Caballus

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Caballus

James the Black, Caballus ex Flambeau (Atratus) - 1200 Summer

Brave +2, Proud +2, Practical +2

Hermetic Reputation (Prudhomme) 1 (10), Flambeau House Acclaim 2 (15), Confidence 1(3), Warping 0(1)

Int 2 Per 1 Str 1 Sta 1 Pre 0 Com -1 Dex 1 Qik 1

Short Ranged Magic

vs Subtle Caster

vs Special Circumstance (Touch)

vs Cautious Caster

Favors (Watchers)

vs Privileged Upbringing (Fosterage)

vs Educated (Grammar School)

vs. Arcane Lore (Vilano)

Warped Magic (stains black) vs Minor Magical Focus (horses)

Compulsion (challenges) vs Puissant Single Weapons

Judged Unfairly vs Common Sense

Hermetic Magus vs. Warrior (Ramius)

Abilities & Arts

Childhood (Scotland)

English (Scottish) 4 - 50xp
French* (Norman) 4 - 50xp
Awareness (Alertness) 2 - 15xp
Folk Ken 1 - 5xp

Fosterage (Sussex, England)

Ride (Tricks) 4 - (50xp)
Athletics (Jumping) 2 - 15xp
Brawl (Dagger) 2 - 15xp
Etiquette (Nobility) 2 - 15xp
Charm 2 (Courtly Love) - 15xp
Guile 1 - 5xp
Leadership (In Combat) 2 - 15xp

Grammar School (Oxford, England)

Latin*(Academic) 4 - (50xp)
Area Lore (Oxford) 2 - 15xp
Artes Lib (Ceremonial Magic) 2 - 15xp
Concentration (Spells) 2 - 15xp
Civil and Canon Law 1 - 5xp
Scribe 1 - 5xp
Theology 1 - 5xp

Apprenticeship (Manar House, Inverury Scotland)

Single Weapon (longsword) 5 - (50xp)+ 25xp
Finesse 4 (Terram) - (50xp)
Magic Theory (Enchanting Items) 3 - 38xp
Parma Magica 5 (Corpus) - 78xp
Spell Mastery (Knives of Vengence) 2 - 15xp (Precise Casting, Multi Casting)
Spell Mastery (The Wizard's Parry) 2 - 15xp (Precise Casting, Fast Casting)
Penetration 2 (Creo) - 16xp
Code of Hermes 3 (Mundane Relations) - 30xp
Org. Lore Order of Hermes 1 - 5xp
Org. Lore Nobles of England 1 - 5xp

Hermetic Wizard (mostly at Stranggore)

Infernal Lore 2 - 15xp
Intrigue 2 - 15xp
Faerie Lore 1 - 5xp
Spell Mastery (The Wizard's Mount) 1 - 5xp (Quick Casting)
Spell Mastery (Sword from the Unseen Scabbard) 1 - 5xp (Fast Casting)
Spell Mastery (Doublet of Impenetrable Silk) 1 - 5xp (Fast Casting) 
Spell Mastery (Blade of the Virulent Flame) 1 - 5xp  (Penetration)
Spell Mastery (Canter at the Kelpie Crossing) 1 - 5xp (Fast Casting)
Spell Mastery (Ward Against Beast of Legend) 1 - 5xp (Imperturbable Casting) 
Spell Mastery (Saddle from the Sturdy Surcoat) 1 - 5xp (Quiet Casting) 
Organization Lore Stonehenge Tribunal 1 - 8xp
Hunt 1 - 5xp

Arts

Cr 9 - 45xp
Mu 4 - 11xp
Re 5 - 15xp
An 9 - 49xp
Ig 4 - 10xp
Te 5 - 15xp

Spells

Note: Casting Total is halved with ranged spells - '*' below. (Mastery)

L35 CrAn TSI The Wizard's Mount (Quick Casting) +32

L15 MuAn TSI Doublet of Impenetrable Silk (Fast Casting) +18 (+7 protect wearer)

L5 MuAn TSI Saddle from the Sturdy Surcoat (Quiet Casting) +18

L15 ReAn TCI Canter at the Kelpie Crossing (Fast Casting) +24

(Target Horse can walk on water/mud/moor.  B4+1T+1C+1S)

L20 ReAn TCiRi Ward Against Beasts of Legend (Imperturbable Casting) +19

L15 CrIg TDI Blade of the Virulent Flame (Penetration) +18

L15 CrTe TDI Sword from the Unseen Scabbard (Fast Casting) +19 (+7 protect wearer)

L15 ReTe TMI Knives of Vengence (Precise, Multi Casting) +16

(Range 20, die+10 damage, requires an Aim roll to hit, +7 Attack, Multicast -1/target)

L5 ReTe TMI The Wizard's Parry (Precise, Fast Casting) +16 (+7 protect wearer)

Spell Sigil - turns target black, usually their clothes but metal would have a black patina, etc.

Needless to say all his clothes are now permanently stained black.

