Difference between revisions of "Stranggore Enchantments"

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m (→‎Movable Enchantments: Corrected number)
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* ''"Ring of Prolonged Healing'' - This ring is a simple band of copper, with a few markings in Latin on the outside.  The ring gives a +9 to recovery rolls, and is a continuous effect as long as it is worn.
 
* ''"Ring of Prolonged Healing'' - This ring is a simple band of copper, with a few markings in Latin on the outside.  The ring gives a +9 to recovery rolls, and is a continuous effect as long as it is worn.
 
* The [[Roth Rámach]], or "Oared Wheel" (16 build points)
 
* The [[Roth Rámach]], or "Oared Wheel" (16 build points)
* Enchanted bandages that cast ''Bind Wound'' for Sun Duration. The covenant has 14 of these.
+
* Enchanted bandages that cast ''Bind Wound'' for Sun Duration. The covenant has 14 of these. Each is a charged item good for one use.
  
 
= Fixed Enchantments =  
 
= Fixed Enchantments =  

Revision as of 09:02, 21 January 2012

Over the years Stranggore had created magic items for the Kings of Stranggore to aid in the defense of the Realm. Many of these items have been lost, but a few remain and detail notes on how to create many of these items exist in the library and are collectively called the Armature of Stranggore or informally The Teeth.

The Armature of Stranggore

The following are major enchanted arms and armor that are woven into the covenant's history. For mundane arms and armor, see Stranggore Armory.

  • Corpse Crow, an enchanted spear (12 build points)
  • Mail of Stranggore - one suit of full mail permanently enchanted with Hauberk of Sublime Lightness (HoH: Societates page 38) so it has a load of only 2 (12 build points)
  • Horn of Stranggore - an enchanted Horn of Distant Sounding that, when blown anywhere in Mythic Europe, will be heard at the covenant (one user per day) (2 build points)

Other Arms and Armor

These lesser weapons and armor are of more recent make than the Armature of Stranggore.

  • Three plain woolen tunics permanently enchanted with Doublet of Impenetrable Silk (8 build points each, 32 total because one has been destroyed)
  • Two stonebows which can fire stones as per Invisible Sling of Vilano and unlimited number of times, using either the wielder's Finesse or Crossbow skill for an Aimed attack. No Penetration. (8 points each, 16 total)

Movable Enchantments

  • The Vitalizer of Provisions from Covenants, page 52 (8 build points)
  • The Thimble of Saint Gelsomina
  • Vial Shaped like a Fish - Lungs of the Fish 24 times a day. This was a gift from a Faerie Lord for some past unknown service. Its magic is aligned to the Faerie Realm. (10 build points)
  • The Skull of Cissa - a pre-Hermetic Wizard of Stranggore bound his ghost to his skull and can provide advice. (6 build points)
  • Lamp of Unshadowed Vision - A large, but movable, iron wrought lantern with glass on all sides and on the bottom. It has a chain and hook on the top and is easy to hang in any of the labs. This lantern twice a day can become a source of light equal to a cloudy day. It adds +1 to lab totals which use either Imaginem or a lab text.
  • "Ring of Prolonged Healing - This ring is a simple band of copper, with a few markings in Latin on the outside. The ring gives a +9 to recovery rolls, and is a continuous effect as long as it is worn.
  • The Roth Rámach, or "Oared Wheel" (16 build points)
  • Enchanted bandages that cast Bind Wound for Sun Duration. The covenant has 14 of these. Each is a charged item good for one use.

Fixed Enchantments

  • The Covenant's five hearths burn without wood and can be activated and dispelled up to six times per day. (10 build points each, 50 total)

Unknown Enchantments

There are hidden magic items, most of which are in the sancta of Merewen and Argus.

There may be some additional items in the sancta of former magi of Stranggore.

Privately-Owned Items

The following are the personal property of covenant members but might be available for loan.