Difference between revisions of "Edgar the Good"

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(Missing in action)
(Updated covenant membership, changed categories)
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''Note: Edgar the Good is '''missing in action.''' He departed on an extended trip to Scotland with [[Peregrine]], starting Summer 1196''
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''Note: Edgar the Good was a grog of Stranggore from 1194-1196. He then departed with [[Peregrine]] on a lengthy quest, got lost in Faerieland, and accompanied Peregrine on his move to the Scottish covenant of Manar House in 1200.''
  
 
Edgar is a grog of Stranggore. He is big and not bright.  He can be manipulated easily but years of diciplined training under [[Robert of the Evil Eye]] has left him with moral guidelines which earned him the nickname the Good.  He grew up in the Scottish Lowlands and knows the footpaths pretty well.
 
Edgar is a grog of Stranggore. He is big and not bright.  He can be manipulated easily but years of diciplined training under [[Robert of the Evil Eye]] has left him with moral guidelines which earned him the nickname the Good.  He grew up in the Scottish Lowlands and knows the footpaths pretty well.
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[[Category:Stranggore Characters]]
 
[[Category:Stranggore Characters]]
[[Category:Stranggore Grogs]]
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[[Category:Stranggore NPCs]]

Revision as of 10:54, 16 December 2012

Note: Edgar the Good was a grog of Stranggore from 1194-1196. He then departed with Peregrine on a lengthy quest, got lost in Faerieland, and accompanied Peregrine on his move to the Scottish covenant of Manar House in 1200.

Edgar is a grog of Stranggore. He is big and not bright. He can be manipulated easily but years of diciplined training under Robert of the Evil Eye has left him with moral guidelines which earned him the nickname the Good. He grew up in the Scottish Lowlands and knows the footpaths pretty well.

Personality

Brave +3, Loyal +3, Agreeable +3

Personality Flaws:

  • Dutybound
  • Weak-Willed

Key Abilities

  • Brawl
  • Great Weapon
  • Awareness
  • Area Lore: Scottish lowlands (foot paths)

Edgar is Large (6'5", 280 lbs) and strong and can easily fight in heavy armor. His size. strength, and personal courage make him an excellent fighting grog.

Character Sheet

File:Edgar the Good.pdf

Default Activities

  • Spring: manual labor (Exposure: Athletics)
  • Summer: practice Awareness or fighting skills
  • Autumn: manual labor (Exposure: Athletics)
  • Winter: practice Awareness or fighting skills