concealing Fog at Dawn L5 ReAu PCI Resist the Gale L5 CrCo PSI Bind Own Wounds L5 CrCo PSI Aid in Ones Own Recovery (+6) L5 ReCo PCI Walk Across Water - Light as a Feather L4 CrHe TDI Summon the Sturdy Staff L5 CrHe TDI Ladder to Lofty Heights L5 CrHe(Te) TDI Lance from the Invisible Squire L5 CrHe(Te) TDI Heater from the Secret Sling L5 InHe PCS Hunt for the Wild Herb L4 InHe TMI Probe Nature's Hidden Lore L5 MuHe TDI Pass the Unyielding Portal L5 PeHe TMI Curse of the Rotted Wood L5 CrIg TCI Palm of Flame L5 ReIg PDI Resist the Tongue of Flame (+5) L5 ReIg PDI Cold as a Corpse L5 CrIm TDI Taunting Visage of the Black Knight L5 ReIm PDI Wizard's Shifting Image L5 CrTe TDI Seal the Door L5 InTe PCSm Probing for Pure Silver L5 InTe TMI Hand of the Eons L5 MuTe TCI Supple Iron Rigid Rope L5 PeTe TMI Touch of Shattering L5 PeTe TDI Touch of Rusted Decay L5 ReTe TMI Key to Any Lock L5 ReTe VCI The Unseen Arm* L5 ReTe PCI Walk Without a Trace L5 ReTe TCI The Wizard is a Porter L5 ReTe TMI+1 Push of Ten Strong Men
Relationships
Caballus has been lovers with Fredegisa since Autumn 1194.