The Saga of Stranggore

It is the Year of our Lord 1191. King Richard is crusading in the Holy Land, leaving his scheming brother John to seize the throne of England. Hardship and strife follow as the usurper tightens his grip on the kingdom.

Many leagues away, from a draughty tower in an ancient castle, the last remnants of an ancient brotherhood of wizards stands vigil. Once they counseled kings and their magic decided the fates of armies; now they have faded to a shadow of their former power. The banners in their council chamber are faded and moth-eaten. Of the twelve rune-carved chairs about the great council chamber, all but two stand empty. Even so, the wizards still perform the ancient rituals of their forebears. They still send forth ravens to keep watch over standing stones and forgotten trods. Though old, their eyes are not blind: in the flight of crows, in the paths of the planets across the night sky, and in the smoke from village chimneys they see great portents. Portents such as have not been seen in Britain for centuries. The spirit of magic is still very much alive.

The Saga of Stranggore is a Saga for Ars Magica Fifth Edition. Set in late twelfth century England, it tells the story of the ancient covenant called the Wizards' Council of Stranggore, whose rich heritage pre-dates the Order of Hermes itself. At the start of the Saga, the covenant is deep in Winter, with only two magi remaining. Will a pair of new magi and an apprentice be able to reverse the Council's decline and thereby claim an honored place in its history?

The Black Beast of the Weld (Summer 1191)

Godwyn thought he was all set. He had a comfortable cave with a magical aura, a basic laboratory, even his own grog. What he wanted next was a Talisman. Assuming the form of his heartbeast carried with it a major inconvenience: his clothes don't transform along with him. Godwyn wanted to enchant a set of clothes and then attune the suit as his Talisman, so it would by mystically linked to himself and would change form along with him. To do that, he needed raw vis.

Of Mice and Monks (Winter 1190)

In the winter of 1190, Godwyn decided to try again to find Stonehenge to experience its Magic Aura and behold the spectacle of the monument that, according to legend, Merlin had built in a single day. He and Thomas set forth in high spirits. Unfortunately they did not know exactly the way to Stonehenge so they followed a wandering path from village to village.

About three days away from home, they stopped at a village where the peasants were clearly downtrodden and starving. A fine monastery stood on a hill overlooking the village. A farmer's family took Thomas and Godwyn in and shared with them a meager meal of turnip porridge.

At night, Godwyn lay awake by the fire, his stomach growling. He overheard some tiny voices outside the door to the peasants' hut. Creeping outside, he found two mice arguing over how to get inside the hut. Surprised to hear mice speak and curious as to their intentions, Godwyn addressed the mice. Animals had never been bothered by Godwyn's gift to the same extent humans are, so they struck up a conversation. Thomas joined in after a while.

Godwyn Sets Out (Autumn 1190)

In Godwyn's first adventure, he experienced his first days of freedom and started his journey as a wizard.

Godwyn decided to go to visit Stonehenge. His cover story, when people met him on the road, was that he was on a pilgrimage to Canterbury. Since both Stonehenge (Salisbury) and Canterbury are south of Yorkshire, Godwyn had the idea they were near each other. They're not.

Godwyn's Gauntlet (Summer 1190)

By the summer of 1190, Godwyn had begun to chafe at his pater Ricbert's authority. The frequent bickering and needle matches as Godwyn tried to assert his dominance had grown wearisome to both master and apprentice, so Ricbert declared it was time for Godwyn to face the Wizard's Gauntlet. Godwyn was to hunt and slay an enchanted white stag.

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