Equipment

(Encumberance 0)

Superior Arming Jacket (enchanted) (2)

Sturdy Leather Jerkin (enchanted)

Wool and Silk Wizards Robes (enchanted)

Riding boots and cloak (enchanted)

9 throwing knives (sets of three)

Knife and dagger

  • Full Rigid Leather Armor (enchanted) (5)
  • Heater (2)
  • Lance (2)
  • Mace (2)
  • Shortsword (1)

Sanctum and Laboratory

Sparsely furnished it looks more like an armory then a magical refuge.

He has a full lab which is clean, organized, and apparently unused.

Of note is his vis; he has 2 pawns of Terram and 3 pawns of Corpus in an Ogre's head mounted on his wall.

Duncan gave Caballus 1 pawn of Vim for harvesting a distant Vis source for Manar House.

Caballus wins a friendly wager of 1 pawn of Vim when he throws knives better then a prized grog can shoot a bow.

He gains 1 pawn Rego as a Gift from Argus and finds 1 pawn Perdo (spent, see below) at a hangman's tree.

While visiting Oxford, Caballus hears of a magus at Schola Pythagoranis who needs Perdo vis and exchanges his one pawn of Perdo vis for two pawns of Vim vis. He also gains 1 pawn Vim as a Gift from the Covenant.

Shared the 4 pawns of Ignem vis with Hywl from the Welsh Drake that Angus swiftly slew; this is a half a dragon's heart glowing in a jar of unknown liquid.

James dreams of besting a green knight in a nearby forest glenn. The dream was so vivid that he rode out to the site of the battle and there he found a green feather containing 2 pawns of Mentum.

Argus gives James two pawns of Rego. (1194)

James trades two pawns of Rego Vis for three pawns of Vim Vis, and finds 1 pawn of Muto at the Pear Tree's Vis than is given 1 pawn of Muto a season later for retrieving the Pears.

Spent two pawns of Muto on the Mantel of the Black Knight L14, gained an untranslated lab text for the same.

He also recieved a Druidic curved knife of unknown power, if any, in Judgement for Jonas.

He recovers 3 pawns of Herbaum, 2 pawns of Corpus, and various lab texts for items.

He receives 2 pawns Rego when swears his Oath to Stranggore. (1195)

James collects the Muto vis from the Wald and gets one pear, a pawn of Muto vis, and removes a crysalist from the tree containing another pawn of Muto vis. This happens in Summer.

James arranges a trade of two Rego pawns for three Vim pawns with a member of Fredigisa's covenant.

James graciously accepts the gift of two pawns of Rego Vis. (1196)

James forges for vis and find a pair of antlers as the snow melts, two pawns Animal.

James creates Merewyn's Masterful Spindle using two pawns Rego. He presents the gift along with all his Vim (11) and Corpus (5) Vis to use in his Longevity Ritual. He keeps the labtext.

James spends two seasons studying his half dragon heart. He found 2 pawns of Terram vis in the basement lab. Argus gives James two pawns of Rego. (1197)

As rewards from his March of the White Wizard, he keeps the two books on Infernal Lore, Principles of Necromancy(8xp) and another unnamed tomb(?xp), the fine Clothes and Jewlery, the a Dagger, and 1 pound of silver coin.

James trades a large amount of Infernally tainted Vis for three pawns of Vim vis (Spring forage and two for Spring and Autumn contributions).

James graciously accepts the two pawn Rego when he swears his Oath. (1198)

While at Schola Pythagoranis he trades two pawns of Rego for three pawns of Vim which he then uses to pay for the priveledge of studying thier Parma Magica from their library.

While at Aquae Sulis he studies Parma Magica from their library and pays 3 pawns Rego for the priveledge.

James graciously accepts the two pawn Rego when he swears his Oath. (1199)

James graciously accepts the two pawn Rego when he swears his Oath. (1200)

While at the Ungulus Tournament he exchanges 2 pawns Mentum for 3 pawns Vim vis.

Totals: 2 Animal, 3 Rego, 4 Terram, 3 Herbaum, 2 Muto, 3 Vim

Combat

Wizard - Wizards Robes donned over enchanted Arming Jacket (Load 2, Soak +7)(enc 0)

Dagger      Init +1 Att +6 Def +4 Dam +4 (9 if flaming)
Magic Sword Init +2 Att +13 Def +10 Dam +7 (13 if flaming)
Magic Knife Init +0/1 Att +7 Def +3 Dam +die+10 (15 if flaming)
Magic Parry Init +6/7 Att --  Def +3 Dam --
Spells      Init +0/1 Att --  Def +3 Dam -- 

Adventurer - enchanted Partial Rigid Leather Armor (Load 3, Soak +7) + Shortsword (Load 1) (enc 1)

Shortsword (foot)  Init +1 Att +11 Def +9 Dam +6 (11 if flaming)
Mace (foot)   Init 0 Att +11 Def +8 Dam +9

Warrior - enchanted Full Rigid Leather Armor (Load 5, Soak +9) + Heater (Load 2) + Mace (Load 2) (enc 2)

Lance(ride) Init +1 Att +15 Def +14 Dam +6  
Mace (ride)   Init +0 Att +14 Def +14 Dam +9
Mace (foot)   Init -1 Att +11 Def +11 Dam +9

Background

Second son of a Scottish Noble, he was fostered by his mother's brother in Sussex where his Gift was noticed by a Gentle Gifted Jerbiton who abducted him. James also had the Gentle Gift but the act of opening him to the Arts caused him to lose it, shaming his paren who traded his flawed apprentice for a Rook of Vis days into his apprenticeship.

