Difference between revisions of "The Skull of Cissa"

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Cissa a pre-Hermetic Wizard of Stranggore who bound his ghost to his skull so he could serve the Stranggore even after death. He functions as a Specialist and a Magic Item.  Cissa has an indepth understanding of Magic Lore and Stranggore.  He serves but is not a servent and will not teach his secrets.   
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Cissa was a pre-Hermetic Wizard of Stranggore who bound his ghost to his skull so he could serve Stranggore even after death. No one knows when he joined the Wizards' Council, but he died around 691 AD.
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The Skull of Cissa functions as a Specialist and a Magic Item.  Cissa has an indepth understanding of Magic Lore and Stranggore.  He serves but is not a servent and will not teach his secrets.   
 
   
 
   
 
Cissa is a Ghostly Warder who is skull bound and can't do any ghost tricks.  He has all the senses a head would have despite not having any flesh and can even feel pain.  His ghost power is that he can talk for a scene and can do this twice a day.  He can also be summoned to talk with ''Whisper through the Black Gates'' as long as it penetrates his MR 10.
 
Cissa is a Ghostly Warder who is skull bound and can't do any ghost tricks.  He has all the senses a head would have despite not having any flesh and can even feel pain.  His ghost power is that he can talk for a scene and can do this twice a day.  He can also be summoned to talk with ''Whisper through the Black Gates'' as long as it penetrates his MR 10.
 
   
 
   
Skull of Cissa (an NPC with stats as Ghostly Warder - p193) - 6 build points
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Skull of Cissa (an NPC with stats as Ghostly Warder, p193) - 9 build points
  
Characteristics: Int 3 Sta 1 the rest 0.
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Characteristics: Int +3 Sta +1 the rest 0.
  
 
Virtues/Flaws: none
 
Virtues/Flaws: none
  
Abilities: English (Old) 5, Magic Lore (Stranggore) 6, Faerie Lore 2, Divine Lore 2, Infernal Lore 2, Intrigue (plotting) 4, Area Lore Wessex (Stranggore) 4, Organization Lore (Stranggore) 4.
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Abilities:  
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* Area Lore: Cheshire (Ancient Stranggore) 3
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* Artes Liberales 2
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* Dominion Lore 2
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* Faerie Lore 3
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* Infernal Lore 3
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* Intrigue 3
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* Latin (Academic) 5
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* Magic Lore (Stranggore) 6
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* Teaching 4
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* Welsh (Old) 5
 
   
 
   
Cissa the man died 691.  Its not clear if he can actually remember events since then.  For ease of play, he can remember events from the current story.  As a ghost, he is fully aware of being dead, as this was his goal toward the end of his life.
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Cissa the man died 691.  Its not clear if he can actually remember events since then.  For ease of play, he can remember events from the current story.  As a ghost, he is fully aware of being dead as this was his goal toward the end of his life.
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[[Category:Stranggore Specialists|Skull]]
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[[Category:Stranggore Enchantments|Skull]]
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[[Category:Former Magi of Stranggore|Cissa]]

Latest revision as of 09:38, 20 April 2013

Cissa was a pre-Hermetic Wizard of Stranggore who bound his ghost to his skull so he could serve Stranggore even after death. No one knows when he joined the Wizards' Council, but he died around 691 AD.

The Skull of Cissa functions as a Specialist and a Magic Item. Cissa has an indepth understanding of Magic Lore and Stranggore. He serves but is not a servent and will not teach his secrets.

Cissa is a Ghostly Warder who is skull bound and can't do any ghost tricks. He has all the senses a head would have despite not having any flesh and can even feel pain. His ghost power is that he can talk for a scene and can do this twice a day. He can also be summoned to talk with Whisper through the Black Gates as long as it penetrates his MR 10.

Skull of Cissa (an NPC with stats as Ghostly Warder, p193) - 9 build points

Characteristics: Int +3 Sta +1 the rest 0.

Virtues/Flaws: none

Abilities:

  • Area Lore: Cheshire (Ancient Stranggore) 3
  • Artes Liberales 2
  • Dominion Lore 2
  • Faerie Lore 3
  • Infernal Lore 3
  • Intrigue 3
  • Latin (Academic) 5
  • Magic Lore (Stranggore) 6
  • Teaching 4
  • Welsh (Old) 5

Cissa the man died 691. Its not clear if he can actually remember events since then. For ease of play, he can remember events from the current story. As a ghost, he is fully aware of being dead as this was his goal toward the end of his life.