Difference between revisions of "Edgar the Good"

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m (swapped to polearm)
Line 52: Line 52:
 
Warrior - Full Metal Scale (Soak +10) + Polearm (enc 0)
 
Warrior - Full Metal Scale (Soak +10) + Polearm (enc 0)
 
  Polearm    Init +3  Att +10 Def +6  Dam +11   
 
  Polearm    Init +3  Att +10 Def +6  Dam +11   
  Gauntlet   Init +0  Att +5  Def +5  Dam +5
+
  Gauntlet   Init +0  Att +5  Def +5  Dam +5
  Dagger     Init +0  Att +7  Def +4  Dam +6
+
  Dagger     Init +0  Att +7  Def +4  Dam +6
  Fist           Init +0  Att +6  Def +5  Dam +3
+
  Fist       Init +0  Att +6  Def +5  Dam +3

Revision as of 05:03, 7 July 2011

Edgar the Good (grog)

Brave +3, Loyal +3, Agreeable +3

Int -3 Per 0 Str 3 Sta 3 Pre 0 Com 0 Dex 1 Qik 0

Duty Bound vs Custos (Martial)

Weak-willed vs Large

Abilities

Childhood 0-4

  • English (Lowlands) 5 - 75xp
  • Awareness 2 - 15xp
  • Charm 2 - 15xp
  • Folk Ken 2 - 15xp

Youth Lowlands (Wandering Lowlands) 5-10 - 90xp

  • Athletics 3 - 30xp
  • Area. Lore (Lowland Footpaths) 3 - 30xp
  • Survival 3 - 30xp

Delinquent Youth (Petty Raiding) 11-15 - 75xp

  • Bargain 2 - 15xp
  • Carouse 2 - 15xp
  • Leadership 2 - 15xp
  • Stealth 2 - 15xp
  • Throw 2 - 15xp

Shield Grog (Disciplined by Robert) 16-25

  • Brawl 4 (Fist) - 50xp
  • Greatweapon (Polearm) 4 - 50xp
  • Profession (Shield Grog) 4 - 50xp

Seasons - 2xp in each of the below abilities per season

  • Spring - Exposure Atheletics - manual labor
  • Summer - Practice Brawl, Greatweapon, Profession (Shield Grog)
  • Autumn - Exposure Atheletics - manual labor
  • Winter - Practice Brawl, Greatweapon, Profession (Shield Grog)

Background

Edgar is big and not bright. He can be manipulated easily but years of diciplined training under Robert of the Evil Eye has left him with moral guidelines which earned him the nickname the Good. He grew up in the Scottish Lowlands and knows the footpaths pretty well.

Equipment

Spetum (Polearm) (2)

Full Metal Scale (7)

Dagger

Combat

Warrior - Full Metal Scale (Soak +10) + Polearm (enc 0)

Polearm    Init +3  Att +10 Def +6  Dam +11  
Gauntlet   Init +0  Att +5  Def +5  Dam +5
Dagger     Init +0  Att +7  Def +4  Dam +6
Fist       Init +0  Att +6  Def +5  Dam +3