Difference between revisions of "Saga of Stranggore"

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Revision as of 05:04, 3 July 2014

Centuries ago, in the days before King Arthur, a wise king assembled a council of wizards to advise his court. For generations, their spells and their mystical allies -- the ravens, the ghosts of pagan knights, the spirits of wood and stream -- have watched over the land. Now, the line of kings is long since broken. The castle still stands, but its walls are crumbling, its banners hang faded and moth-eaten in a nearly empty hall. Yet the Wizards' Council of Stranggore still keeps its lonely vigil.

It is now the Year of Our Lord 1200. Good King Richard has died in battle, leaving his scheming brother John to seize the throne of England. Across the land, the people suffer under his harsh taxes and corrupt officers. If ever the realm needed the wizards' wisdom, it needs it now. The time has come for the Wizards' Council of Stranggore to rebuild its strength and reclaim its destiny. One of the aging wizards sent forth a flight of ravens from his crumbling tower, and a handful of young wizards has answered his call. Can they bring the Wizard's Council of Stranggore out of its long Winter and into a new Spring?

The Saga of Stranggore is a campaign for Ars Magica Fifth Edition. Starting in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant was deep in Winter, with only two magi remaining. Will four new magi be able to reverse the Council's decline and thereby claim an honored place in its history?

Covenant

The covenant of Stranggore is a once-great covenant with a proud and regal heritage, now fallen into the senility and decrepitude of Winter. It is located in Somerset, England on the historical site of Maesbury Castle, along the ancient Roman road known as the Fosse Way. Some notes on Travelling from Place to Place.

See also:

Dramatis Personae

See Stranggore Characters for a list of all the characters, major and minor.

Magi

The magi of Stranggore are:

Name House Familiar Player
Agnes Ex Miscellanea None User:Batty
Argus Jerbiton Cedric the raven NPC
Godwyn Bjornaer None User:AndrewG
James Flambeau None User:AndrewM
Merewen Ex Miscellanea Maggie the cat NPC
Sandre Tremere None User:Jdtibbs

See also the former magi of Stranggore.

Companions

Name Occupation Residence Player
Paul Librarian Covenant User:Jdtibbs
Randolph Huntsman, Kennel Master Covenant User:Batty
William Robert Minstrel Itinerant User:AndrewM

Grogs and Covenfolk

Name Occupation Honors Residence Player
Angus the Dragonslayer Carpenter Militia lieutenant Barstow NPC
Bertha Cook None Covenant NPC
Brian the Mad Autocrat Autocrat Covenant NPC
Catherine Chamber Maid None Covenant NPC
Bloody Bill Sandre's bodyguard Warden of Stranggore Covenant User:AndrewM
Eustace Autocrat's secretary Grog Barstow User:Jdtibbs
Ghosts of Stranggore Ghosts various Covenant NPC
Gwendolyn Shepherdess None Frequently, with Rhys NPC
Harold the Barber Barber None Barstow NPC
Joseph Stable boy Grog Covenant User:Jdtibbs
Marie LaMont Unofficial manager Daughter of a baron Covenant NPC
Rhys Lab assistant Grog Covenant User:Batty
Thomas the Hunter Hunter None Cabin in Godwyn's Chase User:Batty
Valera Teacher None Covenant NPC

See also former grogs of Stranggore. There are also categories for grogs and covenfolk.

Non-Player Characters

Stories and Events

The Stranggore Events timeline places all the Saga's major events in chronological order. The Stranggore History page mentions some significant events in the covenant's history from before the young magi arrived.

The Google Map of our Saga shows some of the interesting locations around the covenant and the sites of several stories.

Some of our stories are played out in-character on the forum.

The major story arcs we've identified so far are:

See also the page of Stranggore Loose Ends for things that we've found, done, or discovered, but never followed up on in-game.

Administration

The bookkeeping page collects most of what you need to know for seasonal activities.

Seasonal activities are usually recorded and resolved on the forum.

House Rules

Style of Play

We want to emphasize the mystical, rather than the political, aspects of the Order of Hermes. The magi in our version of the Order want to perfect their arts and achieve great things with their magic, not backstab one another over resources.

We are using a full troupe style of play with multiple storyguides. Andrew G. is the alpha storyguide and is responsible for overall continuity and for one of the major plot arcs. We utilize all three character types in Ars Magica: companions, magi, and grogs. Most stories involve one or two magi with the other players playing companions or grogs. This both makes it easier for the storyguide to provide challenges (too many magi together are simply too powerful) and makes our Saga more three-dimensional by giving companions and grogs important roles in the stories. There is an informal rotation with the players taking turns in the "starring" magus role for a given story.

Stonehenge Tribunal

The Stonehenge Tribunal in this Saga is large and very loosely governed. There are a large number of covenants (about 20 in all), but they tend to be small, with most have five members or fewer. There are also a large number of magi living as eremites, outside any recognized covenant. We have a Google map showing important sites. There are additional maps on the Tribunal page.