James was adopted by a Flambeau who saw James's warrior spirit. Though his new pater chosen school was that of the Founder, James flaws made this impossible so he trained him in the schools of Ramius and Vilano. Toward this end, James was allowed to fight in tournaments is the guise of the mysterious Black Knight. He'd never take armor or mounts, and those surrendered always disappeared at dawn. James managed to keep his identity secret and avoid the reputation associated with his knightly persona, but he did manage to annoy many a Norman knight who to this day hold a grudge against the Black Knight.

James aptitude with horses earned him the name Caballus even before he had past his Gauntlet.

Tricks

Rego Crafting - (James is good at this +6, +7 Terram) - HoH:S p61

Instantly craft an item from raw materials at hand.

Below baselines are what a trained person could do in a day.

L1 Leather (1 large tanned hide)
L4 Metal (upto 450lb Iron, 2 lb Gold)
L4 Stone (1 cubic pace Stone)
L1 Wood(1 cubic pace treated wood) 
L5 Wood(1 cubic pace raw wood)
L1 Wool(1 large sheep worth of treated wool)
L3 Wool(1 large sheep worth of raw wool)

One needs target Group to bring in different materials (even fire).

Requisites generally don't add magnitude. (Familiarity -3 to +3).

Ease Factor of Finesse: Simple 6, Easy 9, Average 12, Hard 15.

Do what is done in a ... Month +3 EF, Season +6, Year +9.


Touch Spontaneous Spells Levels (Touch) -- (+7 protect wearer)

Aura(0/2/3)    Non-Fatigue       Fatigue+5            
CrAn(horse        7/6/5          18/15/14
ReAn(horse)       5/4/3          14/11/10            
CrAn              5/4/3          14/11/9
CrTe/ReAn         4/3/2          10/9/7            
Cr/An ReTe        3/2/1           9/6/5                
Re/Te             2/1/0           7/4/3

Nonfatiguing Spontaneous Spells:

L3 InAn PSmI Image of the Smelly Hound
L3 ReAn PDI Ward Self from Fang and Claw
L5 ReAn TDI+1 Ward Horse from Fang and Claw
L4 ReAn TMI+1 Hand that Guides the Horse's Path
L2 InHe PMTo Mushroom or Toadstool
L2 ReTe TMI Drop Chalk in a Perfect Circle

Fatiguing Spontaneous Spells:

L5 InAn AMI Glimpse the Coat or Crest
L5 InAn AMI Image of the Beast
L5 InAn TMStr Sniff Out the Guard Dog
L5 MuAn TSI Clothes for any Occasion
L5 PeAn TMI Touch of Fur and Hide Decay
L5 CrAq TDI Footsteps of Slippery Oil
L5 CrAq TDI Touch of Flaming Oil
L5 ReAn TRC Ward Against the Beasts of Legend
L5 ReHe TRC Ward Against Faeries of the Wood
L5 ReAn TRC Circle of Beast Warding
L5 ReAq TSI Cloak of the Duck's Feathers
L5 CrAu TCI Concealing Fog at Dawn
L5 ReAu PCI Resist the Gale
L5 CrCo PSI Bind Own Wounds
L5 CrCo PSI Aid in Ones Own Recovery (+6)
L5 ReCo PCI Walk Across Water - Light as a Feather
L4 CrHe TDI Summon the Sturdy Staff
L5 CrHe TDI Ladder to Lofty Heights
L5 CrHe(Te) TDI Lance from the Invisible Squire
L5 CrHe(Te) TDI Heater from the Secret Sling  
L5 InHe PCS Hunt for the Wild Herb
L4 InHe TMI Probe Nature's Hidden Lore
L5 MuHe TDI Pass the Unyielding Portal 
L5 PeHe TMI Curse of the Rotted Wood
L5 CrIg TCI Palm of Flame
L5 ReIg PDI Resist the Tongue of Flame (+5)
L5 ReIg PDI Cold as a Corpse
L5 CrIm TDI Taunting Visage of the Black Knight
L5 ReIm PDI Wizard's Shifting Image
L5 CrTe TDI Seal the Door
L5 InTe PCSm Probing for Pure Silver 
L5 InTe TMI Hand of the Eons 
L5 MuTe TCI Supple Iron Rigid Rope
L5 PeTe TMI Touch of Shattering
L5 PeTe TDI Touch of Rusted Decay
L5 ReTe TMI Key to Any Lock
L5 ReTe VCI The Unseen Arm*
L5 ReTe PCI Walk Without a Trace
L5 ReTe TCI The Wizard is a Porter
L5 ReTe TMI+1 Push of Ten Strong Men

Relationships

Caballus has been lovers with Fredegisa since Autumn 1194.

Stories

See Category:Caballus Stories